Commit Graph

5 Commits

Author SHA1 Message Date
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Werner
f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
LordFowl
b88d6aaadb CrissCross Gamemodes Explained (#2522)
Gamemodes that haphazardly crash two or more other gamemodes together are now explained in their voting option, so we can stop having to explain it to OoC literally every round
2017-05-29 19:30:25 +03:00
Alberyk
e71299699e Adds more mixed gamemodes and make them votable (#2420)
-allow voting for most mixed gamemodes, with exception of bughunt and infection
-adds crossfire(merc and heister), also adds a raider frequency to don't mix them with mercs
-adds siege(rev and merc)
-adds visitors(ninja and wizard)
2017-05-26 22:15:32 +03:00