Commit Graph

5 Commits

Author SHA1 Message Date
skull132
8c5c10029f Vampire fixes! (#2703)
Fixes #586
Fixes bloodheal not handling external organs properly.
Refactors the code with new macros and shit.

Did I miss anything?
2017-06-24 23:37:54 +03:00
Alberyk
e71299699e Adds more mixed gamemodes and make them votable (#2420)
-allow voting for most mixed gamemodes, with exception of bughunt and infection
-adds crossfire(merc and heister), also adds a raider frequency to don't mix them with mercs
-adds siege(rev and merc)
-adds visitors(ninja and wizard)
2017-05-26 22:15:32 +03:00
skull132
087e8fcd0e Vampire adjustments (#692)
Hypnotise buffed to last slightly longer, and to silence the target, to make it worth the blood cost and activation time
Scaling and datum adjusted to make more vamps in rounds (1 vamp per 50 players is unreal)
Frenzy gets removed at a faster rate while draining blood
Fixed a bug where thralls got vampire powers
Added debug logs for antag spawning, to be pushed live for debug purposes.
2016-08-14 22:02:35 +03:00
skull132
e6ac0a534b Vampire - help verb
Adds a malf AI-esque help verb to all vampires. Lore blurb included!
2016-05-15 03:25:04 +03:00
Ryan784
5f655dbbdb Vampire Gamemode Developement Test
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.

Any abilities having to do with lums will need to be redone. Vamphud as
well.

If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
2016-01-20 22:14:21 -05:00