Commit Graph

219 Commits

Author SHA1 Message Date
LordFowl
415096c035 Map patch for Dev (#1086)
As discussed in dev-chat - reactionary patch to a percieved issued in the development update - Nanako's mapping changes overrode my own.
2016-10-30 01:12:20 +03:00
LordFowl
1062b03eee Runtime v. Mouse + Head-spears (#1083)
Fixes runtimes in mousegun and beegun, fixes head-spear issues.
2016-10-29 21:30:31 +03:00
LordFowl
660a5d0063 Miscellaneous Content Patch (#1002)
rscadd: "Added three new energy-based weapons, one designed purely for pest-control."
rscadd: "Added a new rare handpistol, based off of a proposed competitor to the NT Mk58."
rscadd: "Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle."
rscadd: "Syndicate manhack delivery grenades are now available via the traitor uplink."
rscadd: "Manhacks will no longer attack anyone belonging to the 'syndicate' faction, including Heist pirates."
tweak: "Tweaked loadout customisation whitelists, generally making them more restrictive by role."
bugfix: "It is no longer possible to be older or younger than your species ought to be."
2016-10-22 23:26:42 +03:00
LordFowl
1eecba9adc Fixes #895 (#902) 2016-09-11 11:29:22 +03:00
NanakoAC
7757cbffa2 Rubber and Beanbag rounds rebalancing (#868)
tweak: "Lethal damage of rubber bullets and beanbag shells reduced. They will be far less likely to cause broken bones and internal damage now."
tweak: "Halloss (Pain) from rubber and beanbag rounds is now blocked by armour."
2016-09-11 01:08:43 +03:00
skull132
db200cf633 Merge branch 'master' into development 2016-08-03 14:45:28 -04:00
LordFowl
59233807ee Wizard Item Side-effects (#650)
Resolves #597

rscadd: "Non-wizards using wizard items may experience fun stuff."
tweak: "Mental focus damage level's have returned to old-code, to better compete with Mutate."
bugfix: "Mental focus staff has had its area of effect mode returned."
2016-08-02 22:07:59 +03:00
LordFowl
8254478a3f Fixes to Rnd MkII (#653)
Fixes #648
2016-07-31 01:07:58 +03:00
LordFowl
a076766115 New Item RndFixes (#628) 2016-07-24 02:25:31 +03:00
LordFowl
a6c1085e37 Fowl's Bugfixes 1 (#521) 2016-07-10 01:13:29 +03:00
LordFowl
56e288e910 Vaurca Content 2 (#426)
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
2016-06-24 14:55:44 +03:00
Werner
a424b71a4b Possible fix for highlander
TS Fix

Law Maker Incendiary Fix

Possible Lawgiver burstfire fix

Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets

Lawgiver:
Nerf incendiary bullets

Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect

Added Changelog.
Closes #71, Closes #327

Make the lawgiver emagable and change stun to a beam

Added crowdcontrol mode to the lawgiver

Final Tweaks to the lawgiver

Updated .gitignore to inclode the .atom-build.json

Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered
2016-05-27 22:28:55 +02:00
Lord Lag
b294a52dcc Fixes 120
replaces the temperature gun with the old-fashioned Freeze ray.
2016-03-20 14:52:11 +00:00
skull132
d42f82ef3d No attack logs for practice lasers 2016-02-21 16:47:07 +02:00
Ryan784
92c1ab268c Lawgiver reinstated
Adds back in Lawgiver, the lawgiver lockbox and the ability to create
them in research.
2016-01-14 16:54:26 -05:00
SkyMarshal
d10118e3d0 Fixes #11346
Fixes #8123

Removes adminbus ability to call down the Icarus... because it's pretty broken.
2015-12-12 12:03:15 -07:00
HarpyEagle
40ab99b354 Rubber bullets and beanbags now check melee armour instead of bullet armour 2015-10-08 16:36:51 -04:00
Loganbacca
ce77c61028 Projectile visual bug fixes
- Fixed visible beam projectile
- Fixed additional tracers overlaying impact effects
2015-07-11 00:06:44 +12:00
mwerezak
ef538f2a8c Adjusts bullet penetration chance for default machines and structures 2015-07-04 10:46:38 -04:00
HarpyEagle
1ba777f670 Reverses stunrevolver buff 2015-06-17 09:59:39 -04:00
PsiOmega
b52cf35680 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
ccomp5950
569e785014 Holodeck items no longer spam admin attack logs.
/obj/items now has no_attack_log variable if set to 1, it won't log.

All holodeck items and lasertag weapons have no_attack_log set.

<3 Mangled
2015-05-11 22:11:46 -04:00
Zuhayr
bc50ba5166 Merge resolution. 2015-05-11 11:47:24 +09:30
PsiOmegaDelta
851d5423f3 Merge pull request #8971 from mwerezak/burst-fire
Gun firemode system, burst firing
2015-04-28 20:24:03 +02:00
mwerezak
472b284f24 Adds hitscan to the heavy sniper projectile 2015-04-28 02:08:12 -04:00
Chinsky
5f30d0fa9a Merge pull request #8982 from PsiOmegaDelta/Bullets
Adds practice rounds.
2015-04-26 20:06:37 +03:00
Zuhayr
79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
PsiOmega
4a35631af1 Attempts to save Yosh's code. 2015-04-25 16:39:09 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
ef8b7466ac Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/projectiles/projectile/change.dm
2015-03-30 20:17:05 +02:00
Kelenius
bb2ad4efdb More change for the staff of change
Better item dropping
elseif instead of if
No more create_new_xenomorph
And a span class
Yay for named xenos
2015-03-30 10:11:41 +03:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Kelenius
47ad072225 Merge branch 'Baystation12/dev' into ofStaffsAndChange
Conflicts:
	code/modules/projectiles/projectile/change.dm
2015-03-28 19:37:50 +03:00
Kelenius
bdeb4da5f4 Fixes SoC and xenos 2015-03-25 16:22:11 +03:00
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Kelenius
5af16cdea0 Staff of change fixes 2015-03-22 19:06:45 +03:00
PsiOmega
ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
PsiOmega
533ccef0ab Robot code clean up and fixes.
Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
mwerezak
65a34943cd Penetrating bullets are now more likely to go through glass doors 2015-03-10 03:00:24 -04:00
Loganbacca
80381a87d0 Projectile effects - Part 2
- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
mwerezak
944be58804 Adjusts sniper rifle damage
Lowers wall pierce chance back to original value to compensate, and
increase the cost of ammo by 1 TC.
2015-02-24 20:45:40 -05:00
mwerezak
401709cd23 Merge remote-tracking branch 'upstream/dev-freeze' into gun-rewrite 2015-02-24 20:15:18 -05:00
mwerezak
4f86f69808 Fixes missing return that made all bullets pass through mobs 2015-02-23 22:28:37 -05:00
mwerezak
4a762d7459 Adjusts bullet penetration to account for reduced damage 2015-02-22 23:28:06 -05:00
mwerezak
115bbbe669 Nerfs merc sniper rifle and makes it uplink purchasable
Also reduces the Z8's damage a bit, just to make it more in line with
the new bullet damage ranges.
2015-02-22 20:27:06 -05:00
mwerezak
11e5497368 Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2015-02-18 18:28:18 -05:00
mwerezak
583390937e Improves bullet projectile embedding handling
Commit b1546ee3eb contained a rather
bone-headed mistake, that resulted in embedding with penetrating
projectiles to not behave as desired.

This commit fixes that, and provides a cleaner implementation.
2015-02-18 18:09:24 -05:00
Raptor1628
2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
mwerezak
b1546ee3eb Fixes projectiles embedding in mobs that they pass through 2015-02-17 01:36:50 -05:00