Commit Graph

76 Commits

Author SHA1 Message Date
Geeves
5b87eb39d3 Browser Window Stuff (#9960) 2020-09-14 11:00:14 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Mwahahahaha
cfe6f92616 ASFX toggle for arcade sounds (#7163)
Allows players to opt out of hearing arcade sounds by adding a button in the ASFX tab.

Note that the computer typing sounds will still play.
2019-10-18 22:35:01 +03:00
Matt Atlas
004119f9f1 Removes PDA ID extraction sound, lowers arcade machine sounds. (#6836) 2019-08-08 20:16:39 +02:00
alsoandanswer
4d83d1a568 Sound fixes again (#6467) 2019-05-19 16:23:13 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo Bykhovtsev
81523a4a96 Orion trail prizes are only for cool kids (#5473)
* Rework

* changelog

* Few more removals

* Tiny tweaks

* tabs
2018-10-28 13:37:49 +01:00
BurgerLUA
f197426b8c Cargo Loot Improvements (#4651)
Since the warehouse is now bigger, it would make sense to increase the amount of loot that spawns in the warehouse. This PR effectively does that, as well as removes some of the more useless items that can spawn in cargo.
2018-05-06 18:23:09 +03:00
BurgerLUA
596fb2ef85 Fixes #3881, #3965, #4070, #4079 (#4181)
Overview
Fixes/Tweaks PRs #3881 , #3965 , #4070 , and #4079.

#3881
Auto-Hiss was really bad. There is now a chance that the Dionaea autohiss will actually fully pronounce a word properly. Words like "everything" and "course" are no longer read as "eeeeveeerthing" or "courseeee".

#3965
Poking people with the cane would sometimes cause an excessive amount of blood, so I just removed the damage altogether poke people at your own leisure now.

#4070
Some garbage items had too high of a chance. Hindsight, it's dumb for an arcade machine to vend alcohol. The red space suit replica is also useless and doesn't work really.

#4079
Burritos used a terrible way of mixing chemicals in recipes, so now they have a proper way of transferring chemicals. Burritos now also require more meat, and by extension, are now more filling.
2018-01-28 19:48:35 +02:00
Werner
905879151c Remove the banhammer from arcade machines (#4109) 2018-01-14 13:18:21 -06:00
BurgerLUA
6e2b95395e Arcade Machine Powercreep (#4070)
Adds various items to the arcade Machine
2018-01-14 18:58:55 +01:00
Lohikar
b5472e50f4 Convert a fuck ton of machines to Initialize() (#2985)
Needs testing, but shouldn't break anything. Also adds Destroy() to the SMES base class.
2017-07-14 20:08:59 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
Werner
59e7377798 UDP Logging (#1997)
This implements UDP Logging with GELF.
It will allow full text search over all the logs and attributes sent over GELF to the log server.
2017-04-01 23:47:00 +03:00
LordFowl
5ccb627531 BayMerge Bugfix; Fixing guns, update computers. (#1263)
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
2016-12-21 21:48:04 +02:00
Kearel
1131488484 Moves orion's trail to own file
File is located in same place as other arcade machine
2015-12-08 10:55:16 -06:00
Kearel
aef9f72456 Changes orion trail's description to be less hamfisted 2015-11-30 21:10:57 -06:00
Kearel
1861134aac Readd map changes that were lost in the merge
The only mapping change lost was the addition of the entertainment
intercoms. Also fixed unclosed tag.
2015-11-28 14:20:31 -06:00
Kearel
4f241fd22c Reworked Orion Trail
Plays a bit differently. Slightly more challenging but still beatable
with proper strategies in use.
2015-11-22 20:23:31 -06:00
Kearel
474aea6add Definitely the last tag that needed fixing 2015-11-13 00:07:14 -06:00
Kearel
3e6ebd5d1a Fixes tags for real this time 2015-11-13 00:02:09 -06:00
Kearel
5a28d6ad9f Fixes tags
Hopefully
2015-11-12 23:56:54 -06:00
Kearel
a8406f018b Adds Entertainment Items
Adds the following:
Actor Guild for ghosts to spawn at.
Board for playing board games.
Two trading card games with booster packs.
Tarot cards.
Cargo can now supply lasertag equipment as well as decks/booster packs
2015-11-12 23:24:34 -06:00
Zuhayr
0c56bdd448 Merge pull request #10266 from PsiOmegaDelta/150722-TagPairs
Makes it possible to define multiple tag pairs for the Travis check.
2015-09-07 13:57:09 +09:30
PsiOmegaDelta
7bcf9aaea9 Merge pull request #10340 from comma/russian_roulette
Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
PsiOmegaDelta
5fbe0819b7 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/game/machinery/Sleeper.dm
2015-08-17 13:05:58 +02:00
Chinsky
328621b860 Moved cap guns to proper guns. 2015-08-14 05:51:29 +03:00
PsiOmegaDelta
0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
PsiOmegaDelta
87d4cf4f68 Computers are now overlay based.
Computers now use an overlay based system, instead of demanding a full set of icons (on, off, broken) for every different computer.
Partially ports ParadiseSS13/Paradise#1468 which is a port of tgstation/-tg-station#9931.
2015-07-07 17:23:49 +02:00
PsiOmegaDelta
cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
Zuhayr
d98eb1c823 Merge pull request #8289 from MrSnapwalk/actionfigurefix
Fixes action figures not randomizing properly.
2015-02-26 16:26:37 +10:30
MrSnapwalk
f4f54dfed1 Fixes action figures not randomizing properly. 2015-02-25 21:52:36 -06:00
PsiOmega
dfd83f787a Fixes #8258.
Main correction is the removal of Topic() in code/game/machinery/computer/computer.dm.
Issue introduced in #7617 where I stated multiple times this Topic()-return value was incorrect.

Ensures that computers return the correct value after the ..() check.
2015-02-25 09:47:50 +01:00
MrSnapwalk
71f8a5c8e8 Minor fixes, action figure refactor. 2015-02-19 20:37:36 -06:00
MrSnapwalk
52072bc7cf Adds action figures, large and small plushies, and the toy cult sword. Adds all new toys to the arcade machine. 2015-02-17 20:38:13 -06:00
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
mwerezak
637f7193fc Fixes circuit var for other consoles
Also cleans up attackby while we're at it.
2014-05-22 18:05:57 -04:00
RKF45
5649bb7fe2 Various tiny improvements 2014-01-18 22:15:46 +01:00
petethegoat@gmail.com
11b17c4442 Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.

Updated all maps.

I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.

Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:11:56 +00:00
giacomand@gmail.com
76a6ef2252 -Cleaned up computers. Fixes Issue 1195
-Made computers use idle_power_usage and active_power_usage that it used from the MC.

I'm sure something is likely to break because I removed a lot of snowflake code. I tried to test all the computers with what I can but if you find something odd then please tell me.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5369 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-21 20:38:36 +00:00
johnsonmt88@gmail.com
dc599e776b Added emp_act() to some machines.
- Cell charger: Now calls battery emp_act() as well.

- Security Barrier: Now has a chance to toggle the lock.

- Flasher (portable and wall mounted machines, not the item): Now has a chance to flash.

- Wall-Mounted Sparker: Creates sparks.

- Light switch: Toggles the lights when emp'd (not that it'll matter since the lights will probably all have gone out anyway.)

- Weapon Recharger: Calls the energy gun's battery's emp_act() for guns and in the case of stun batons, it sets their charges to 0.

- Cyborg Recharge Station: Cyborgs now get ejected, then emp'd. There would probably be issues with emping the cyborg inside the machine, like being trapped forever or something.

- Sleeper: Eject's the patient. I kind of wish I could make it inject random chems, but it wants a usr and I'm not inclined to start mucking with sleeper code just for this.

- Space Heater: Calls the emp_act() for the battery inside the heater.

- Status Display: Causes the blue screen of death.

- Portable Atmos Pumps: Randomly changes the pressure, has a chance to flip the direction and turn the machine on/off.

- Portable Atmos Scrubber: Has a chance to toggle the machine on/off.

- Arcade Machine: Spits out some random prizes.

- Medical record computer: Runs through the medical records and has a chance to scramble the name, age, sex, blood type, physical or mental state of patients as well as a small chance to delete entries entirely.

- Security record computer: Runs through the security records and has a chance to scramble the name, age, sex, criminal status, physical or mental state of entries as well as a small chance to delete entries entirely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5237 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 00:45:32 +00:00
Kortgstation@gmail.com
0c4f441cb5 Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
elly1989@rocketmail.com
4d9876fd65 Fixes issues with pen bbcode. Replacetext did not work correctly after I changed text2list - (It was missing 'needles' at the beginning of 'haystacks').
>dd_replacetext and dd_replacetext_case are now replacetext and replacetextEx respectively.
>replacetext and replacetextEx works using strings only; it doesn't convert it into a list and then back into a string.

Fixes some dumb-dumbs in textlist and text2listEx
> "<" where there should be a "<="
> no else case for when the separator is longer than the text (causing empty lists to be returned)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4971 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 21:21:17 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
johnsonmt88@gmail.com
852b838e4e There were a bunch of boxes that had their own special code when they all do the same thing. So I've merged them into proper storage items.
Boxes affected:
- Donut boxes
- Egg cartons
- Candle packs
- Match boxes
- Snap pop boxes
- Monkey cube boxes

Items I didn't merge:
- Pizza boxes
- Cigarette packs

Pizza boxes are a whole new kind of 'special snowflake code' that is best left the way it is. Cigarette packs involve some stuff I'm unfamiliar with so that can wait until I learn what I need to learn.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4452 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-17 00:35:01 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
baloh.matevz
f572819d51 - Removed an unneeded area
- Hopefully fixed the bug which allowed players to get a million toys from one arcade game.
- Removed poly's master controller failsafe due to it doubling up the master controller for no reason whatsoever.
- You can now redeem a full collection of mech toys at the quartermaster's for an actual mech!
- Added this stuff to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-22 05:09:22 +00:00
johnsonmt88@gmail.com
188b487542 AI's are no longer permanently blinded by power loss. Fixes issue 603
- Thanks to Zekkeit/39kk9t for this fix!

Cultists now get stunned by their own stun rune again.
- Apparently this would have been game-breakingly spammable

Added WJohnston's mech toys as arcade prizes!

Made mech tool code less of a nightmare to navigate:
- Moved mech medical tools into their own .dm file
- Moved unused mech tools into their own .dm file

Fixed a major pAI exploit.

Fixed the odysseus picking up people who were buckled, causing the person to be unable to move.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3982 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 19:52:45 +00:00