Adds a `possible_scenario_types` list to Odyssey Scenarios containing
allowed canonicity types for a scenario.
`odyssey/proc/setup_scenario_variables()` now sets `scenario_type` by
picking from the `possible_scenario_types`.
By default or if the `possible_scenario_types` list is unset, a scenario
defaults to Non-Canon.
This allows a scenario to have both Canon and Non-Canon as an option.
Additionally, the Ruined Propellant Depot scenario has been given the
option of both Non-Canon and Canon to pick from.
Supercedes https://github.com/Aurorastation/Aurora.3/pull/20264.
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution
To-do:
- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>