Commit Graph

11 Commits

Author SHA1 Message Date
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Werner
f1c7c4e091 Ports TGs System of Cargo Rewards and Bounties (#4998)
This Ports TGs System of Cargo Rewards and Bounties.
It also changes the paths of some of the foods (to be easier to use with the bounites)
It integrates the bounty application into the cargo control app
The cargo control app can now print invoices for orders and shipments
https://forums.aurorastation.org/viewtopic.php?f=21&t=11529
2018-08-04 21:34:18 +02:00
Lohikar
4ca4332076 Priority Tweaks (#4814)
Reworks all subsystem priorities to correspond with how the priority var is actually supposed to be used.

Relevant comment from MSO:
Prioritys are a weight that controls how much of the byond tick the subsystem will be allowed to have, 50 was the default, so a subsystem with a priority of 100 would be allocated twice the amount of runtime as normal, and 25 would get half the amount.

Also ports some minor MC micro-optimizations from TG.
2018-06-01 23:43:39 +03:00
Erki
28a1d8d3d7 Remove duplicate macros (#4683) 2018-05-06 18:31:03 +03:00
Ron
95595e45af Bug fixes (#3493, #3428, #3444) (#3494)
Removes some unused code
Fixes #3493
Fixes #3428
Fixes #3444
2017-09-25 10:59:52 +03:00
Lohikar
e28c29a551 Port Integrated Electronics from Polaris (#3371)
Ports Polaris' integrated electronics system, whichallows for Roboticists & Electricians/Engineers to build custom devices and machines for a variety of purposes.
2017-09-12 21:41:39 -05:00
skull132
547e78d93c Implement powersink surge (#2452)
Implements suggestion https://forums.aurorastation.org/viewtopic.php?f=21&p=78011 in the following fashion:

Powersinks explode ~18 minutes after being placed on normal SMES setup. Obviously more input from engineering will make this process go faster.
Upon reaching their capacity, they will now cause a larger area power surge. The surge will smash all lights belonging to APCs within close to moderate proximity, and call EMP act on all connected powernet items that are within range (severity depending on distance). All of those items have a small chance to cause a minor explosion as well, primarily because EMP act is fucking whimpy.
2017-05-27 12:25:47 +03:00
mwerezak
52deec9fde Adds thermal radiation into space for human mobs
Main effect is that IPCs won't gain temperature infinitely anymore.
2015-11-10 23:52:41 -05:00
Chinsky
e5a8eb2dfc Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00