Commit Graph

2323 Commits

Author SHA1 Message Date
panurgomatic
796df8c1ed - Added virology profession with a cosy lab in northwestern part of medbay.
- Virology related things, like taking blood samples, making vaccines, splashing contagious blood all over the station and so on.
- Added one pathetic disease.
- Virus crates are now available from the quartermasters for 20 points.
- The DNA console bug (issue #40) was fixed, but I still made the DNA pod to lock itself while mutating someone.
- Added icons for unpowered CheMaster and Pandemic computers
- Added some sign decals. The icons were already there, but unused for reasons unknown.
- Some map-related changes.
- Removed all that MSOffice shit from changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@312 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 05:24:05 +00:00
uporotiy
5490a3e40e Changed a lot of things, too lazy to recall them atm. Attempted a shotgun-on-back fix, but didn't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@305 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-17 14:27:57 +00:00
musketstgstation@gmail.com
acc14f9c05 Map updates to Urist's adminshuttle. Tacticool turtleneck added for future arcade prize use.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@300 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 22:11:01 +00:00
uporotiy
d981500978 Half-finished mime job (yes, I like releasing raw things).
Cuban Pete Time button for admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@293 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 20:16:52 +00:00
uporotiy
596be68eed Tweaked the map around a bit, namely - moved chemistry to medbay, moved RD office to where chemistry was before, added a nuke (can't be armed) storage to where RD office was before.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@289 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 15:39:04 +00:00
n3ophyt3@gmail.com
208091d903 Added a second computer to the AI upload chamber. Its purpose is to modify the laws of cyborgs that do not get their laws from an existing AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@279 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-14 21:41:37 +00:00
uporotiy
118320e84a Added three new runes, more work on cultists, as always.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@274 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-13 17:16:00 +00:00
musketstgstation@gmail.com
8e9b68f682 Fixed an important metagame-related bug in Nuke mode.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@270 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-12 23:25:10 +00:00
uporotiy
a3b50fc504 Added a spacesuit to syndie PDA summoning.
Further work on cultism.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@263 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 17:04:55 +00:00
n3ophyt3@gmail.com
7391fac4e9 Another stack of runtime errors dealt with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@260 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 05:36:31 +00:00
musketstgstation@gmail.com
ac039bdc56 Added boxes of pill bottles to the Chemistry Locker.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@257 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-09 00:28:13 +00:00
uporotiy
139e7fd7e3 Library computer now has two additional functions, one of them only available via emag.
Added a new emote per request.
Added a description for the cap's antique laser gun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@256 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-08 18:49:51 +00:00
uporotiy
604f144512 I cannot into SVN, forgot to add captain_announce.dm. Should compile now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@255 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-08 04:55:55 +00:00
uporotiy
324882f966 Monkey crate! 20 points = 5 monkeys, for food and genetic experiments.
Removed magma luminosity, it was fucked up.
More random law dickery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@250 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-05 07:53:38 +00:00
musketstgstation@gmail.com
b63e6a0980 Fixed the Librarian suit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@247 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-05 01:58:36 +00:00
musketstgstation@gmail.com
79e4626b0a Moved some gimmick clothes to a different object path. Upgraded the chameleon jumpsuit to be actually useful. Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@246 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-05 00:55:05 +00:00
uhangi@gmail.com
be00348fef Adding zlevel 8, for a game/rp element/admindickery thing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@243 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-04 04:07:38 +00:00
n3ophyt3@gmail.com
015b43a773 Malf AIs are no longer treated as inactive for the purposes of law uploads and cyborg creation while they are hacking an APC.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@237 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-01 22:05:45 +00:00
uporotiy
c4dcced352 HoS got an armored greatcoat instead of what he's got before.
Further tweaking of magma.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@235 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-01 18:22:07 +00:00
uporotiy
b2d281d0b6 Fixed a few bugs, I'm bad at finding them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@234 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:45:55 +00:00
uporotiy
2d21a52a42 Blob upgrade and reskin. Apparently it's nigh invincible, but playtesting will sort out if it's too much powerful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@233 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:28:45 +00:00
polyxenitopalidou
756dc7dc06 •Barman update. See soon-to-be-created wiki article for cocktail and drink additions
•Various icon fixes and missing icon_state fixes
•Messed with shotgun sprite a bit. I mean, come on, it was hideous.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@218 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 13:12:45 +00:00
uhangi@gmail.com
55147059c1 Combat shotguns, for admindickery.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@216 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 04:03:52 +00:00
uhangi@gmail.com
e700403b99 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@214 316c924e-a436-60f5-8080-3fe189b3f50e 2010-09-29 02:41:02 +00:00
n3ophyt3@gmail.com
31914a2704 Cleaned up toy.dm a bit.
Cyborgs now give "has been hit by the foam dart" messages when hit.

The toy sword and blink toy are now separate items instead of renamed/re-iconed teleport beacons/cardboard tubes.

The toy sword now acts more like a real sword in terms of its blade.

The blink toy still does nothing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@212 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 01:48:01 +00:00
n3ophyt3@gmail.com
2aeff0b79e Fixed a bug with the foam dart crossbow.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@202 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 04:04:57 +00:00
n3ophyt3@gmail.com
9ea60e6533 Added another new prize to the arcade machine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@201 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 01:40:46 +00:00
uhangi@gmail.com
5510426a47 no more shotguns on belt
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@199 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:56:19 +00:00
uhangi@gmail.com
f14e6b1d7b Barman's shotgun update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:18:56 +00:00
n3ophyt3@gmail.com
12a1259eac Fixed the new arcade prize's missing item_state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@193 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 23:48:27 +00:00
n3ophyt3@gmail.com
f163f6d332 Added a new and exciting prize to the arcade machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@186 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 07:31:19 +00:00
n3ophyt3@gmail.com
f339792009 Gave AI Malfunction a makeover.
The AI now has to actually do stuff to win!
    Malf AIs now have the ability to hack APCs.
    The timer does not start until at least one station APC is hacked.
    The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
    The more APCs you hack, the faster the timer goes.
  This change is very much experimental, and subject to change/being erased from the annals of time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:30:03 +00:00
uhangi@gmail.com
15118fb23b Added riot shields. Block bullets a large percent of the time, and blunt objects just as much as armor does. Also readded riot crate in QM. I did the inhand sprites, yay.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@183 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:13:49 +00:00
n3ophyt3@gmail.com
f7cc37e445 Further tweaks to my tweak, it is now working as intended with no unintended side-effects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@179 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 20:22:55 +00:00
n3ophyt3@gmail.com
b5f007b897 Fixed something I broke with the observe tweak
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@178 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 17:35:16 +00:00
n3ophyt3@gmail.com
ce72f54d96 Tweaked the observe verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@177 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 06:40:40 +00:00
n3ophyt3@gmail.com
5454bbdd32 Decoy AIs should now be properly anchored into place so they can't be moved.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@173 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 00:50:28 +00:00
n3ophyt3@gmail.com
93fa2f9f06 Station-built AIs now default to having Asimov laws, as opposed to no laws.
AIs can no longer take the same name as an existing AI.

Removing the glass panel from a partially-constructed AI core now gives the proper iconstate if there was a brain inserted.

Removed obsolete statement in malf's post-setup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@169 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 03:06:44 +00:00
n3ophyt3@gmail.com
1bea183609 Moved the AI selection code to a separate proc so I can just activeais() instead of copying the whole damn pile of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@162 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 01:17:00 +00:00
n3ophyt3@gmail.com
705debd161 The AI upload module now requires you to select an AI to upload to (for if/when multiple AIs happen)
Robots now select an AI to sync laws with at creation (for if/when multiple AIs happen)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@161 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 00:23:50 +00:00
polyxenitopalidou
74d5c6ea9e derp, forgot cloth entities :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@159 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 22:01:35 +00:00
n3ophyt3@gmail.com
9d570e4baa Created framework for making cyborgs that aren't shackled to the laws of an AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@157 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 09:45:03 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
Skiedrake
56d196aabf You can now choose whether to use the old or the new UI in the preferences.
Changelog updated accordingly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@132 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 17:40:17 +00:00
uporotiy
519b9c221f Added new random names for variety because someone asked me to tg this up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@129 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 13:02:27 +00:00
Skiedrake
d98a8b57c0 Added:
Numbers' hydroponics syringe injections:
Now you can put chemical solutions into hydrotrays and plants will react accordingly.
Minihoe for uprooting weeds safely. Added to hydroponics trays.

Changed:
Advanced ProcCall proc, now actually somewhat useful.
Blob expands faster again.
Slight Plant-b-Gone buff against alien weeds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@125 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 02:55:21 +00:00
musketstgstation@gmail.com
1f5c203155 Added pirate outfits to gimmick.dm by popular demand, since we had the sprites. Also, Botanists now spawn with an apron.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@123 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-20 21:59:45 +00:00
Skiedrake
9eb0e80ae7 New:
Aliens now bleed green when you hit them. The green blood can be mopped and cleaned.
Hurt people and bodies leave behind blood when you drag them.
Monkeys now also bleed when struck with items.
Added variable "update_icon" for mobs. Basically you can now change the icon on aliens and monkeys as an admin and it will not change back when you move around.
You can spawn monkey and alien "RolePlay" bodies which have update_icon = 0 at start.

Fixed:
Monkeys not slipping on wet floor and causing runtime errors.
Monkeys and Aliens not being able to speak on station bounced radios or intercoms and causing runtime errors.
Anything else than humans not being able to attack humans with items (did no damage).
Food sometimes dealing damage when you eat it (such as chips).

Changed:
Alien weeds and the blob now spread at a reasonable pace.
Removed some redundant code, such as what was left of poo and urine.
Removed nutrient.dm again, someone brought it back at some point, it's redundant.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@118 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-19 22:19:32 +00:00
datdoodlemaster@gmail.com
96a31a3efb New areas, new Thunderdome shuttles. Check Z-level 7 for extra details.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@116 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-18 20:15:02 +00:00
musketstgstation@gmail.com
5db12a69b2 Added the Lawyer office. Added accesslevel 38, access_lawyer. Gave Robotics an APC. Made Toxins mixing room into a separate area, as it already had its own APC and having two APCs in the Toxin Lab area was causing weirdness. Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@105 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-17 22:07:27 +00:00