Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
Light sources no longer track applied lumcounts in an assocative list,
using shared-indices with the applied turf list instead.
Signed-off-by: Mloc <colmohici@gmail.com>
Removes lighting transitions- they don't work with the new system.
Greyscale overlays now use BLEND_OVERLAY instead of BLEND_MULTIPLY for
better client performance.
Light overlays in total darkness are now made invisible.
Signed-off-by: Mloc <colmohici@gmail.com>