Commit Graph

350 Commits

Author SHA1 Message Date
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Alberyk
1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
6587585f97 Disruptor Counter-nerf (#10934) 2021-01-11 11:04:00 +01:00
Geeves
114224e094 Disruptor Nerf (#10698) 2021-01-02 13:56:22 +01:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Geeves
267f348174 Xenofauna Guns (#10700) 2020-12-12 16:47:39 -03:00
Wildkins
d4476510e9 Fix polymorph wands not setting species properly (#10708) 2020-12-03 14:19:57 +01:00
Geeves
a9f8bf74ed Emagged Pest Gun (#10399) 2020-11-01 20:54:56 +01:00
Geeves
6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
Alberyk
e2d4cc0648 Phoron bolts no longer deal organ damage (#10252) 2020-10-17 00:45:09 -03:00
flpfs
511f0d3ec5 Changes crossbow damage type (#10131) 2020-10-03 13:42:16 +02:00
Matt Atlas
556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
TheDanseMacabre
43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Werner
6b3212d52b Security Blasters - Ill be back edition. (#9932) 2020-09-12 00:42:35 +02:00
Alberyk
bd1b602a37 Unapologetic Tesla Suit Buffs (#9929) 2020-09-11 18:51:41 +02:00
Geeves
a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
Matt Atlas
5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphon
87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves
6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Geeves
ca178cadc3 Flash Round Buff (#9270) 2020-07-07 17:29:51 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Geeves
1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
Geeves
a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00
Alberyk
1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Matt Atlas
9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
mikomyazaki
21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Skayven
a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
Matt Atlas
81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Geeves
b712fb002d e-pistol buff (#7675) 2019-12-17 16:18:19 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Geeves
8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
fernerr
06b9d15ee8 Adds some new mech weaponry for the legion, changes the way mech decals are applied (#7534) 2019-12-03 18:35:14 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Alberyk
beb35d6fd3 Adds two away missions ghost roles (#7450) 2019-11-21 20:55:59 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
fernerr
8ca8760c21 Replaces all instances of /turf/simulated/shuttle with simulated/wall/shuttle or simulated/floor/shuttle counterparts. (#7315)
Replaced all the snowflakey shuttle turfs with either /turf/simulated/wall/shuttle or /turf/simulated/floor/shuttle where I could, meaning shuttles are no longer indestructible but they can still take a lot of punishment.
    Added a few unsimulated turf variants to use on the cc z-level rather than having to use their simulated counterparts.
    Added smooth dark shuttle wall icons and a few more shuttle floor variants by AmoryBlaine.
    Fixed the dark shuttle corner blocks from looking weird after transit.
    A side effect of removing these shuttle turf types, conjure spells will now work inside of shuttles that used these removed turfs. Could perhaps be readded using areas if needed.

This is part 1 of the stuff from #5771 which will be split up and added in smaller batches beginning with adding the turf types with this pr.
2019-11-04 21:59:28 +02:00
Geeves
bc59a20bec Kitchen Strikes Back: The Rattening (#7268) 2019-10-31 19:54:44 +01:00
Alberyk
d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
Alberyk
b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Alberyk
ad9caa77ae Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/

Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00