Implements various changes at the behest of lore-dev BygoneHero, namely:
Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
-removes pepperspray instant stun if the mouth is not covered, instead it will cause pain
-removes telebaton stun when aiming for the legs, the telebaton will now deal halloss when attacking in disarm intent
Those changes are in the same line as the flash stun removal, stunbatons and etc.
Feedback thread: https://forums.aurorastation.org/viewtopic.php?p=102122
-vampires can't bite people wearing airtight helmets due to their necks being protected
-stopping to bite someone will now produce a visible message
-drinking blood, via glass or food, will increase a vampire's usable blood
-blood drain now plays a sound
-bicaridine does not heal lungs anymore when you breath it
Why: it just makes surgery and peridaxon far more pointless, a damage lung is not an issue anymore with this change, since it can be healed really fast now.
Removes the phantom global definitions that Fowl found.
Fixes:
Game log in GELF not logging proper target.
Pylon attacks not detecting the actual firer of a damaging bullet.
A message in the mixer cooking machine.
A message in airbubbles.
A use_check sanity check in landmines.
Some messages in psych therapy code.
A view() checkk in psych therapy code.
CCIA being unable to announce incoming faxes in some circumstances.
Language whitelists potentially checking the whitelists of the last person to throw a tray in addition to the pref mob.
Fixes some messages/sounds with some custom items.
Fixes a message with digging into the asteroid.
Fixes electrocution code not properly checking for absurdly long hair.
Fixes a broken message in devour.
Fixes a targeting issue with player-controlled hostile ranged mobs.
Fixes failure behavior for modular RnD guns.
Fixes an intent safety check on gun aim.
Fixes the Harvester knock spell potentially not working.
Adds a new special disability, love. Love works like monophobia, except that it specifically targets a single living mob and the owner must stay within the presence of that mob. The owner is also more susceptible to that mob's will.
Adds four new chemicals, with the potential for more:
1: Sovereign Glue
When applied to an object, the sovereign glue makes that object sticky. Anyone who picks it up cannot put it back down or have it taken from them unless the hand is severed or the glue removed. May consider other applications upon suggestion.
2: Universal solvent
Specifically counteracts sovereign glue. If more mundane applications can be suggested, this would probably not be a secret chemical. I can't think of any right now however.
3: Philter of Love
When ingested, the subject gains the love disability if they do not already have it.
4: Shapesand
Shapesand can be applied to any object. A counterfeit is created that looks and feels exactly like that item. If someone attempts to use the counterfeit, it collapses into sand (Specifically, in afterattack()).
This pr adds some dishes, plants and drinks based on the tajaran lore. The meat and clams can't really be found anywhere right now, as they are supossed to be ordered from cargo.
Also fixes some foods having proteins for no reason and adds a new frappe sprite.
Sprites made by dronz, brainos, and some others were found in the vgstation and tgstation codebases.
Ports Mixing Bowls from Baystation.
Adds Mixing Bowls to the Kitchen Vendor.
Removes the Butcher Knife from the contraband List, add its to the normal Kitchen Vendor.
Balances the Kitchen Vendor around two Chefs.
Fixes various food related bugs.
Mixing flour and animal protein will now create raw meatballs instead of cooked meatballs.
Fixes#4763Fixes#4753Fixes#4737
Fixes various runtime bugs caused due to not testing the requested changes, such as the inhalers not playing sounds or the breath analyzer not analyzing breath.
Also improves some things due to feedback, such as the breath analyzer doing too much damage when thrown, and the garden being weird.
Restores old rates of gaining and losing intoxication.
The strength of alcohol was implemented with the original formula in mind, you cannot simply add another curve and expect it to fit. The rate of getting drunk was way too fast (increased 7 fold!). I also doubled the rate of losing alcohol, since gains and losses typically work in balance with one another.
Fixes a bug which spammed, "You're drunk"
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.
Syringe (drugs) now contains truth serum.
Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.
A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.
The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
Fixes a duplicate definition of azoth's worth (went with the second, higher one).
Makes liquid light have the same capitalisation as Liquid Fire, Chloral Hydrate, Potassium Chlorophoride, etc. instead of being the only lowercase chemical name.
This pr ports some sounds effects from baystation12, it has sounds for:
-using medical items
-using hyposprays
-opening some storages, like briefcases and toolboxes
-lighting matches
-magboot activation sounds
-holster sounds
-tape sounds
-pen and stamp sounds
Adds more food for the chef to cook. Items include:
Bacon Flatbread (Not pizza)
Breakfast Wrap
Meat Pocket
Fish Taco
Pineapple Rings
Pineapple Pizza
Chocolate Truffles
Bacon Burger
NtMuffin
BLT
Reverts the new chemicals and their effects as implemented in #4127 due to their unnecessary severity.
Replaces the reverted mechanics with new mechanics which seek to accomplish a similar thing. Mobs now have an nutrition_attrition_rate factor, which is a multiplier describing how fast they grow hungry. By default, the multiplier is 1. Only eating healthy/chef food will see to it that said multiplier remains at 1.
Overview
With the new implementation of Brain Trauma, I find it would be best for the antidepressants to include some relation to it. Obviously, Lord Fowl was away ahead of me and implemented them in the update already, but not the way that I would like it to be implemented.
Antidepressants
Currently, taking antidepressants suppress brain trauma conditions, however the suppression of brain trauma is not relative to the strength and dosage of the medication much like actual antidepressants. This proof-of-concept update now introduces a framework that factors in the dosage of the medication when it comes to applying or removing brain trauma effects, as well as adds harsher penalties for missing dosages which are relative to your regular dose.
Additional antidepressants are added to the update. Antidepressants are no longer a "one pill cures all" but many pills that cures 1-4 things. There are also two additional medications that act as some sort of loyalty pill, and a pill that acts as a disloyalty pill. The messages for the disloyalty pill only express rebellious nature, and isn't meant as a pill that gives an excuse to antagonize.
The following brain traumas are no longer cured by pills:
Dumbness
Gerstmann Syndrome
Cerebral Near-Blindness
Mutism
Cerebral Blindness
Paralysis
Narcolepsy
Discoordination
Aphasia
Smoking Cigarettes and Cigars
All cigarettes and cigars have a tobacco and nicotine reagent. These reagents slowly deals minor organ damage to certain organs while acting as a very mild painkiller, antidepressant, and stimulant. Like before, cigarettes can be injected with additional medicine, however the medicine is applied over time while you're smoking it, instead of all at once. Custom cigarettes can be made in the biogenerator, our found elsewhere, and can hold up to 15 units of reagents.
Breathing
Breathing emotes are played every second. Before, being in a smoke cloud would force you to "eat" the smoke. This update fixes it so that the smoke is breathed in instead. Currently, there isn't really any change, but it adds potential for new reagent effects such as inhalers or gassing people properly. If you have a mask with internals on, you're immune to the effects.
Additional Changes
Most reagents had no effect if they had less than 0.01 metabolism. This update fixes that so that most reagents can metabolize at less than 0.01. Painkillers and other special reagents still have a similar cap.
Discussion thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=10261
Lottery tickets now contain 3 scratches per card, but with reduced winnings.
Lottery tickets now take longer to scratch.
Improved effects of lottery tickets, including sound and voice.
Skrell Snacks no longer have shortening.
Beef Jerky and Raisins no longer have palm oil.
Cheese Honkers have reduced MSG.
Bread Tubes only have 1 unit of shortening.
Meat Pies have reduced MSG.
Cured Hams have increased MSG.