Commit Graph

183 Commits

Author SHA1 Message Date
skull132
3663ddcfed Welcome Screen (#535)
The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
2016-07-11 16:48:58 +03:00
skull132
443a49a49b Merge branch 'master' into development 2016-07-10 14:25:54 -04:00
LordFowl
a6c1085e37 Fowl's Bugfixes 1 (#521) 2016-07-10 01:13:29 +03:00
Bedshaped
2c4e3ce19a Adds an option to use templates from the WI in command reports (#474)
90% of the work here was Skull's since I had no idea how to access and pull information from the DB.
It's also a semi-fix for #433
2016-07-05 21:23:09 +03:00
skull132
02b42862c1 processScheduler Update to 510 (#398)
Updates code to be 510 compile compatible.

Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
2016-06-23 02:47:12 +03:00
Akrilla
d118a83bea Fixes heartstop logic with certain chemicals, no longer flat lines. 2016-05-16 15:37:22 +01:00
skull132
202b216092 More reworking of DB handling
sqllogging depracted in favour of config.sql_enabled. Database loading is done through /hook/startup/proc/load_databases, with initialize_database_object() being a generalized proc to read any generic database config file. (TODO: config examples in relaiton to last remark.)
2016-03-04 01:41:44 +02:00
skull132
d46499a310 DBConnection object modifications
Renames the variables of the DBConnection object to make differentiating them easier.
Reworks the `DBConnection/New()` and `Connect()` methods to allow for the automatic creation of the dbi handler string. Adds a con_database variable to DBConnection to enable this. DBConnection objects now also house the current database they're using for this purpose.
Moves the constructor for dbcon under `/hook/startup/proc/connectDB()`, as it needs to be called after the SQL config has been read by `datum/global_init/New()`
2016-03-03 06:55:18 +02:00
skull132
44f2121042 Remove forumdb
Unused object and vars. Cleans them up, as well as removes the config file.
2016-03-02 22:44:00 +02:00
Atlantis
9d98c4ab2a Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 2016-01-16-robotchanges 2016-01-16 13:03:26 +01:00
Atlantis
dd74c30b58 Replaces Construction module
- Construction module merged back into Engineering module.
- RCD is not available by default. It is now an upgrade, as is the jetpack for mining module, etc.
- Matter synth capacities adjusted a bit. Steel increased from 40 sheets to 60 sheets. Originally (before matter synths were introduced at all) engiborgs had approx. 100 sheets worth of materials. Plasteel increased from 10 sheets to 20 sheets since rwalls require 4 sheets, instead of 2 for quite some time now.
- Adds possibility to install a matter bin into cyborg. Matter bin multiplies cyborg's material capacity. Obviously this is most useful for engineering borgs. Default multiplier is 1, regular matter bin has 2, advanced matter bin 3 and super matter bin 4.
2016-01-16 12:38:02 +01:00
Zuhayr
ba6d684e96 Adds [dock_name] entry used by shuttles.
Conflicts:
	code/controllers/emergency_shuttle_controller.dm
	code/global.dm
	code/modules/shuttles/shuttle_emergency.dm
2016-01-14 08:33:22 +01:00
skull132
09a6c86180 Remove dbcon_old
Removes the redunant SQL database and swaps the core mechanics over to using one database for all the things.
2016-01-13 15:56:57 +02:00
Chinsky
a287e47c28 Merge pull request #11364 from PsiOmegaDelta/151024-Btime
Scheduler now uses btime, and other improvements.
2015-11-19 10:14:03 +03:00
PsiOmegaDelta
6f559779b5 Additional respawn refactoring.
Removes a non-utilized config setting.
Adds a config setting to set the respawn timer, defaults to 30 minutes as today.
Makes the MayRespawn() proc utilize this config setting. Makes more uses of MayRespawn() check the respawn delay.
2015-11-08 20:05:37 +01:00
PsiOmegaDelta
88d85c16fa Scheduler now uses btime.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1540.
2015-10-24 12:53:04 +02:00
PsiOmegaDelta
3b5990121f Blobs locations are now more random.
Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.

Space vines and nuclear discs have been updated to use the same mechanics.
2015-10-13 18:49:55 +02:00
Kelenius
83adba88d4 Updates blob
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106.
Fixes #10705.
2015-10-05 18:10:16 +03:00
Zuhayr
fca95039bf Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/game/gamemodes/intercept_report.dm
	code/game/gamemodes/traitor/traitor.dm
	code/global.dm
	code/modules/mob/inventory.dm
	code/modules/mob/living/living.dm
	html/changelogs/.all_changelog.yml
2015-09-07 11:31:19 +09:30
Zuhayr
9d5f14298d Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/game/gamemodes/traitor/traitor.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-09-07 11:03:41 +09:30
Zuhayr
90c9d31782 Refactored the antagHUD to work better with the new antagonist system. 2015-09-05 18:51:17 +09:30
Zuhayr
23564bda0c Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
PsiOmegaDelta
c346b99371 Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
2015-08-20 12:42:51 +02:00
PsiOmegaDelta
c2e2252342 Synth access and icon update changes.
Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
Zuhayr
c8b6813426 Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
2015-08-20 19:19:12 +09:30
Zuhayr
c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmegaDelta
9e46dfbb56 Re-arranges data record and crew arrival announcement code. 2015-07-28 11:27:44 +02:00
Chinsky
e5a8eb2dfc Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
8d83e8d452 Merge pull request #9202 from Zuhayr/customitems
Custom items refactor.
2015-05-14 21:47:04 +03:00
Zuhayr
9896bb4a9c Cleanup of custom item icons. 2015-05-12 23:21:23 +09:30
Atlantiscze
51043bc84a Update
- Creates a global list of items which have pwr_drain() called every powernet tick
- Makes powersink use this list
- Adds scheck
2015-05-12 07:49:31 +02:00
PsiOmega
516b60962e Merge remote-tracking branch 'upstream/dev' into CultPorting 2015-04-14 15:54:22 +02:00
PsiOmega
1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
Zuhayr
0223223c77 Merge pull request #8753 from Neerti/4-4-2015_borg_module_stuff
Revenge of the Research Module (and other stuff from that PR)
2015-04-12 13:16:45 +09:30
PsiOmega
990530d118 Ports /vg/'s spell system for the sake of cult porting.
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Neerti
326fde4c5f Adds the research module, condensed into one commit so far. 2015-04-04 20:17:59 -04:00
Graham Lloyd
160183ebd5 finishes work on adapting the goon process scheduler for BS12. 2015-03-04 05:14:36 -05:00
PsiOmega
02a1e1d129 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
Zuhayr
64b33c43db Refactors some job variables from the Economy file (what the fuck) and swaps created types for lists in bot access assignment. 2015-02-28 20:20:19 +10:30
PsiOmega
98f6a4cae5 Camera coverage fixes.
Fixes issues with AI cameras coverage not updating properly in several instances during EMPs, destruction, etc.,
2015-02-26 11:39:41 +01:00
PsiOmega
2e9c266a2f Basic main structure for centralized alarm handling. 2015-02-17 08:34:26 +01:00
Zulker Nayeen Nahiyan
0a3f523066 Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
Conflicts:
	code/__HELPERS/maths.dm
	code/__HELPERS/type2type.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/spacesuits/captain.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/spacesuits/rig/rig_pieces.dm
	code/modules/clothing/spacesuits/rig/suits/light.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/event_manager.dm
	code/modules/mob/living/living.dm
	code/setup.dm
2015-02-04 04:44:09 +06:00
GinjaNinja32
6ea6c82897 AI latejoin 2015-02-02 17:59:57 +00:00
Zulker Nayeen Nahiyan
b6ab0b64c0 Cleanup global.dm and setup.dm, fix typos in the other files
`code/setup.dm`:
	Fixed large amounts of indenting.
	Fixed large numbers of comments and their clarity.
	Added parentheses to macros using expressions.
	Added FIXME for unused duplicated macros, without certainty of their requirement.
	Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
	Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`

`code/global.dm`:
	Fixed large amounts of indenting, added newlines to long single-lined list definitions.
	Slightly clarified comments.
2015-01-10 02:01:55 +06:00
Zuhayr
8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Zuhayr
844c795c7a Removed unused log var (diaryofmeanpeople). 2014-12-25 20:28:03 +10:30
Zuhayr
3997129390 Tidies up setup.dm, moves a bunch of vars to global.dm, changes the case of a couple. 2014-12-25 20:26:22 +10:30
PsiOmega
84b36f6208 AI can now track people with max level sensors.
Crew members with tracking sensors enabled can now be tracked without the need of camera coverage.
2014-11-21 08:33:20 +01:00