Commit Graph

6150 Commits

Author SHA1 Message Date
Alberyk 1d4679b386 Fixes being able to use dna injectors on species without dna (#5632)
* Fixes a genetics exploit.

* Adds changelog
2018-11-18 23:15:30 +01:00
BurgerLUA 822961e185 Vault Tweaks (#5623)
* added

* oops

* Update code/game/objects/random/random.dm
2018-11-17 20:40:03 +01:00
BurgerLUA 17547bbe52 Vault Overhaul (#5612)
Vault was poorly designed and an antag deathtrap. 
This PR changes it and the contents inside so it's desirable for some antags.
2018-11-16 22:36:39 +01:00
Alberyk a190c5bde5 Bug fixes -botany, robotics and random events (#5614)
* Bug fixes.

* Fixes more bugs.

* Adds changelog

* Fixes two more issues.
2018-11-16 18:20:40 +01:00
Werner b9ccdbb9e8 Allows to store the anti body scanner in the medical belt (#5609) 2018-11-15 19:28:53 +01:00
BurgerLUA c35ce60a50 Cigarette Fixes (#5597)
There was an issue with one of the travis checks that caused reagents with incorrect specific heat values to sneak into the game and cause havok. This fixes that.

Fixes #5594
Fixes #5593
2018-11-12 09:39:28 +02:00
Alberyk ba6759d206 Fixes mechas and vehicle being unable to trigger land mines (#5591)
* Adds landmine and mecha interactions.

* Adds changelog.
2018-11-12 01:09:29 +01:00
BurgerLUA 575372ea6b Fixes Phoron Salts Again (#5585)
Because I'm an idiot I realised that phoron salt bombs are actually impossible because water turns to ice when frozen, and you need frozen water in order to make a working bomb.

I also fixed a few bugs regarding cryo/pyro mixes in reagents. It only took me 5 hours to figure out.

I also made Phoron Salts containers spawn with a stable temperature so admins don't blow up when they mess around with it.

I adjusted the explosion size of phoron salts so that absolute best case scenario, you can make a bomb that has the destructive radius of a screen.
2018-11-10 22:29:40 +01:00
BurgerLUA fe2aa75b00 Pianist Circumcision and Misc Tweaks (#5560)
* Added

* MARKER BE GONE

* oops
2018-11-05 23:37:57 +01:00
Werner 54b56fffac Bugfixes (#5554)
A few bugfixes.

Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles
2018-11-05 22:39:42 +02:00
Werner 86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
ParadoxSpace 85fe79ac11 Adds Hair Pins (#5474)
Adds (read:ports) a few hair pins, a few hair bows, more hair flower pins, and flower crowns. Make a wood circlet, then apply sunflower/poppy/harebell seeds to make a flower crown.

This PR also fixes department jackets, and finishes up by adding a sec cloak (and hos cloak) and sec jacket.
2018-11-04 00:29:12 +02:00
BurgerLUA 1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
BurgerLUA d07e1163e2 Kitchen, Bar, Chapel, Library, and Hydroponics Map Overhaul (#5332)
Massively modifies all locations mentioned in the title to be significantly more optimized and pleasing to the eye.
2018-11-03 16:30:40 +01:00
VTCobaltblood 76dcd0a128 Lighter tweaks (#5479)
Zippo messages are no longer red. For those who want to opt out of the zippo flavor text spam, but still have a lighter at loadout, the cheap lighter has been added in there. The zippo's description has been tweaked so that it's slightly more obvious that it's going to spam flavor messages.
2018-11-01 01:48:43 +02:00
Alberyk b556b67c15 Adds slot machines (#5482)
This pr ports the slot machines from tg, as suggested in the forums. They are not implemented anywhere in the map, but can be built using a board that you can print in research.
2018-11-01 01:40:45 +02:00
Kaedwuff 5e288af379 Adjustments to Wizard Spells (#5335) 2018-10-29 17:50:10 +01:00
Mykhailo Bykhovtsev 81523a4a96 Orion trail prizes are only for cool kids (#5473)
* Rework

* changelog

* Few more removals

* Tiny tweaks

* tabs
2018-10-28 13:37:49 +01:00
Dwago 65f0c886c1 adds the ability to tear and burn flags (#5325)
Adds the ability to tear flags down and burn them
2018-10-28 01:43:03 +03:00
BurgerLUA 5c972f5305 Toxins Remap (#5357)
Remaps toxin to be a significantly more pleasing area to work in. Everything was tested thoroughly, save for the doppler array which should be easy to fix if anything is broken.
2018-10-27 20:57:51 +02:00
Alberyk 47b16ab8a3 Adds the electric razor (#5415)
-adds the electric razor, that allow you to shave the hair or beard of your target
-fixes #5228 and any species transformation keeping the old hair in
2018-10-27 20:54:37 +02:00
Lohikar 4aaee63a12 Refactor random warehouse (#5430)
* Refactor random warehouse garbage

* what do you mean cargo shouldn't get vials of lightning

* this is what I get for doing this file at 2 AM
2018-10-23 22:51:13 +02:00
Alberyk 3cf16283a4 Fixes the spirit board. (#5421) 2018-10-18 21:03:41 +02:00
skull132 16eae6c246 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-7_roof.dmm
2018-10-07 01:33:20 +03:00
BurgerLUA 4319c45133 Thirst Mechanics (#5255)
Overview
Adds thirst mechanics. Thirst mechanics work exactly like hunger mechanics where if you don't drink enough liquid, you become thirsty and move slower. Several other mechanics involving drinks were also changed.

For organic races, you gain hydration by consuming beverages and water. Water is the most effective way of hydrating yourself. IPCs are not affected by hydration and do not have to worry about it. If you overeat or overdrink, your nutrition decreases faster until you are of normal hunger and thirst levels.

Penalties for not eating or drinking are now more severe. If you refuse to drink or eat all shift, you will be up to 33% slower and take twice as much pain damage. The amount scales based on your hunger or thirst levels. If you are considered hungry or thirsty, it starts scaling until you're starving or seriously dehydrated. If you overeat and overdrink as well, you get a ~5% reduced movement and pain tolerance with each mechanic.

The icons for hunger have been updated to be more specific, and they match the new thirst indicators as well. https://i.imgur.com/QQbWxYI.png

You can now also inject beverages into your blood for x4 effectiveness. Before, IV dripping yourself with vodka did nothing but give you a small amount of toxins, but now it should be a hell of a party.

Dionaea can now be affected by beverages with respect to nutrition gains and temperature changes. Dionaea cannot be affected by some effects, such as stuttering and intoxication, still.

Healing effects for certain beverages (tea, milk) were removed. This a HRP server, milk shouldn't heal you.
2018-10-07 00:14:47 +03:00
Alberyk b9ce0fea8e Fix two bugs this time. (#5354)
-fixes #5348
-fixes the chocolate box having broken sprites
2018-10-05 15:41:27 +02:00
BurgerLUA ab3400e5ef Adds 10 Chocolate Bars (#5347) 2018-10-04 23:36:55 +03:00
Alberyk 69f92be449 Another fashion update: dress, medical gown and fannypack edition (#5296)
-adds some new dresses ported from polaris and tg to the custom loadout, at some players request
-adds the medical gown, replacing the white jumpsuit in patient's closet, suggested here: https://forums.aurorastation.org/viewtopic.php?f=18&t=11622&
-adds fannypacks to the loadout
-adds some xeno hardsuit sprites, ported from polaris
2018-09-30 22:15:02 +03:00
Alberyk 28c6a2749f Fixes fingerless gloves and bacon burger (#5339)
* Fixes the bacon burger.

* Fixes the fingerless gloves.

* Fixes the chocolate box too.
2018-09-30 20:12:38 +02:00
Mykhailo Bykhovtsev d37b8248bd Unlocking secure lockers (#5305)
This makes personal closet not being able to lock/unlock from the inside. Fixes #5302
2018-09-30 00:55:23 +03:00
Alberyk bcf64d28c1 Adds more vaurca loadout items (#5280)
Added some vaurca masks at the request of their lore dev to the loadout.
2018-09-27 00:00:56 +03:00
Alberyk 9f62548669 Fixes the vaurca cape icon. (#5326)
-fixes #5283
2018-09-26 23:32:32 +03:00
Werner ddf56c1765 Added vkrexi cube boxes. (#5297)
As requested here https://forums.aurorastation.org/viewtopic.php?f=18&t=9245
2018-09-21 19:20:06 +02:00
Mykhailo Bykhovtsev c1899d967b Bug fixes (#5290)
Newscaster no longer keep photo in them after you take it out. Fixes #5216
    Added missing cameras in the bar. Fixes #5207
    Added two emergency O2 wall lockers to the bar and kitchen. Fixes #5241
    Fixed reference in red track pants(was referring to blue). Fixes #5276
    Beepsky/ED209 now stop moving after they are being disabled. Fixes #5244
    Cyborgs can not open/close curtains. Fixes #5284
    ED 209 no longer fires from long distance, but gets closer if target is too far away to shoot.
2018-09-18 03:31:07 +02:00
Alberyk 2b30d47bd0 Blood and tracks improvements (#5278)
-ports a fix from eris that stops people from creating tracks when walking over open spaces, and allows blood and etc to fall down if someone is bleeding while floating on an open space
-ports species based tracks from baystation, adding paw and talon-like tracks when walking barefoot
-fixes the green glow mess not going away after some time, like it should
2018-09-16 17:01:13 +03:00
Werner 0feedab118 Leyon Changes (#5200)
The Leyon Pistol has been changed to be closer to the original vision of it.
It is loaded via a special 10mm speedloader, however loading it takes some time.

Each gun (when ordered via cargo) will ship with a speedloader.
The speedloaders itself can not be ordered, but 10mm ammunition boxes can which can be used to restock the speedloaders or load the gun directly.

Reduces the price for the gun at the merchants from 1500 to 500 credits
And makes additional ammo boxes purchaseable

Also changes the path name of the 10mm ammo/mags/... to be consistent with the standard pathing for ammo
Adds additional messages if you can not load a gun with a single cartridge (currently it fails silently)
2018-09-16 00:46:52 +03:00
Alberyk 530b9102db Adds ouija boards and magic eightballs (#5238)
Both items taken from the tgstation.

Magic eightballs allow you to ask a question, picking up a random answer. Or they might ask the dead on the deadchat, if it is a haunted one.

The ouija board allows some possible limited communication with the ghosts, however anyone else can move the planchette, allowing people to mess with other person as well.
2018-09-15 01:00:09 +02:00
BurgerLUA 03c9bd8a65 Chefs spawning with random produce (#5198)
Chefs now spawn with 8 random, commonly used produce.
2018-09-14 23:01:13 +02:00
Alberyk 1de0717a31 Reduces american presence on station. (#5208) 2018-09-12 18:43:02 +02:00
Panter 9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUA e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00
Alberyk e950f6b5fd Add new chemicals (#5168)
Adds new drugs:
-Red Nightshade: a drug that induce a berserk-like status, you see only red, can smash windows, stuns go away slower and etc
-Paxazide: a medicine that induces pacifism on the target, like the mutation
-Spectrocybin: a hallucinogenic that has a small chance of giving a glipse of the other hidden to mere mortals, can be found in a mushroom variety

Adds a new secret chem:
-Bottled Lightning: causes a tesla zap when in contact with someone's blood or when splashed on the ground

Also removes some broken/unused plants.
2018-08-30 20:09:08 +02:00
Mykhailo Bykhovtsev 7055f4f6cf Surge prevention module balance (#5163)
So I was given input by the community that new IPC and borg surge modules are kinda useless. As they only provide 1-3 EMP protections given that ION rifles are 10 shots charge, and that IPC costs 14 TC which is more then half of traitor uplink. And borgs surge cost too much in resources to build. I expected that, so now I think I want to buff it.

IPC surge module now costs 12 TC(as opposed to 14).

comes in with 2-5 EMP protections which is RNG based.

Borg's surge module built cost in gold and silver was reduced by 50% from 10000 G and 15000 S to 5000 G and 7500 S.

Borg's surge module comes in with 2-5 EMP protections which is RNG based

Also I made surge's nanopaste to look fancier 💯
2018-08-27 23:13:22 +03:00
LordFowl 463abaafc8 Removes grenade timers (#5072)
You can no longer screwdriver a grenade to adjust its timers.
All grenades now have a 3-second timer.
If you want instant-detonation you will require a grenade launcher.
2018-08-22 19:08:09 +02:00
Erki 4bcfbd3acc Fixes vending machines for BYOND 1438+ (#5135) 2018-08-11 19:38:45 +02:00
BurgerLua fe50df5f04 Fixes #5089 2018-08-05 19:29:51 -07:00
skull132 b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
ParadoxSpace f1dd7d562d Adds HUD aviators (#4961)
Adds HUD aviators, they can be toggled onto HUD mode or just appearing as aviators. Security variant transforms from security HUD to flash protection. In turn, I've taken away their default glasses in exchange for these. This also adds civilian sunglasses to the loadout for fashion purposes.
2018-08-05 20:23:40 +03:00
BurgerLUA 1620d81661 Extinguisher + Container Reworks (#4793)
Reworked how slipping on tiles work. If there is too much lube/water on one tile, it will spread to all adjacent tiles.

Fixed a potential bug where spilling copious amounts of water on a tile will turn it to ice.

Containers are much more saner now. They all share a standard system, unless specified.

You can drink from any open holdable container using help intent. You can splash the contents of the container on anything via harm intent.

Sinks are more saner, you can refill or empty them easier with various refill amounts.

Removed silly exclusive cyborg limb checking for hyposprays.

Added a new chemsprayer, the "Xenoblaster" which is a significantly weaker chem sprayer. Two can be found in xenobiology.

Large reagent containers (beer kegs, water tanks, fuel tanks) now share a system together. Both can leak their reagents via harm intent with a wrench, and bother can accept any sort of reagent, with exception to the fuel tank.

Large reagent container leaking happens over time as opposed to just leaking every time it moves.

New chemical, Monoammonium phosphate. Monoammonium phosphate is a fertilizer and also a potent fire extinguishing and preventing chemical. It can be made with 1 part ammonia, 1 part sulfuric acid, 1 part sodium, 1 part phosphorus.

All extinguishers now have monoammonium phosphate in them instead of water.

Extinguishers can hold any reagent, however they must be filled using an extinguisher refiller cartridge. These can be ordered or found in atmospherics.

Nerfed the extinguisher range so it only sprays in a 3x3 radius.

Mini-extinguishers spray in a 1x1 radius.

Adds Monoammonium phosphate containers across the station.

Most watertanks are replaced with Monoammonium phosphate containers.
2018-08-05 20:14:00 +03:00
BurgerLUA c2708ba0a4 Xenobiology Map Overhaul (#5032)
Revamps Xenobiology so it's worthy of a research station.
2018-08-05 09:42:39 +02:00