Commit Graph

129 Commits

Author SHA1 Message Date
VTCobaltblood
2e747bcb7d Adds 3 new hairstyles (#6109) 2019-03-06 00:06:46 +01:00
Werner
b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
Alberyk
4813a3c600 Adds two vaurca markings (#5971)
This pr adds two vaurca markings at the request of the vaurca lore writer.
2019-01-27 13:22:01 +02:00
ParadoxSpace
9fd00a5551 More Unathi Horns (#5948)
some more frills & horns from paradise. touched up myself. also unrestricts facial hair for female lizards. why this was restricted i 'll never know.
2019-01-22 22:40:04 +02:00
VTCobaltblood
581bb5fa3b A new hairstyle + Unathi hair fix (#5946)
rscadd: "Added a new hairstyle, Low Bun."
bugfix: "Unathi Mohawk should work again."
2019-01-19 22:46:31 +02:00
VTCobaltblood
c004e0dd24 Renames Nervousness to Stuttering (#5906) 2019-01-07 01:02:38 +02:00
Erki
f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
VTCobaltblood
ce3bdd2be3 Tweaks A LOT of hairstyles, adds some new ones (#5789)
Please refer to the icon diff for a complete list. Mostly increases/decreases volume or tones down the shading. The recently ported baystation hairstyles have received alternative variants.
Adds 5 new hairstyles: Neat; Neat Long; Shoulder Bob; Messy; Drills, Side.
2018-12-28 00:57:24 +02:00
VTCobaltblood
8f953c7cde Ports 3 hairstyles from Baystation (#5758)
rscadd: "Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun."
On the request of a player, with the permission of the original author.

Original PR: Baystation12/Baystation12#23706
2018-12-16 14:25:07 +02:00
ParadoxSpace
72ff52f2e6 Unapologetic Headtail Buffs (#5665)
Adds Very Long and Very Short headtails, as well as a bunch of garments. 
This change also brings the Skrell sprite in line by severely darkening it, making colors more accurate.
2018-11-29 08:46:26 +01:00
ParadoxSpace
b226c2d5ee vaurca antennae (#5640) 2018-11-20 11:42:31 +02:00
BurgerLUA
5dddb44e31 added (#5581) 2018-11-09 02:28:48 +01:00
BurgerLUA
72354100bd Roundtime Based on Realtime (#5500)
* added

* arrow requested changes

* actually does arrow's request
2018-11-08 23:40:43 +01:00
Alberyk
a39399ff4c Tajaran fashion: the revolution strikes again (#5356)
This pr adds more fashion related options to the tajaran species, with a special focus on the religious side, as well a new hairstyle suggested at the forums: https://forums.aurorastation.org/viewtopic.php?f=18&t=12019
2018-10-06 11:50:15 +03:00
Alberyk
1a6101a842 Adds a new hairstyle (#5293)
This pr adds a new hairstyle, the long braid 2, at the request of a player.
2018-09-23 13:53:57 +03:00
skull132
b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
BurgerLUA
1620d81661 Extinguisher + Container Reworks (#4793)
Reworked how slipping on tiles work. If there is too much lube/water on one tile, it will spread to all adjacent tiles.

Fixed a potential bug where spilling copious amounts of water on a tile will turn it to ice.

Containers are much more saner now. They all share a standard system, unless specified.

You can drink from any open holdable container using help intent. You can splash the contents of the container on anything via harm intent.

Sinks are more saner, you can refill or empty them easier with various refill amounts.

Removed silly exclusive cyborg limb checking for hyposprays.

Added a new chemsprayer, the "Xenoblaster" which is a significantly weaker chem sprayer. Two can be found in xenobiology.

Large reagent containers (beer kegs, water tanks, fuel tanks) now share a system together. Both can leak their reagents via harm intent with a wrench, and bother can accept any sort of reagent, with exception to the fuel tank.

Large reagent container leaking happens over time as opposed to just leaking every time it moves.

New chemical, Monoammonium phosphate. Monoammonium phosphate is a fertilizer and also a potent fire extinguishing and preventing chemical. It can be made with 1 part ammonia, 1 part sulfuric acid, 1 part sodium, 1 part phosphorus.

All extinguishers now have monoammonium phosphate in them instead of water.

Extinguishers can hold any reagent, however they must be filled using an extinguisher refiller cartridge. These can be ordered or found in atmospherics.

Nerfed the extinguisher range so it only sprays in a 3x3 radius.

Mini-extinguishers spray in a 1x1 radius.

Adds Monoammonium phosphate containers across the station.

Most watertanks are replaced with Monoammonium phosphate containers.
2018-08-05 20:14:00 +03:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Werner
e5121d1b3e Increases the size of the new player window (#5042)
to ensure "show player polls" is always shown
2018-07-24 07:48:53 +03:00
Alberyk
34cdff0690 Fix a custom item bug (#5008)
Turns out if the game can't equip or put the custom item into an inventory, it will just throw the item into space due to the order of where the equip_custom_items is, this should fix this problem.
2018-07-19 00:18:38 +03:00
BurgerLUA
6cf7aadf8c Fixed an age-old tail layering issue. (#4889)
When wearing clothing in the suit slot, tails would layer over clothes when facing south, toward the screen.
This PR fixes it by telling the game to layer it behind the suit slot if the player is facing south.
2018-07-16 23:25:31 +02:00
LordFowl
33b46e8b14 Adds Asthma (#4723)
Sprinting no longer deals oxygen damage unless you have lung damage or asthma. Sprinting is now based off of both halloss and oxyloss.

Lung damage now causes both oxygen damage and halloss when you sprint past your threshold.

Coughing disability now causes halloss when you sprint past your threshold.

Adds asthma, which causes oxygen damage when you sprint past your threshold, and inhibits your ability to recover from oxygen naturally. It also makes you cough harmlessly when you have more than 10 oxygen damage.
2018-05-26 23:54:25 +03:00
ParadoxSpace
49be412edd Adds Cyberpunk Hairstyles (#4671)
Courtesy of TheTrollDoctor and Dukica99, of Baystation12 fame.
2018-05-06 18:13:27 +03:00
Werner
d4c2268c4e Poll Fix + Link (#4655)
Fixes the permissions required for polling / the button not showing up for devs.
Adds the option to display a link in the poll
2018-04-25 23:01:58 +03:00
Erki
59f1d4f3ec Fixes #4547 (#4550) 2018-04-07 17:00:48 +02:00
LordFowl
64e386785c Abling Disability (#4485)
This PR implements a system for manipulating a client's color safely and also ports a prioritization system for sorting client color from /tg/. Currently this PR also implements client coloration in the form of color blindness, namely:
Monochromacy
Deuteranopia
Tritanopia
Protanopia

DTP are mild brain traumas, whereas monocrhomacy is a severe brain trauma.
Furthermore, this PR removes the Needs Glasses prompt in character creation, and replaces it with a disability selector, allowing people to more closely refine their special little snowflakes.
Current disabilities available:
Nervousness
Nearsightedness
Deuteranopia
Tritanopia
Protanopia
Deafness
Muteness
2018-04-05 21:57:50 +03:00
Werner
8733d9b2ae Private Polls (#4488)
Allows to set poll results to private
2018-04-02 14:30:32 +03:00
Alberyk
16f9794354 Change ipcs monitors to behave like facial hair instead of regular hair (#4475)
This will play more nicely with helmets and etc.
2018-04-01 00:03:57 +03:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00