* Initial commit of new drugs
Start on caromeg and oracle
Further work on caromeg
Fix nicotine and caromeg
Begin populating map
Designer cocaine effects
Weaken heroin, Joy now causes genetic damage
Added an artificial alternative to morphine, tramarine, that can be used in its place.
Nerf new opioids, fix tramaline recipe
Added special mentholated adhomian cigarettes, for NKA cigarettes
General fixes
Fix recipe pathing
Add coca leaves, cocaine recipes, and coca drinks
Update Chemistry-Reagents-Medicine.dm
Null name for abstract drug class
Remove abstract_class from reagents (shouldn't be used there)
* Oracle sprites by Wezzy
* .
* Begin resolving issues from code review
* Remove all per-player data from drug singletons
* Resolve Arrow's code review
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/hydroponics/seed_datums/smokables.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)
* Fix merge conflict errors caused by snack PR
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* i alone am the honoured one
* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE
* hollow point
* nanana
* ssss
* tgsay final touches
* stuff
* tgui inputs
* help
* carpal tunnel syndrome
* ffff
* again and again and again and again
* hehehehe
* dsada
* readd sanitize
* whoops
* dsad
* nah fuck that
* sd
* fix
* ow
* dsadas
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* i alone am the honoured one
* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE
* hollow point
* nanana
* ssss
* tgsay final touches
* stuff
* tgui inputs
* help
* carpal tunnel syndrome
* ffff
* again and again and again and again
* hehehehe
* dsada
* readd sanitize
* whoops
* dsad
* nah fuck that
* sd
* fix
* ow
* remove prefs for testmerging
* oops
* oops 2
* fix that
* f
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Added old and antique Biesel flags
Update lore desc to make clear, that displaying something that is a direct threat to the SCC is a -very- bad move.
* Add the antique flag to the loadout
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* Removes the dynamic maps system
* Adds some basic doc strings to the gear tweaks / Fix startup lag
* Adds the pull request labeler to (partially) replace the bot
* Changelog
* Fix spelling mistake
* Fix compile error
Add javascript and sounds to labeler
* Log Query during SQL Errors
* Use log_sql for sql connection errors
* Fix extra space in dbcore
* Fix mapping label names
---------
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Increases the cost of all free loadout items to 1.
Currently all loadout items in all possible loadout variants (3) are json_encoded into a single string.
Somewhere along the way to the db server the query string is cut off after a certain length.
-> Thats why we have a limit of 3 loadout variants and dont allow 0 point loadout items as they can cause errors when saving due to exceeding that query string length.
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* New dominian uniform, capes and berets sprites + new accessories.
* ring around the roses, say goodbye
* love will survive
* rendez-vous aux prochaines règles
* the way you exist
* Changelog Whitespace Fix
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* The Pumped Up Kicks Update
Shoes. New shoes. Look at them.
* WELCOME TO THE UNDERGROUND
* for the love of crust
* turns out a var already existed for that but was never implemented ffs
* face it you're never going to make it
* these are winter boots
* removes Paradox's Thinly Veiled Fetish
* shiit
* Apply suggestions from code review
* Update code/modules/clothing/shoes/oxfords.dm
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* oops
* fuck this file
* nice balls, bro
* check out how hard i can pee
* pissing on the moon
* caligaeae
* pee pee poo poo man
* fixes
* damn you
* merge fixes
* knees more
* damn you merge conflict
* fix
* fixes 2
* riding boots
* truly, this fixes things
* dammit ctrl s
---------
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* Wildlands Flagpatches
Adds flagpatches for each of the Wildlands Successor states to the game, with the FSF, Pact, SFA, SPG and SSMD ones being selectable from the PMCG loadout (For use by Wildlands Squadron members).
Sprites by Dessysalta, who also gets credit for the idea. I'm just a code monkey.
* Never Forget...
* Grammar sucks
* Dessysalta's Proof Read
Thank you!
* Extra tab
* Update code/modules/clothing/suits/modular_armor.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/modular_armor.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
---------
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* after dark
* FIXES
* breakin
* butt
* Update code/game/objects/items/devices/floor_painter.dm
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* Update code/game/objects/items/devices/floor_painter.dm
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* Update code/game/objects/structures/lattice.dm
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* testing 1
* a
* FUCK THIS PRESET!!!
* allah
* OTEMACHI
* tis' done
* Project Exorcism : Sneed's Snairs (Formerly Chuck's)
* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm
* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm
* Update stools.dm
* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm
* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm
* Update stools.dm
* Update chairs.dm
* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm
* inhand fixes
* airlocks (matt has cooked)
fuck
* my cody plays the mamba
* fuck
* fixes layering issue
* airlocks and everything else Please fucking kill me
* underlays
* unfuck blending
* finished replacing old ass shit
* your ass is geass
* conflicts die now
* public fat'wa
* progress on walls and windows
* more mapping
* baltimore accents be like
* minor progress
* monitors
* fire alarms and apc adjustments
* apcs pixel adjustments, final airlock look
* also grilles
* shuttle wall start plus shuttle windows
* starting consoles
* table outlines
* I love broke ass sprites
* fixing the stupid ass exterior walls
* light fuckery
* terminal directionals, external airlocks, table fixes, blahblahblah
* fix 1
* fix 2
* some more fixes
* fix chairs
* basic untested railings and updating colors from atteria
* bridge and some fixes
* removing some artifacts on the new walls
* breaking wood tables and adding 4 wall materials
* fix
* compile & wood fixes
* make the horizon compile again
* railings, firedoors, ATMs, intercomms and tables again
* mapping begins also some tweaks to map view of icons
* full tile steel walls
* i sure hope nothing bad happens
* airlock updates (untested)
* reverts most wall machinery
* skull
* wall coloring
* makes the tg wood chill out
* work on airlocks
* hull consistency
* cause you live forever in the lights you make
* whoops can't show that in a christian manga
* terminals should be on walls and everything's hunky dory now
also i changed the wood stuff as per atteria's suggestion
* fixing airlocks
* fixes
* window resprite, coloring adjustments
* scc hull resprite
* new grilles, frame edits, and borosilicate
* greyscale wood palette improvement
* shuttle windows
* window frame fix
* apc update
* refit and reshaded fire alarms
* mapping icon fixes
* table fixes
* map fixes, platforms and stairs
* updates cutter, new walls and terminals
* mapping fixes
* fix preview
* preview fix stone
* stairs
* initial work for the map
* railing and windowpane fuckery
* new external airlocks
* a
* fix the maps in preparation
* wall object pixel offsets
* air alarms D1
* extinguisher cabinets
* APC DESTROYED MISSION ACCOMPLISHED GOOD WORK
* deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets
* deck 3: fireaxe cabinet
* /shuttle_landmark/distress/blue, move base_turf from map to obj def
* intercom presets
* formatting
* deck 1: floor decals
* deck 2: named area fix (LMAO), signs to use single quotes
* deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets
* Platforms and stairs!
* grates and bugfixes
* Angled ship walls + grate color fix
* corrects apc anim overlay
* deck 2 and away site fixes
# Conflicts:
# maps/sccv_horizon/sccv_horizon-2_deck_2.dmm
* deck 2 missing grate
* warning stripes
* railings and ledges
* windows and fixtures
* windoorsagain
* airlocks pt1
* windows de-seamed and transparent
* airlocks and pixel offsets
* fixes for airlocks
* more airlock fixes
* presets for ringer, request console and newscaster
* 132
* asfsaf
* kitchen tiling
* thicker freezer tile bevels
* More angled walls
* New shutters and blast doors
* directional corrections
* ops railing fixes
* updated window map things and shutters
* value changes and blast door changes
* Ledges and platforms galore (D2/D3)
* all decks: fix door dirs
* all decks: newscasters, intercoms, requests consoles, ringer consoles
* helm light blue decals to dark blue
* supermatter door dir fix
* fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console
* firedoor changes
* deck 3: overlapping wall mountables fixes
* map changes
* airlock changes
* map tweaks
* airlock & stair icons
* various mapping modifications
* Double airlocks + fixing denied states + fixing airlocks on all levels
* Rebase
* directional terminals buttons and lights again, platform tweaks
terminal north facing sprites, atm/food terminal directionals
proper door control and lightswitch directionals (presets still need to be set up, mapping)
re-adds new light tube sprites, again
new sprites for floor lights and the other stuff that got added
adjusted platforms to be recolorable, added light and dark versions, fixed some shading
* missing ERT outfit thingy fix
* floor lights fixed
* deck 3: various small fixes
* deck 1: various small fixes
* deck 2: various small fixes
* fixes
* d2 fixes & multitile door fix
* d2 fixes, remove unused airlock files, button icon fixes, window icon fixes
* make it actually compile, oops!
* make it actually compile, pt2
* CE office camera
* pew pew pew
* pew pew pew 2
* fixes
* deck 3: buttons fixes
* deck 3: button and other fixes
* deck 3: fixes and stuff
* D1 fixes & skrell airlocks
* minor D2 tweaks
* a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog
* maintenance hatch sprites
* fixing double doors
* flips multi-tiles, fixes multi-tiles, adds desk windoors
* new plastic flaps
* deck 2: a few buttons
* side + middle doors
* created paths for 3-tiles doors
* apply to map the 3 tiles airlocks
* some fixes, windoor alpha
* remove this random ass potted plant
* more map fixes
* holodeck disposal pipe fix
* secure airlock sprites
no code or obj definitions yet
* vault airlock
* vault door fixes
* scc window alpha
* adjusts double door glass, firedoor open state
* adjusts construction states for doors
* remove some defunct icons and fix anims
* assembly stuff
* pharma fixes
* vault door dir
* firedoor smart generation moved to its own proc
* lift doors, d1 fixes
* firedoor smart generation: adjacent wall check
* firedoor smart generation: adjacent firedoor check
* all decks: missing firedoor and other fixes
* deck 2: weird maint stairs fix
* oops
* diona airlock fix
* the shuttle wall gigadeath
* fixes
* some fixes for leftover map item paths, and double lattices
* new diona walls
* more fixes
* and more
* deck 1: fix out of bounds keys
* deck 3: fix out of bounds keys
* runtime 3: duplicate APCs fix
* all decks: make all 3 tile wide doors glass
---------
Co-authored-by: Wezzy <wowzewow@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: kyres1 <noodle.buster31@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: naut <nautilussplat@gmail.com>
Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
* more pmcg drip
* minor tweak
* no more epmc, cuts down vekatak uniforms signifiantly
* medical sprite fix
* Update code/modules/clothing/factions/pmcg.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* new sprites just dropped
* guh
* changes the medical sprites, again
* less clashing pmcg highlights
* Remove Leftover Whitespaces
* adds pmcg highlights to medical uniforms
* changes medic desc to match new colors
* re-adds leg highlights: now slightly better
* never mind, knee stripes look like shit
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Added apprentice alt-titles for Security and Engineering
* CL
* Update html/changelogs/GeneralCamo - Cadet Alt Titles.yml
* Fix build
* Added age restrictions for intern alt-titles per code review
* Fix missing parameter in character setup (broke per-species alt title age restrictions)
* Your unbeatable smile wrecks the media
We wanna know your secret, so mysterious
* Even the things she lacks end up in her area
Such a perfect liar, you are
* Miss ingenious, godly idol!
(You're my savior, you're my saving grace)
* So, what'd you eat today?
What's your favorite book?
* And if you wanna go to play, where are you gonna go?
I haven't eaten at all
* That's a secret
No matter what you ask
* She's elusive, evasive
* So nonchalant
Yet still shining bright;
* Her secret: out of sight, as if visible, has the taste of honey
There is none, none, none of this
* And also none, none, none of that
What type of guy do you like?
* Who is your partner?
Come on, answer me
* "I don't understand what falling in love with someone else is like" (Hey! Hey!)
I cannot tell what is true from what is a lie (Hey! Hey! Hey! Hey!)
* And yet again, someone falls for such words (Hey! Hey! Hey! Hey!)
Gently lulled into love
* Drawing everyone's eyes
You are the perfect, ultimate idol
* Never to appear again
A reincarnation of Venus
* With that smile, with that "I love you"
You captivate everyone
* Even if those eyes, those words, are false
They make up a perfect love (Ai)
* Yeah, yeah, that girl stands out, exceptional
We were extras from the beginning
* BS that acted as adornments for the star's leading role
Everything we've accomplished is thanks to her — no!
* How impudent
How could envy and jealousy not exist?
* examine
* This isn't some made-up drama for appearances
So I cannot forgive
* You're not perfect, I cannot forgive you
I cannot forgive myself
* I cannot accept any version of you other than the one stronger than everyone else
* Everybody trusts and worships
The very strongest, most invincible idol
* Weaknesses and whatnot are not to be found
Carrying the morning star within
* Showing any weakness is no good, no good (Hey! Hey!)
Don't let them see anything that they don't want to know (Hey! Hey! Hey! Hey!)
* Anything but being one-of-a-kind is a definite no, no (Hey! Hey! Hey! Hey!)
That is the real love (Hey!)
* can commune fixes
* can commune rename
* fix is psi blocked
* fixes agian
* My signature smile that fires up the media
The only secret that I shall keep is this:
* My career was built upon fake "I love you"s
This is love, in my own way
* Even the flowing sweats are beautiful Aqua
These eyelids that hid the Ruby within
* Sing, dance, flutter, I am Maria —
Right, lying is the most exquisite form of love
* I have never been loved by anyone
Nor have I loved anyone else
* That such lies of mine will become true someday
I trust in it
* Someday, surely, I will have it all in hand
I am such a greedy idol
* Because I wish to love everybody properly in a life-sized way
I shall lie today as well (Hey! Hey! Hey! Hey!)
* a
* b
* c
* d
* And yet, still, (Hey! Hey!)
I have been unable to tell you, and you, alone (Hey! Hey! Hey! Hey!)
* jesus christ
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/controllers/subsystems/processing/psi.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/gamemodes/technomancer/spell_objs.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/human_helpers.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/organs/organ_external.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/assay.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/command.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/emotional_suggestion.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/grip.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/grip.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/mend.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/psi_search.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/shockwave.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/shockwave.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/singularity.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/abilities/time_stop.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/events/mini_spasm.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/psionics/interface/ui_hub.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* cl update
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>