Molotovs now work off both alcohol and welding fuel.
Molotovs now longer emit light if an unlit rag is inserted.
Molotov rags now properly delete when they burn out.
Having hyperzine and 5 units of adrenaline in your system will no longer fast track you to an overdose that is constant until all hyperzine exits your system. Instead it reduces the amount of hyperzine required to OD from 15u to 10u, with the overdose only lasting while you have a volume of 10u hyperzine in your blood or larger. While managing smaller doses is still important during combat, it should be a lot less risky to use and less punishing should you be overdosed.
Added Coagzolug, a blood coagulation chemical created by mixing tricordrazine and cough syrup. It will slow bleeding, even arterial, while in the bloodstream.
Added Coagzolug autoinjectors to mining brute packs and the EMT stabilization kit locker.
Toxin now does damage to any egg clusters that a nurse spider injected into someone.
The amount of toxin bottles in medical vendors have been lowered to 1, down from 4.
* AI Firedoor Rebalance
* Update geeves-because-the-question-is-incorrect.yml
* improve the implementation considerably
* Update geeves-because-the-question-is-incorrect.yml
* put this back
* jammer UI
Adds Rum and Cola which uses the existing Cuba Libre recipe. Gives the Cuba Libre a new recipe using Rum and Cola mixed with lime juice to better reflect reality.
Perconol, mortaphenyl, and oxycomorphine now metabolize three times faster.
Alkysine can now be used to counteract confused moving chem side effects, while oculine can be used to counteract eyeblur chem side effects.
Synaptizine no longer wildly damages all organs, instead having a chance each time it metabolizes to damage the liver, which is fine, unless the liver has been damaged already, or is taking damage from multiple sources.