Commit Graph

57 Commits

Author SHA1 Message Date
fernerr
8cba382bbc Some additional shuttle/z-level 1 fixes (#9768) 2020-08-24 20:14:04 -03:00
fernerr
b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
fernerr
f9bf5aefb0 Ports some lift stuff from Bay (#9257) 2020-07-19 15:59:45 -03:00
Matt Atlas
f59e35e77c Ports Overmap from Baystation. (#8800) 2020-05-23 23:14:08 +03:00
Alberyk
05f1fe663c Adds new shuttle sprites (#8770) 2020-04-30 21:56:40 +02:00
fernerr
3bb076f38b Misc shuttle fixes (#8640) 2020-04-11 00:59:56 -03:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Karolis
204b1614e3 Prevents shuttle from moving if there is no destination. (#7991) 2020-01-12 11:36:47 +01:00
Geeves
6e0d841dee Magboot Shuttlerides (#7294)
You can use an activated magboot to stay upright during shuttle movements now.
2019-11-02 22:10:18 +02:00
Werner
ca7468ea88 Fixes some oversights with the protection of admin areas. (#6826) 2019-08-07 00:51:39 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Erki
f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Ron
2b4e2a7b75 Removes the shuttle sound (#4587)
Fixes #4575
Also fixes the verb uses name from showing up in the list for leap.
2018-04-12 20:28:21 +03:00
Ron
40872fbdca Adds a sound for firealarms and for shuttles jumping (#4489)
Adds a sound for firealarms and shuttle jumps.
2018-04-02 20:36:12 +02:00
Ron
790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
Lohikar
52a4f3a4e3 Shuttle refactor (#2171)
Rewrites the area movement code used by shuttles & elevators in an effort to make it faster, more extensible, and generally easier to read. Also fixes some bugs relating to lighting & moving areas, such as lighting overlays suddenly being teleported into space for absolutely no reason.

Fixes #2161.
Fixes #2166.
2017-05-05 10:16:53 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
LordFowl
3e59e4c055 Spawning at the Odin (#1762)
Latejoiners will spawn at the Odin, in an elevator shaft in a segregated section of the station away from round-end.
Latejoiners will spawn in civilian clothes equated to their paygrade. (List currently is extremely rudimentary.)
Latejoiners will get their implants activated, their departmental memories inserted, and their equipment delivered by the auto-locker machines. It is at this point that they will be announced to the crew.
Latejoiners will then proceed to the arrivals shuttle. As soon as any living being steps on the shuttle, it will begin counting down to launch in 30 seconds. If there is no living being on it when it is about to launch, it will cancel.
The shuttle will be in transit for one minute. When it arrives it will wait a minute, and then attempt to launch back to the Odin. If there are any living beings on it, it will cancel, announce this to the crew, and then try again in another minute.
Anyone who remains in the spawn area for longer than 15 minutes will be despawned if they're SSD. If they are not SSD they will be teleported to Aurora's cryo. If Aurora's cryo is somehow destroyed they'll be despawned.
Spawning area itself also has its own cryo, if for whatever reason that is needed.
2017-02-14 11:52:48 +02:00
LordFowl
51fc044d46 Starting to fix BayMerge up 2017-01-27 17:47:24 -05:00
SoundScopes
f45d6ce71b Still adding lifts 2017-01-25 17:19:35 +00:00
SoundScopes
ee07b5faf5 Adding lifts 2017-01-25 17:19:16 +00:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
7366df388b Merge remote-tracking branch 'upstream/dev' into docking-update 2015-03-31 20:50:02 -04:00
mwerezak
014692269c Greatly simplifies docking initialization 2015-03-23 23:35:35 -04:00
Atlantiscze
7aa3949621 Removes redundant checks. 2015-02-09 19:37:00 +01:00
Atlantiscze
8160c9538f Shuttle Power Compatibility
- Shuttles may now contain power cables/machines such as SMESs and cables.
2015-02-09 00:22:52 +01:00
Amunak
158573f066 Corrects names of computers, code formatting, updated computer descriptions.
Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
2014-12-14 05:00:38 +01:00
mwerezak
550e5f63ea Makes forced launch handled by shuttle/process()
Forced launches are now run by the shuttle controller through process()
instead of in a separate 'thread' launched from the ui.
2014-12-06 18:07:21 -05:00
mwerezak
f1a1162c3f Fixes shuttle ETA given before arrive_time is set 2014-08-24 22:43:19 -04:00
mwerezak
d8b6aecc32 Fixes escape shuttle announcing a negative ETA
Fixes the escape shuttle announcing a negative ETA when it leaves late.
2014-08-16 21:02:05 -04:00
mwerezak
9991b46ea6 long_jump() now uses an arrive_time var instead of sleeping the whole time.
Makes ETAs more accurate, allows the possibility of interrupting
long_jumps in the future.
2014-06-30 15:14:20 -04:00
mwerezak
363df869e2 Improves the fix for shuttles being stuck if...
... the docking controller is destroyed.
2014-06-26 19:01:17 -04:00
mwerezak
363ef79301 Fixes shuttles getting stuck if the docking...
...controller they are trying to dock with has been destroyed or is not
responding.
2014-06-26 13:58:56 -04:00
mwerezak
d892099ea3 Adds direction arg for area/move_contents_to()
Attempts to fix shuttle corner transition effect
Fixes bad ETAs appearing on status displays
2014-06-23 23:51:47 -04:00
mwerezak
ebacf05acf Fixes escape shuttle not transitioning 2014-06-23 23:50:49 -04:00
mwerezak
9e0562b16c Adds shuttle controller
Moves all ferry shuttle processing into one place: the new shuttle
controller.

Also cleans up the emergency shuttle controller a bit more and fixes
multi-shuttle cooldown.
2014-06-23 22:00:57 -04:00
mwerezak
81f0f868b4 Minor shuttle fixes and cleanup
Readds the missing "shuttle has left the station" message, improves the
ETA calculation and reorganizes the procs in shuttle_controller.dm
2014-06-23 01:55:43 -04:00
mwerezak
71351bd285 Some fixes 2014-06-22 20:40:08 -04:00
mwerezak
1c91b2984d Supply controller now holds a ref to it's shuttle
Instead of having to look it up every time.
2014-06-22 14:18:52 -04:00
mwerezak
c28fd0ecb5 Adds supply shuttle docking controllers 2014-06-18 21:25:17 -04:00
mwerezak
462593f0b5 Adds supply shuttle datum 2014-06-18 19:37:30 -04:00
mwerezak
4d12d263e9 Adds docking control to ERT shuttle
Also adjusts the location of the centcom shuttle docking controller.
2014-06-14 18:35:02 -04:00
mwerezak
40d9c4e26e Adds centcom and admin shuttle docking controllers 2014-06-14 15:52:26 -04:00
mwerezak
6b9d887a2d Adds engineering shuttle docking controllers
Also fixed bad req_access_txt. Was accidentally using req_access_txt
instead of req_one_access_txt. Fixed virology maint not having any
access codes set.
2014-06-14 15:51:46 -04:00
mwerezak
e30ffebe49 Adds mining shuttle docking controllers 2014-06-14 15:16:23 -04:00
mwerezak
232e50e415 Shuttle console refactoring
Also adjusted the way undocking signals were used.
2014-06-14 15:15:48 -04:00
mwerezak
ed4fb8d3c6 Shuttles now dock on arrival and departure
Squashes 3 commits:

Shuttles now dock on arrival and departure

Adds docking controller to outpost, tweaks

Finishes off shuttle_console
Could use some cleanup, though.
Commented out the debug stuff.
2014-06-10 00:05:08 -04:00
mwerezak
b4bb8ab31d Reworks shuttles to be more extensible
Kudos to Zuhayr for laying the groundwork for this.
2014-06-09 23:41:29 -04:00
mwerezak
0319c96502 Adds docking support to shuttles, NanoUI 2014-06-09 23:41:08 -04:00
mwerezak
730623e6e4 Adds support for different shuttle states
Also cleans up shuttle move states a bit.
Moves shuttle_console to it's own file
2014-06-09 23:38:53 -04:00