Commit Graph

72 Commits

Author SHA1 Message Date
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy 836818d104 Clarifies Bone Repair Options (#14985) 2022-11-03 13:39:21 +01:00
WickedCybs ebce06d383 Live Surgery Is More Painful (#14317) 2022-06-18 13:15:29 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki ee69f614ed Moves amputation to be a basic surgery step as it does not need the extra checks of surgery_step/generic (#9582) 2020-08-03 11:46:52 +02:00
mikomyazaki bf19b6653d Surgery tidy-up & bugfixes (#9501) 2020-07-30 14:05:38 +02:00
Matt Atlas c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Matt Atlas 0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Wowzewow (Wezzy) b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Matt Atlas 7e10f31776 Welders and cable coil now automatically repair the targeted robotic limb. (#8246) 2020-02-18 15:54:27 +01:00
mikomyazaki 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas 126c7ec1a8 Removes a bunch of organ booleans, organ flag cleanup. (#7786) 2019-12-28 12:45:29 +01:00
Matt Atlas bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Matt Atlas decc0b14a7 Preparation for 513 (#7677)
* Preparation for 513

* lentext replacement
2019-12-18 08:10:16 +01:00
Matt Atlas df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Geeves 713a001b80 Surgery Overhaul (#7507) 2019-12-02 20:13:32 +01:00
Matt Atlas 5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Ron 790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
LordFowl e1fdba4528 Fixing Airlocks (#1546)
Fixes #1519
Fixes #1531
Fixes #1487
Fixes #1475

Adds a new airlock sprite for freezer-maint airlocks, and assorted periphery
2017-01-13 23:39:22 +02:00
LordFowl 93143a8e45 Vaurca Update Dec2016 (#1289)
Adds Vaurca subspecies and a whole slew of content related to them. Also, custom organs for them.
2016-12-25 01:11:09 +02:00
SoundScopes 97bb1e8e38 Travis: Indentation / list fixes (#1254)
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132 535919aaa7 Coerce the unit tests (#1241)
Updates the unit tests to reflect our codebase, and not Bay's.

Also disables the indentation test until further notice, because it's dumb in its present form and function. Creates more trouble than it's worth.
2016-12-18 21:39:53 +02:00
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
#	baystation12.dme
#	code/_helpers/lists.dm
#	code/_helpers/logging.dm
#	code/_helpers/text.dm
#	code/_onclick/click.dm
#	code/controllers/configuration.dm
#	code/controllers/master_controller.dm
#	code/datums/supplypacks.dm
#	code/game/antagonist/antagonist.dm
#	code/game/antagonist/antagonist_print.dm
#	code/game/antagonist/outsider/commando.dm
#	code/game/antagonist/outsider/ninja.dm
#	code/game/area/areas.dm
#	code/game/gamemodes/cult/cult_items.dm
#	code/game/gamemodes/game_mode.dm
#	code/game/jobs/access.dm
#	code/game/machinery/atmoalter/canister.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/mecha/mecha.dm
#	code/game/objects/effects/spiders.dm
#	code/game/objects/items.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/flash.dm
#	code/game/objects/items/devices/lightreplacer.dm
#	code/game/objects/items/devices/paicard.dm
#	code/game/objects/items/devices/scanners.dm
#	code/game/objects/items/devices/suit_cooling.dm
#	code/game/objects/items/devices/uplink.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/toys.dm
#	code/game/objects/items/weapons/cards_ids.dm
#	code/game/objects/items/weapons/handcuffs.dm
#	code/game/objects/items/weapons/manuals.dm
#	code/game/objects/items/weapons/material/kitchen.dm
#	code/game/objects/items/weapons/material/misc.dm
#	code/game/objects/items/weapons/material/swords.dm
#	code/game/objects/items/weapons/melee/energy.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/scrolls.dm
#	code/game/objects/items/weapons/storage/belt.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/tools.dm
#	code/game/objects/objs.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/janicart.dm
#	code/game/sound.dm
#	code/game/turfs/simulated.dm
#	code/game/verbs/ooc.dm
#	code/global.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/verbs/modifyvariables.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/head/hardhat.dm
#	code/modules/clothing/head/helmet.dm
#	code/modules/clothing/head/jobs.dm
#	code/modules/clothing/head/misc_special.dm
#	code/modules/clothing/shoes/jobs.dm
#	code/modules/clothing/spacesuits/alien.dm
#	code/modules/clothing/spacesuits/captain.dm
#	code/modules/clothing/spacesuits/miscellaneous.dm
#	code/modules/clothing/spacesuits/rig/rig_pieces.dm
#	code/modules/clothing/spacesuits/rig/suits/alien.dm
#	code/modules/clothing/spacesuits/spacesuits.dm
#	code/modules/clothing/spacesuits/void/merc.dm
#	code/modules/clothing/spacesuits/void/void.dm
#	code/modules/clothing/suits/armor.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/clothing/suits/storage.dm
#	code/modules/clothing/suits/utility.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/clothing/under/jobs/security.dm
#	code/modules/economy/Events.dm
#	code/modules/economy/Events_Mundane.dm
#	code/modules/economy/economy_misc.dm
#	code/modules/events/blob.dm
#	code/modules/events/event.dm
#	code/modules/events/event_container.dm
#	code/modules/events/event_manager.dm
#	code/modules/events/money_lotto.dm
#	code/modules/events/prison_break.dm
#	code/modules/events/spacevine.dm
#	code/modules/hydroponics/trays/tray.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/emote.dm
#	code/modules/mob/holder.dm
#	code/modules/mob/language/station.dm
#	code/modules/mob/living/bot/cleanbot.dm
#	code/modules/mob/living/carbon/alien/diona/diona.dm
#	code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
#	code/modules/mob/living/carbon/give.dm
#	code/modules/mob/living/carbon/human/emote.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/inventory.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/outsider/vox.dm
#	code/modules/mob/living/carbon/human/species/station/golem.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/carbon/metroid/metroid.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defense.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/admin.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/drone/drone.dm
#	code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
#	code/modules/mob/living/silicon/robot/emote.dm
#	code/modules/mob/living/silicon/robot/robot_items.dm
#	code/modules/mob/living/silicon/robot/robot_modules.dm
#	code/modules/mob/living/silicon/silicon.dm
#	code/modules/mob/living/simple_animal/bees.dm
#	code/modules/mob/living/simple_animal/friendly/cat.dm
#	code/modules/mob/living/simple_animal/friendly/corgi.dm
#	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
#	code/modules/mob/living/simple_animal/friendly/mouse.dm
#	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob.dm
#	code/modules/mob/mob_grab_specials.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_alien.dm
#	code/modules/organs/organ_external.dm
#	code/modules/paperwork/faxmachine.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	code/modules/projectiles/ammunition/bullets.dm
#	code/modules/projectiles/guns/energy/nuclear.dm
#	code/modules/projectiles/guns/energy/rifle.dm
#	code/modules/projectiles/guns/energy/special.dm
#	code/modules/projectiles/guns/projectile.dm
#	code/modules/projectiles/guns/projectile/automatic.dm
#	code/modules/projectiles/guns/projectile/pistol.dm
#	code/modules/projectiles/guns/projectile/revolver.dm
#	code/modules/projectiles/guns/projectile/shotgun.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/projectiles/projectile/special.dm
#	code/modules/reagents/reagent_containers.dm
#	code/modules/reagents/reagent_containers/food/drinks.dm
#	code/modules/research/designs.dm
#	code/modules/research/destructive_analyzer.dm
#	code/modules/research/rdconsole.dm
#	code/modules/spells/artifacts.dm
#	code/modules/spells/spellbook.dm
#	code/modules/tables/tables.dm
#	code/world.dm
#	config/example/config.txt
#	icons/mob/items_lefthand.dmi
#	icons/mob/items_righthand.dmi
#	icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
NanakoAC 2fcd1eccd3 Special Swords and amputation (#715)
changes:

rscadd: "Chainswords now have an improved animation."
rscadd: "Chainswords and energy blades can no longer get embedded in people."
rscadd: "Chainswords and energy blades can now be used as surgical tools to amputate limbs. Chainswords are messy. Energy blades will cut clean and cauterize the wound"
tweak: "Surgery messages about amputating bodyparts are now very noticeable"
tweak: "Cauterising wounds with a welding tool is much more reliable. Cauterising with a cigarette is no longer effective."
bugfix: "Fixed chainsword held sprite not updating when toggled"
2016-08-15 00:36:28 +03:00
LordFowl fbaeb13039 Vaurca Patch 3.00; Fixes #496 (#493)
Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes poisonous to the Vaurca.
Vaurca lungs have been made organic.
Vaurca take 3x toxin damage, as a result of their rather alien biology.
Vaurca lose additional blood when an opportunity to lose blood presents itself, due to their open-circulatory system.
Vaurca organs are no longer all robotic, except for the neural socket and filtration bit.
Vaurca organ surgery is now possible.
2016-07-10 01:09:56 +03:00
LordFowl 56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
PsiOmegaDelta 5fcf13ac55 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/surgery_limbattachment.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/organs/organ.dm
	code/modules/organs/organ_external.dm
	code/setup.dm
2015-12-08 08:09:37 +01:00
mwerezak 9135a609cb Replaces most instances of if(E & ORGAN_DESTROYED) with if(E.is_stump()). Fixes #11468 2015-12-06 04:17:52 -05:00
PsiOmega f25e8a7a67 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/stacks/tiles/plasteel.dm
	code/game/objects/items/stacks/tiles/tile_types.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/surgery/implant.dm
	code/setup.dm
2015-06-26 20:28:47 +02:00
Chinsky 78784a3d9a Fixes #9933
Also potential same issue with other scalpel subtypes.
2015-06-25 23:59:12 +03:00
Zuhayr 958494ae75 Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Zuhayr a101855343 Converted over hatchets and scythes. 2015-05-17 00:15:46 +09:30
Zuhayr 150b24023e Renamed kitchen utensils. 2015-05-16 21:24:36 +09:30
Zuhayr a32179a062 Renamed knives. 2015-05-16 20:54:34 +09:30
Zuhayr 8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
= 2e728cfd4b Added macros for droplimb flags. 2015-03-31 11:42:45 +10:30
Zuhayr 8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
Zuhayr 97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Kelenius 0e7ed6aef4 Merge branch 'dev' into ofDryingAndRacks 2015-02-03 20:51:27 +03:00
Kelenius 6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Chinsky 0a7185c20a Fixes #7787
Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Zuhayr 37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30