NanakoAC
468243db7e
Held Mob Fixes ( #691 )
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changes:
bugfix: "Animals climbing onto people will now show a different, correct message, instead of the scooped one"
bugfix: "Fixed an issue where a held animal could be duplicated"
bugfix: "Fixed animals bugging out when placed in crates or unworn containers"
Also removes some unnecessary scooping code from a few animals, which already exists in the parent class
2016-08-06 03:20:38 +03:00
NanakoAC
c7a5186ef3
pAI and Held Mob Locations ( #510 )
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Fixes #489
2016-07-12 15:11:35 +03:00
NanakoAC
b0f7a54aa3
Fixes #477 , fixes #478 , fixes #481 ( #483 )
2016-06-28 00:14:36 +03:00
NanakoAC
049c9f9b90
Smallcreatures ( #380 )
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Most small animals can now be scooped up, including mice, lizards, chickens, chicks, kittens and walking mushrooms. All scoopable animals now have an individually appropriate size set, which determines whether they can fit in pockets/boxes/backpacks/trashbags, etc.
Small animals now have a density of zero, allowing them to move under people, or be walked over, without blocking the tile.
Scooped critters can now be petted or crushed while held in your hands, using help/harm intent.
Drones and nymphs can now be petted while not-held They are picked up by dragging them onto yourself.
Dead cats can be picked up.
Tabby cats now look correct when held in hand.Medical Records Laptops and Employment Records Consoles are no longer solid. Creatures that can walk on tables, can walk on them.
2016-06-23 02:05:46 +03:00
PsiOmegaDelta
31640fc2a3
Can now click held mobs to view their inventory.
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🆑
add: Can now click held mobs, such as Pun Pun, to view their inventory.
/🆑
Fixes #11437 once and for all.
2016-01-28 09:29:05 +01:00
Hubblenaut
a89c066905
Fixes onmob icons for holders
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Conflicts:
code/game/objects/items.dm
2016-01-08 14:47:08 +01:00
Zuhayr
f7109f8fa8
Cleaning up some holder/scoop/climbing code.
2015-12-29 16:10:27 +10:30
Zuhayr
b3d1ed5985
Removing a world that snuck back in after rebase.
2015-12-01 21:41:17 +10:30
Zuhayr
6b2a24841b
Holders now pass on their contained mob's ID card.
2015-12-01 21:23:11 +10:30
Zuhayr
8fa345f24a
Diona nymphs and fruit are now able to be holstered.
2015-11-20 19:36:15 +10:30
Zuhayr
a41ce0bd93
Added the Resomi.
2015-09-04 08:57:03 +09:30
Zuhayr
bd76f977da
Added a complex holder for human mobs + example icons (for an unadded species)
2015-09-01 11:39:22 +09:30
Zuhayr
ac04bdfb52
Readded monkey scooping.
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Conflicts:
code/modules/mob/living/carbon/human/species/species.dm
2015-08-31 07:01:56 +09:30
Kelenius
6ba41bbc2a
Merge branch 'dev' into ofMechfabAndPanic
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Conflicts:
code/__defines/research.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha_parts.dm
code/modules/research/designs.dm
maps/exodus-1.dmm
2015-08-21 16:59:57 +03:00
Zuhayr
4674333143
Minor holder refactor.
2015-08-13 17:31:42 +09:30
Zuhayr
0104de03d4
Allows pAIs to be scooped up and worn as hats.
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Readds missing monkey inhands
Standardized get_scooped() calls to mousedrop instead of attack_hand.
Changelog.
2015-05-26 15:15:15 +09:30
Zuhayr
1b4b428fe9
Removed several unneeded icons from inhands, split holder icons into their own file.
2015-05-26 14:05:21 +09:30
PsiOmegaDelta
ccf5945944
Merge pull request #9362 from Kelenius/ofResearchAndPrototypes
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Updates to science
2015-05-25 19:55:01 +02:00
Chinsky
d4eb0e82bb
Merge pull request #9293 from RavingManiac/dev
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Emote, say() and visible_message() refactor, tape recorder upgrade
2015-05-25 20:53:04 +03:00
Kelenius
ea12fc664f
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
2015-05-25 20:35:46 +03:00
Hubblenaut
7a8bbab694
fixup
2015-05-24 15:39:43 +02:00
Hubblenaut
a7ad448293
mice are pickup-able
2015-05-22 17:59:06 +02:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
RavingManiac
53eec427dc
Typo fix. Obsolete viisible_message() hack removed from mob holders
2015-05-17 17:15:27 +10:00
RavingManiac
c67ed25b85
visible_message() now affects objects. Holopads, pAIs, AI cards people in mecha should hence be able to see them
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Tape recorders record hearable emotes and action messages
Human and robot emotes now use custom_emote()
2015-05-16 16:01:41 +10:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Zuhayr
efa6f0d3c9
Finalized monkey species definitions and icons.
2015-03-26 14:45:41 +10:30
mwerezak
b71f6c1121
Partial breathing refactor
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Reorganizes breathing, and moves common human/monkey breathing code into
carbon. handle_breath() is largely unchanged.
Removes unnecessary handle_internal_lifeform().
Fixes monkies being held by people in mecha in space not being able to breathe.
2015-03-09 00:09:34 -04:00
Chinsky
b730e8309e
Fixed monkeys suffocating. Also monkeys with harm in mind are not scoopable now for balance.
2015-03-07 16:03:43 +03:00
Chinsky
fae7d1c9e9
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into monkey_revenge
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Conflicts:
code/modules/mob/holder.dm
code/modules/mob/living/carbon/monkey/monkey.dm
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-07 15:18:54 +03:00
Zuhayr
d0f76833d9
Fixes #7976
2015-01-29 11:15:18 +10:30
Zuhayr
ff2c23714f
Bunch of diona nymph tweaks/fixes.
2014-12-09 20:52:41 +10:30
Zuhayr
a7ce13f49d
Fixes #7223 and #6966 , adds inhand and suit sprites for nymphs.
2014-12-07 20:44:11 +10:30
Zuhayr
70fe00e1c1
Updated borer icons slightly.
2014-07-30 21:51:17 +09:30
Zuhayr
dac4e3432e
Adjusted borer spawns/options/vars.
2014-07-30 21:08:54 +09:30
Zuhayr
f1d83d3f94
Fixed some vox icons.
2014-07-01 07:29:30 +09:30
Chinsky
dfcff0468c
Allows monkeys to be scooped up too.
2014-06-24 15:14:17 +04:00
Chinsky
481f3caec5
Moved scooping into a separate helper.
2014-06-24 13:46:15 +04:00
Zuhayr
b67bb6470d
Made cats pick-up-able.
2014-06-24 14:41:08 +09:30
Zuhayr
56bdd108f9
Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag.
2014-05-18 10:59:47 +09:30