Commit Graph

14 Commits

Author SHA1 Message Date
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
8d6e1d1fed Battlemonsters Entry (#9225)
Battlemonsters vendors now spawn with five free basic packs containing seven common cards, which can be used to show people how the game works without spending any money.
2020-06-30 21:31:14 +03:00
Geeves
04e7cfbe6f Card Tooltips and Improvements (#9115)
You can now draw from card decks and hands by clicking on them with an empty hand while it's in one of your hands.
    Mousing over a card that's next to you, or face-side-up, will show a tooltip of what it is.
    Drawing a card from a deck now draws a specific card. Dealing a card to someone will pick the first card of the deck, meaning that it has to be shuffled to be random.
2020-06-23 15:17:25 +03:00
fernerr
2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
Erki
c23065ff2c Fixes the paper (#5829) 2018-12-24 21:21:16 +01:00
BurgerLUA
8ef2226b07 Battlemonster Bug Fixes and Tweaks (#5275)
Fixed the vendor sprite being wonky. (Unreported)
Fixes #5267
Adjusted Battlemonster Star calculation.
Slightly lowered the cost of battlemonster cards.
Deck searching speed is now based on the number of cards in the deck.
2018-09-14 21:59:01 +02:00
Panter
c8fb2d1556 Corrected a typo in the string used when a player combines two battle monsters decks. (#5266)
I replaced the incorrect 'too decks' with plural 'two decks' in the description used for combining battle monsters decks.
2018-09-11 08:41:35 +03:00
BurgerLUA
8edfdfa156 Battlemonster and other fixes (#5242)
Fixed the battlemonster coin not having a sprite. (Unreported)
Fixed legendary battlemonster cards not appearing in vendors. (Unreported)
Fixed new battlemonster decks incorrectly displaying 0 cards. (Unreported)
Fixes #5212
Fixed potential powernet issue with surface by removing redundant wires.
2018-09-09 14:39:37 +03:00
Panter
9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
BurgerLUA
95d80f9e92 Battlemonster Tweaks Part 2 out of 50 (#5230)
* Added

* spacing fix
2018-09-05 02:12:26 +02:00
BurgerLUA
526dcec7fb Battlemonster Fixes + Slight Improvements (#5221)
Fixed deck movement bugs.
Improved deck/card name + descriptions.
Added significantly more cardpacks to the battlemonsters vendor.
2018-09-03 19:31:51 +02:00
Werner
644ae1e43b Adds missing refill cartridges for the recently added vendors. (#5220) 2018-09-03 01:28:02 +02:00
BurgerLUA
e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00