Commit Graph

712 Commits

Author SHA1 Message Date
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Alberyk
1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
Geeves
cc50f53ecf Weapon Analysis Printing (#10343) 2021-02-01 10:22:01 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
6587585f97 Disruptor Counter-nerf (#10934) 2021-01-11 11:04:00 +01:00
Geeves
114224e094 Disruptor Nerf (#10698) 2021-01-02 13:56:22 +01:00
fernerr
270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
ChevyChevron
696cfba5fd NT ER-2 Facelift (#10791)
Revamps the sprites of the energy rifle. Y'know, the one that Odin Security gets. Due to artistic differences with Dream Maker and a desire to finally make this PR after, like, a couple months: Wielded sprites are non-functional. However, the gun doesn't turn invisible when you wield it anymore, so that's good.
2020-12-16 23:21:46 +02:00
Geeves
267f348174 Xenofauna Guns (#10700) 2020-12-12 16:47:39 -03:00
Wildkins
63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Geeves
131ad8a522 Gun-Kata: Path of the Antag (#10677) 2020-12-05 12:48:58 +01:00
Wowzewow (Wezzy)
e8945fa626 Scrubs all mentions of Vox from the code ( I suck at Git edition ) (#10423) 2020-11-22 11:34:04 +01:00
JohnWildkins
c68a10f667 fixes full auto one-handed penalty (#10588) 2020-11-18 13:07:02 +01:00
Geeves
a9f8bf74ed Emagged Pest Gun (#10399) 2020-11-01 20:54:56 +01:00
Geeves
08ca1a7420 Dual Wielding (#10296)
Added dual wielding. Firing a gun while another is in the off-hand will fire that one as well, at the cost of lost accuracy. You must be on harm intent to do this.
2020-10-28 19:53:12 +02:00
Geeves
80aa3648a6 Trash Piles (#10257) 2020-10-23 14:15:34 +02:00
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
flpfs
511f0d3ec5 Changes crossbow damage type (#10131) 2020-10-03 13:42:16 +02:00
Alberyk
8fa0dc26fa Fixes the sawn-off improvised shotgun having no sprite (#10154) 2020-10-02 22:57:35 +02:00
Geeves
cba559a32e Disruptor Nerf (#10085)
* Disruptor Nerf

* Update geeves-disruptor_nerf_two.yml
2020-09-28 20:42:30 -03:00
Geeves
51729c979e Shotgun HUD Fix (#10093)
Shotgun ammo HUDs now properly update when racking the gun.
2020-09-27 18:35:58 +03:00
Geeves
66d0a8142f Crossbow Stuff (#9999) 2020-09-25 23:59:10 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
TheDanseMacabre
df857171d0 Danse's Gun Changes: 3 - cleaning up my mess edition (#10043) 2020-09-23 10:50:50 +02:00
Alberyk
00405c72f3 Tweaks some guns names and description and also fixes zoom and recoil interactions (#10030) 2020-09-22 21:34:04 +02:00
Geeves
da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
TheDanseMacabre
43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
fernerr
cc418ca761 Fixes mech part layering, rapidfire blasters (#9986) 2020-09-13 19:19:30 -03:00
Snakebittenn
c62d5e1460 deadeye (#9979) 2020-09-12 23:09:41 +02:00
Werner
6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
Alberyk
bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
fernerr
d36a78471e Increases raider starting loadout diversity (#9839) 2020-09-03 11:00:25 +02:00
Geeves
a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
Matt Atlas
5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Alberyk
59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
kyres1
73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves
592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
efaeba97d8 Shotgun Powercreep (#9199)
You can now pump a shotgun or work a rifle's bolt without wielding it, but it takes two seconds to do so.
    Using the double-barreled shotgun in-hand now ejects its ammunition instead of changing the firing mode. Changing the firing mode has been put on alt click.
2020-06-27 18:42:48 +03:00
Geeves
9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Geeves
1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00