Death Squads are now limited to Game Masters.
Ninjas can now be called by anyone above Trial Admin... or whatever it's going to be called.
The Mind Swap spell will not affect ninjas.
Corrected ninja names and titles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1332 316c924e-a436-60f5-8080-3fe189b3f50e
RIG's radiation shielding now lowered, and RIG helmets raised. now the rig gives .5 resistance, and helmet gives .25.
Sleep Smoke, it is experimental for now till I can get it to ignore people in full wizard robes. I might have to extend the ammount of sleep it does too.
Basic work up for sleep smoke spell. Will add more later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1279 316c924e-a436-60f5-8080-3fe189b3f50e
- Paralysis Penlight now 3 telecrystals.
- Added some (commented out) code that CAN fix a Mind Swap bug but I have no way to test it (hence it's commented out).
- Fixed some more R&D bugs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1065 316c924e-a436-60f5-8080-3fe189b3f50e
- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells.
- Everyone can access it - you could even have observers with spells.
- Slightly better UI - no longer will the spell verbs blink in and out of your verb panel.
1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
Wizards can no-longer cast when dead.
Fixed issues with Transfer Mind spell.
Wizards now begin with a random name (but can choose a different one).
Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle).
Added special role for cultists, revs, and nuke operatives for that round type.
Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
Beefed up Mind Transfer. Can now swap with traitors/revs/etc. Limited to humans and monkeys, and may not transfer to changelings, wizards, or cultists. Targets must still have a mind and a client for this to work (must also be alive).
Mind Transfer now correctly works for mime targets or other targets with special verbs.
Added a proper spell book for wizards.
Changelings are now properly assigned their special role at round start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@810 316c924e-a436-60f5-8080-3fe189b3f50e
Wizard spells will be selectable through a time, instead of PDA/other. Currently inserted as the radio uplink.
Spells are now contained within a single file.
Added new spell, mind transfer. Allows the user to swap bodies with any available (non-braindead) human being. Traitors, changelings, and other similar people are not affected. It is possible to lose spells during the transfer. 1 minute cooldown. Probably still has bugs and/or balance issues.
Wizard teleport cooldown increased to 60 seconds.
All humanoid aliens (other than queen) may now vent crawl.
Hunters gain shorter devour time and a new ability to regurgitate their victims (if they are still alive).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@807 316c924e-a436-60f5-8080-3fe189b3f50e
Teleport only runs once at the beginning of the round, hopefully reducing the lag in wizard rounds.
Wizards can't telepot back to their shuttle to afk now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@707 316c924e-a436-60f5-8080-3fe189b3f50e
Made a bunch of other things acid proof. Bullets, lasers, runes, etc.
Aliens should no longer emote as male when they are gender neuter. Or maybe plural, who knows.
Tweaked respawn character verb. Hopefully it'll work on the live server now.
Minor Strike Team fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@689 316c924e-a436-60f5-8080-3fe189b3f50e
Adding and removing access now works for airlock electronics.
No slowdown from anything while in space.
Custom hairstyles probabilities for random look generator.
No longer is possible to add anything except beaker into the grenade assembly.
Bucket no longer fits into a pocket.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@679 316c924e-a436-60f5-8080-3fe189b3f50e
Teleport can no longer teleport to the syndicate shuttle.
Main solar walkways are no longer blocked.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@623 316c924e-a436-60f5-8080-3fe189b3f50e
Magic missile now has an incantation, along with fireball.
Spells that do not require wizard robes, other than fireball, whisper their incantations.
Fixed Beepsky's path, for real this time.
Updated spell list on wizard shuttle, hopefully to stay.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@614 316c924e-a436-60f5-8080-3fe189b3f50e
Fake wizard costume is now able to cast spells like the other two. Wizards still start out with the updated suit.
Fixed toy swords not having their icons set properly.
Updated the tactical turtleneck sprite, the old one is available as a toy.
Updated soviet uniform.
Modified swat shoes to be darker.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@590 316c924e-a436-60f5-8080-3fe189b3f50e
Maximum temperature raise because of running for fat people is now limited.
Some code cleanups.
Added fuel canister with sprites (needs to be fixed, just like the bucket)
Added magboots inhand sprites.
Removed obsolete "fullness.dmi"
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@589 316c924e-a436-60f5-8080-3fe189b3f50e
Moved contents of oil.dmi into robots.dmi for consistency. Deleted oil.dmi.
New alien gibs as well as gibing animations for monkeys, aliens, and robots.
Disintegrate animations for monkeys, aliens, robots, and humans.
Updated clean bot to remove robot and alien gibs/blood/oil.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@588 316c924e-a436-60f5-8080-3fe189b3f50e
Changed icons of RD and CMO secure closets.
Added a medical wardrobe closet to Med Bay.
Moved toy icons to toy.dmi.
Renamed Invisibility to Ethereal Jaunt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@573 316c924e-a436-60f5-8080-3fe189b3f50e
Wizards no longer start out with a staff (can still be gotten from the vending machine on the Wizard shuttle).
QM can order the older wizard costumes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@497 316c924e-a436-60f5-8080-3fe189b3f50e
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e