PsiOmega
bcb1ea5413
Endgame tweaks.
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Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
2015-05-26 12:29:50 +02:00
mwerezak
fef7c5ca6c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sm-eject
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Conflicts:
code/modules/mob/living/living.dm
2015-05-22 19:38:04 -04:00
Kelenius
6d54e1c655
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/game/turfs/simulated/walls.dm
code/modules/mob/living/carbon/resist.dm
code/modules/mob/mob_grab.dm
2015-05-21 17:00:50 +03:00
mwerezak
3c67c46442
Limits the ability of the SM to return to the station zlevel once ejected.
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Fixes #7900
2015-05-21 01:02:30 -04:00
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
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Attack animations
2015-05-21 06:52:30 +02:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Zuhayr
8917a03380
Merge pull request #9296 from PsiOmegaDelta/TurfProcessing
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Turf processing
2015-05-17 22:51:45 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
PsiOmega
5c646e8365
Limits wall processing.
2015-05-16 11:27:19 +02:00
PsiOmega
163aab3753
Adds turf processing.
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Currently only used by walls. Radioactive walls now irradiate nearby mobs.
2015-05-16 10:27:47 +02:00
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
Zuhayr
95ea7c110c
Fixes several wall issues.
2015-05-15 13:43:00 +09:30
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
GinjaNinja32
63f28ee0e0
Fixes
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- Material comparisons done by name rather than reference equality
- get_material_by_name proc that ensures the material list is initialised, initialising it if neccessary
- holographic materials moved into main material list
- table frames are not a source of infinite metal, and can be deconstructed correctly
- gambling table icons are no longer E-W flipped
2015-05-14 22:26:19 +01:00
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
28134c9c8c
Readded wallbreaker check to wall destruction.
2015-05-12 13:06:54 +09:30
Zuhayr
0e0f29632a
Added construction states to walls.
2015-05-11 19:56:32 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Kelenius
3fa79f8d51
Removes click cooldowns almost everywhere.
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Still have: doors, windoors, cameras, windows, grilles, blobs, resisting, alien stuff, mechas, spray bottles.
Setting changeNextMove is now responsibility of the item being attacked.
Adds a config option to eliminate click cooldowns completely. Intended to be used by devs.
2015-05-09 17:27:19 +03:00
Chinsky
8294f02c1b
Merge pull request #9072 from PsiOmegaDelta/BrokenGrills
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Grilles and rod tweaks.
2015-05-04 21:25:24 +03:00
PsiOmega
1edb39b556
Merge remote-tracking branch 'upstream/dev' into BrokenGrills
2015-05-04 14:58:24 +02:00
RavingManiac
97adee16db
Recursive explosion resistance values for walls, space tiles, grilles and airlocks tweaked
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Lattices now spawn properly when a floor tile is destroyed by an explosion. Probabilities involved tweaked
2015-05-03 21:53:02 +10:00
PsiOmega
3866fda394
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/ZAS/Turf.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living.dm
code/modules/recycling/sortingmachinery.dm
2015-05-02 21:50:11 +02:00
PsiOmega
ca7fa2aa19
Grilles and rods.
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Grilles no longer return more rods than they were created from when destroyed (by method other than wirecutters).
Rods are now acquired from and returned to a pool.
Also adds a pre-broken grille for mapping, avoids the case where one might be able to destroy the same grille twice.
2015-05-02 21:35:02 +02:00
mwerezak
fbede7a193
Minor ZAS-related cleanup
2015-04-28 23:00:56 -04:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Zuhayr
12cb60daa3
First pass on wall refactor/mining changes.
2015-04-26 12:53:03 +09:30
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
f3be9b41f0
Ports /vg/'s Nas-Sie remake.
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First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
PsiOmega
d0aa773020
Makes starlight strength configurable.
2015-02-24 16:12:07 +01:00
Zuhayr
ee0d63a43d
Merged with dev.
2015-02-24 17:03:39 +10:30
PsiOmega
5023fa4000
Ports /tg/'s starlight luminance.
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Because configuration is initialized before the map we also don't have the same runtimes issues corrected by https://github.com/tgstation/-tg-station/pull/7806 .
2015-02-23 10:11:46 +01:00
Zuhayr
2139884244
Dev merge.
2015-02-21 19:49:47 +10:30
Chinsky
81599a9203
Merge pull request #8175 from Kelenius/ofBorgsAndSynths
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Adds robot synths
2015-02-21 11:43:39 +03:00
Kelenius
1c1e644f29
Adds robot synths
2015-02-19 21:04:27 +03:00
Zuhayr
728cb3cffa
Working on vines.
2015-02-18 23:37:27 +10:30