Commit Graph

2304 Commits

Author SHA1 Message Date
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Wowzewow (Wezzy)
01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
Wowzewow (Wezzy)
8dddda141b Wearable wet floor sign (#7575)
You can now wear the wet floor sign.
Also tidies up some code here and there.
Adds some descriptions too.

It provides extremely minor armor.
2019-12-19 21:33:28 +02:00
Matt Atlas
bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
fernerr
5e02e38437 Hivebots: The Second Wave (#7002)
Changed the spawning mechanics of hivebots and expanded their roster with three new types, Bomber, Guardian and Harvester.
    Tweaked the slime infestation event to be a bit more colorful and spawn a couple more slimes than currently.
    Made it so infestation events no longer trigger outside the station at shuttle docks,, inside xenobiology cells, substations, at centcomm or outside etc.
    Fixed the prison break event from not working correctly with virology, added a chance for it to happen at the bridge.
    Fixed some announcements missing their custom titles. Particularly those used by random events. Tweaked their font and size.
2019-10-20 00:18:23 +03:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
Werner
1aefaffc98 Announcements are only visible on station levels (#6924) 2019-09-07 23:22:03 +02:00
Alberyk
2bc5f44628 Adds crutches (#6939)
This pr adds crutches, that works like canes, to medical.
2019-09-06 23:39:46 +03:00
alsoandanswer
9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
Erki
9535f738ad Port TG's stickyban panel (#6806) 2019-08-01 10:37:23 +03:00
Karolis
8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
fernerr
c6268ae9f0 Changes the drop sounds of balls. (#6688)
Changes the drop sound of beach balls to a more fitting one.
    Adds a new appropriate drop sound for basketballs.
2019-07-11 16:42:28 +03:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
alsoandanswer
0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
alsoandanswer
e340e796c8 New Janitor sprites and other stuff (#6466) 2019-05-22 20:52:53 +02:00
alsoandanswer
de1596ef37 Fixes annoucement sounds. (#6394)
Fixes announcement sounds and changelog for last PR (there were no emote noises added)
2019-05-08 21:48:39 +03:00
Alberyk
df81303d44 Removes the radio sound and reverts the annoucement sound (#6387) 2019-05-06 01:45:38 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Baa
4b512a7822 Overhauls Soap! (#6279) 2019-04-16 15:11:02 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Erki
f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
BurgerLUA
85caaeccaf Festive Bar (#5824)
Makes the bar more festive

https://i.imgur.com/DFZQwrC.png
2018-12-24 15:36:29 +01:00
Alberyk
59be553606 Material door updates: lock and damage (#5659)
-ported locks and keys from baystation
-fixed the simple door damage interaction, now you can properly destroy it and etc
2018-12-08 21:40:06 +01:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Werner
6158575afc Load static lore news from the DB at the start of the round (#4618)
Converts the news network into a subsystem
Loads news from a database at the start of the round
No longer ties the PDAs to the tcoms system to access the news (which was broken anyway)
Removes the trivial news event
Adds the already existing virology / xenobiology containment events to the rotation
2018-04-29 22:47:30 +03:00
Werner
cfd1900ee4 Security Fines (#4634)
Allows security to fine criminals with the sentencing console
Prints a human readable copy of the charges and the applied sentence
2018-04-29 20:34:49 +03:00
BurgerLUA
596fb2ef85 Fixes #3881, #3965, #4070, #4079 (#4181)
Overview
Fixes/Tweaks PRs #3881 , #3965 , #4070 , and #4079.

#3881
Auto-Hiss was really bad. There is now a chance that the Dionaea autohiss will actually fully pronounce a word properly. Words like "everything" and "course" are no longer read as "eeeeveeerthing" or "courseeee".

#3965
Poking people with the cane would sometimes cause an excessive amount of blood, so I just removed the damage altogether poke people at your own leisure now.

#4070
Some garbage items had too high of a chance. Hindsight, it's dumb for an arcade machine to vend alcohol. The red space suit replica is also useless and doesn't work really.

#4079
Burritos used a terrible way of mixing chemicals in recipes, so now they have a proper way of transferring chemicals. Burritos now also require more meat, and by extension, are now more filling.
2018-01-28 19:48:35 +02:00
BurgerLUA
929edf9a47 [Ready for Review] Cane Upgrades for RP and Combat (#3965)
I found the cane to be annoying to use when it comes to doing actual work on the station. You can't use the cane to push buttons or generally interact with objects so I added something that would help.

But then I got carried away and added several other useful utility functions.

Using help on someone with the cane will poke them, dealing 0.25 pain damage that usually regenerates within 4 seconds. Spamming poke with the cane can cause brute damage (takes like 5 in a row for it to happen), and can actually knock people down (RNG, rare after 10 pokes). Useful for characters playing old disgruntled men who like hitting youngsters with the cane without killing them in 5 hits.
Using disarm on someone with the cane will perform an attack that takes 2.5 seconds to charge. If the arms are target, the weapon in that hand will be disarmed, else it will just deal 3 pain damage.
Using grab on someone with the cane will perform a pull that takes 2.5 seconds to charge. Equivalent to a normal Right Click > Pull however this one deals 1 pain damage on a successful pull.
Using harm on someone with the cane will perform a regular attack that deals 10 brute damage to the targeted body part.
2018-01-27 22:35:03 +02:00
Ron
d620bd194d Adds a toggle for the announcer voice. (#4143)
Adds a toggle for the announcer voice as some people find them annoying. Related thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=10212
2018-01-27 20:17:44 +02:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
skull132
1e973b2d6a Merge branch 'master' into development
# Conflicts:
#	code/modules/multiz/movement.dm
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-3_sublevel.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-6_surface.dmm
2018-01-21 23:51:44 +02:00
Ron
842f20e137 Bug Fixes (#4076)
Fixes #4074
Fixes #4047
Fixes #4005
Fixes #3995
Fixes #3953
Fixes #3855
Fixes #3426
2018-01-14 22:14:11 +02:00
BurgerLUA
1535801dd4 Biogenerator Powercreep + Improvements (#4045)
The biogenerator seemed pretty useless on top of a generally boring job. There wasn't really anything interesting you could make with the default biogenerator recipes so I went on a quest to add more useful recipes that make sense. I looked at the code and it was pretty shit (everything was hardcoded, and there was also an exploit involving monkeys) so I added a better framework for adding biogenerator recipes, and added multiple item making.
2018-01-05 11:59:58 +02:00
Erki
ba57b5a5e5 Preferences SQL tests (#4016) 2017-12-29 15:57:31 -06:00
Alberyk
33bc324fa4 Changes phoron gas color to purple (#4003) 2017-12-23 17:05:53 -06:00
skull132
d536d9f4aa Merge branch 'fake-master' into development
# Conflicts:
#	code/ATMOSPHERICS/atmospherics.dm
#	code/defines/procs/announce.dm
#	maps/aurora/aurora-3_sublevel.dmm
2017-12-09 00:08:21 +02:00
Werner
94fe548cf7 Should fix #3841 (#3861)
Makes printing announcments a parameter of .Announce() and changes a few announcements to use that.
Should fix #3841
2017-12-08 23:05:52 +02:00
skull132
c0f22a1cdd Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-1_centcomm.dmm
2017-10-29 16:15:53 +02:00
chaoko99
056a6175c8 Little is know of its purpose (#3754) 2017-10-27 18:18:31 +03:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
chaoko99
052aad8294 makes N2O an oxidizer. (#3569) 2017-10-07 12:42:49 +02:00
Ron
ceab73c63e Makes some machines upgradeable (#3311)
Adds the ability to upgrade the following:
- Sleepers
- The ore processor
- All cooking appliances (Minus the microwave)
- Tesla Coil

Also makes components not spawn in machines until they are needed (When they are being upgraded) to reduce the objects generated. Adds some new macro's and converts some istypes to use them. And moves stock parts into their own file.
2017-08-28 01:51:37 -05:00