The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
Updates code to be 510 compile compatible.
Also introduces the new updates to the GOON processScheduler, which should make for better gameplay and less lag. Specially on high population.
sqllogging depracted in favour of config.sql_enabled. Database loading is done through /hook/startup/proc/load_databases, with initialize_database_object() being a generalized proc to read any generic database config file. (TODO: config examples in relaiton to last remark.)
Renames the variables of the DBConnection object to make differentiating them easier.
Reworks the `DBConnection/New()` and `Connect()` methods to allow for the automatic creation of the dbi handler string. Adds a con_database variable to DBConnection to enable this. DBConnection objects now also house the current database they're using for this purpose.
Moves the constructor for dbcon under `/hook/startup/proc/connectDB()`, as it needs to be called after the SQL config has been read by `datum/global_init/New()`
- Construction module merged back into Engineering module.
- RCD is not available by default. It is now an upgrade, as is the jetpack for mining module, etc.
- Matter synth capacities adjusted a bit. Steel increased from 40 sheets to 60 sheets. Originally (before matter synths were introduced at all) engiborgs had approx. 100 sheets worth of materials. Plasteel increased from 10 sheets to 20 sheets since rwalls require 4 sheets, instead of 2 for quite some time now.
- Adds possibility to install a matter bin into cyborg. Matter bin multiplies cyborg's material capacity. Obviously this is most useful for engineering borgs. Default multiplier is 1, regular matter bin has 2, advanced matter bin 3 and super matter bin 4.
Removes a non-utilized config setting.
Adds a config setting to set the respawn timer, defaults to 30 minutes as today.
Makes the MayRespawn() proc utilize this config setting. Makes more uses of MayRespawn() check the respawn delay.
Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.
Space vines and nuclear discs have been updated to use the same mechanics.
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes#8106.
Fixes#10705.
Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
`code/setup.dm`:
Fixed large amounts of indenting.
Fixed large numbers of comments and their clarity.
Added parentheses to macros using expressions.
Added FIXME for unused duplicated macros, without certainty of their requirement.
Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`
`code/global.dm`:
Fixed large amounts of indenting, added newlines to long single-lined list definitions.
Slightly clarified comments.