Commit Graph

1315 Commits

Author SHA1 Message Date
vageyenaman@gmail.com
af85ae38ad Some more work on the Telecomms:
You can now access a hidden maintenance interface in all the telecomm machinery by using a Multitool on them. 

You can now build telecommunication machines, albeit they require a substantial amount of research and materials to make. Added in a few new stock parts constructable in the R&D Protolathe.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 23:59:29 +00:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
Tastyfish
6e95fc4f1d better yet, let both apc module and disposal circuit be creatable in autolathe 2011-12-28 06:12:21 -05:00
trubblebass@gmail.com
e92e4b6748 - Fixed Issue 284
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2834 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 21:05:27 +00:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
CIB
7270012d01 Merge pull request #149 from SkyMarshal/master
Added holster to detective's suit, fixed some spelling mistakes.
2011-12-26 15:48:04 -08:00
ryantennessee@yahoo.com
cf6ccb5650 TG update: Fixed some spelling errors in item descriptions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 00:16:48 +02:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
kortgstation@gmail.com
864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
SkyMarshal
4addb7ddb7 Added holster to the detective's suit, and fixed spelling mistakes on the coat rack. 2011-12-26 09:14:43 -07:00
SkyMarshal
de67b05dce More updates. The evidence bags are kinda borked. 2011-12-26 00:03:05 -07:00
panurgomatic
175d4b5655 - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:50:23 +00:00
SkyMarshal
9becacf956 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-25 08:48:06 -07:00
trubblebass@gmail.com
9b84f88ebb TG update: Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:47:15 +02:00
SkyMarshal
c6499583b4 Updated. 2011-12-25 00:07:42 -07:00
panurgomatic
32b2be1b5a - Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class
- anyprob() helper proc.
- Mecha internal damage vars encapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 10:54:23 +00:00
Tastyfish
a302464d3b Merge remote-tracking branch 'upstream/master' 2011-12-23 02:22:39 -05:00
Tastyfish
d14b67782a added being able to backup sec/med records to disks, ejecting card trys to put it in your hand before dumping it ontop 2011-12-22 05:34:05 -05:00
Albert Iordache
09d7739b08 Fixed a runtime error related to all items now being checked for var/protective_temperature and fixed another runtime error by doing something unholy. 2011-12-22 00:12:29 +02:00
SkyMarshal
dafd9d68f9 Final revision of Security Console (Hopefully.) 2011-12-19 23:24:00 -07:00
SkyMarshal
14ac797deb Should finialize the improved Security Console 2011-12-19 22:12:04 -07:00
SkyMarshal
618fd87f35 Not done yet. 2011-12-19 11:01:24 -07:00
MlocMcMloc
7f540f6811 Merge pull request #121 from SkyMarshal/882fb96574109859b6e503804190390b27e1c738
Yet again, check the description.
2011-12-19 08:09:25 -08:00
kortgstation@gmail.com
3bada93424 The Wizard no longer starts with Ethereal Jaunt.
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.

Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.

Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)

Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 11:54:11 +00:00
SkyMarshal
1c67be2707 Several fixes/additions. Will list in pull request. 2011-12-18 20:56:39 -07:00
kortgstation@gmail.com
b4c22c6dac The Staff of Change now has its own sprite/in hands.
The Wizard Spellbook has a new subsection: Artefacts. Artefacts are items with special properties that the wizard can purchase as an alternative to spells (one artefact costs as much as one spell)

Currently the only Artefact is the Staff of Change, more to follow.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2739 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 02:49:16 +00:00
quartz235@gmail.com
6acd7511e0 okay please commit this time i am tired of your lockout errors
moved cloning-related computers to a new dm in game/machinery/computer/
switched dna modifiers from machinery/ to machinery/computer
fixed issue 243
fixed a bug that using a screwdriver on a teleporter beacon would move the beacon in your hand and make the screwdriver unusable/undroppable

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2734 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 16:51:23 +00:00
Tastyfish
e85b253eb3 Merge remote-tracking branch 'upstream/master' 2011-12-18 06:12:21 -05:00
Tastyfish
7d48e87e2a made 2-eared setup prettier 2011-12-18 06:12:00 -05:00
Albert Iordache
bca2746d7c Fixed a spelling mistake. 2011-12-18 13:05:18 +02:00
Albert Iordache
f4a24a9804 Merge pull request #118 from SkyMarshal/master
Removed a lot of goonish flavor text, resprited emag and centcom id.
2011-12-18 03:03:04 -08:00
Tastyfish
e3219fd09d 2 ears! 2011-12-18 06:02:15 -05:00
SkyMarshal
fda118e9ac Reworked emag again, new centcom id sprite, removed derpy flavor text. 2011-12-18 03:20:54 -07:00
Albert Iordache
1816be90a0 Merge pull request #117 from SkyMarshal/master
Again, check description.
2011-12-18 00:28:53 -08:00
SkyMarshal
3d51c2487b Fixed a bunch of descriptions. 2011-12-18 01:06:05 -07:00
SkyMarshal
fc3914364f Finished pepperspray, added mace item, improved security console, and a few other things. Will know when I see the diffs. 2011-12-18 00:23:02 -07:00
Tastyfish
75ddaeb9f9 Merge remote-tracking branch 'upstream/master' 2011-12-17 21:52:05 -05:00
Tastyfish
a741413992 carve books, remove immovable rod/gr3y t1de 2011-12-17 20:46:42 -05:00
kortgstation@gmail.com
8a0ed73812 Added the justice costume (which is basically a slightly touched up ninja suit) and five different coloured JUSTICE HELMETS for Quarx/Lasty.
Added a new costume landmark, which spawns one justice suit/one randomly chosen colour of helmet, so the costume has a chance of appearing in the theatre.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2713 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 06:09:59 +00:00
SkyMarshal
159ce32cc7 Improved pepper spray, added a safety catch to pepper spray and space cleaner, added a wire to reset the module of a borg. 2011-12-15 23:58:17 -07:00
vageyenaman@gmail.com
b21a604c11 Vending machine GUI overhaul. Love it or hate it (sorry Erro)!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2694 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 00:06:59 +00:00
ryantennessee@yahoo.com
37ac027c50 Fixed some spelling errors in item descriptions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2688 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 12:37:36 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
baloh.matevz
52b839b6b6 Reverted r2665 because it was causing problems on the supply console and it didn't really do anything at all...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2674 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 04:03:07 +00:00
trubblebass@gmail.com
c3ea06bac5 Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 00:23:11 +00:00
ryantennessee@yahoo.com
b6792de3a1 Alphabetized the supply shuttle console crate listings. All the engine parts seem to cluster together an ignore their placement in the list. Still better than it was. Would like help troubleshooting why it's not sorting right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2665 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 23:30:41 +00:00
Tastyfish
61ae382c16 added categories to QM stuff so it isn't a giant several-page list 2011-12-10 01:25:27 -05:00
Albert Iordache
3efa552eda Merge branch 'master' of https://github.com/Miniature/Baystation12 into Miniature-master
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
2011-12-09 14:56:32 +02:00
Tastyfish
14f0a4d0b9 UnRevert "the closet tg merge broke my charge crates"
This reverts commit 2694238e88.
2011-12-06 21:04:41 -05:00
Tastyfish
ecb6f2b2d6 Revert "the closet tg merge broke my charge crates"
This reverts commit 2694238e88.
2011-12-06 21:00:08 -05:00