Ren Erthilo
cbad550bf1
Limb attachment
2012-04-11 13:01:05 -07:00
SkyMarshal
d388f8f26f
Fixed some organ based bugginess.
2012-04-11 12:56:52 -07:00
SkyMarshal
f0490787ef
Merge pull request #819 from Erthilo/TGUpdates
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TG Updates up to r2928
2012-04-11 11:36:41 -07:00
Albert Iordache
f205bec4e3
Merge pull request #826 from SkyMarshal/Airlocks
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Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants. Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage.
2012-04-11 10:57:51 -07:00
SkyMarshal
2b619a2dd5
Made bans automatically show the address for the appeal forum, if set in config.
2012-04-10 23:52:28 -07:00
SkyMarshal
80158164dc
Fixed organ based damage. Added a variable to hold the children organs of an organ, to simplify damage spread and droppage. Fixed DNA proc stuff for monkey transforms. Removed Bartender's closet o' armor.
2012-04-10 22:32:24 -07:00
Ren Erthilo
893b3ac6eb
Fixes hand icon always showing right hand on rejoining round. Credit: JakeTweet
2012-04-10 22:59:00 +01:00
SkyMarshal
49d6a0092c
Fixes for a lot of implant things. Fixes some runtimes related to explosive and death alarm implants.
2012-04-10 12:38:34 -07:00
Ren Erthilo
1b54233248
TG: •Softcaps, flippable
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•Improved bodybags, also changed sprites. Scream at me if you don't like them,
I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this
•You can find the unused newscaster sprite of my new project in terminals.dmi
Revision: r2928
Author: polyxenitopalidou
2012-04-10 00:17:14 +01:00
Ren Erthilo
7cb6114eff
TG: Steel renamed to plasteel.
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Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: uporotiy
2012-04-09 17:15:57 +01:00
Ren Erthilo
19cf6b3b47
TG: Adds a new special object (stop) that can be used when you need someone to stop
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moving right away, even before the next life(). Used in door crushing to
prevent people from inertiaing through. Checks for /obj/special/stop in loc
every move. Compared to the number of other checks, I don't expect this to be
an undo burden, but can be commented out in case of OH SHIT LAG under heavy
load.
Moves /area/entered to its own file.
Adds a new area var called has_gravity. Determines if floor tiles count for
movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every
time /area/entered is called. r2917
Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes. r2918
2012-04-09 14:35:18 +01:00
Ren Erthilo
4a39151e9e
TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
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The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
2012-04-09 13:28:45 +01:00
Ren Erthilo
c8fca21dab
TG: Blob ending number of blobs is now a var.
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The nuke now properly checks to see if its on the station when it explodes and
most of the derp var has been removed from the bomb code. r2913
2012-04-09 12:54:15 +01:00
Ren Erthilo
eee2057453
TG: Shades now properly ghost people when they die.
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Changed a nuke feedback back to what it was.
SMES code slightly cleaned up.
Removed a few of the HIGH VOLTAGE signs that were on grilles.
Added a san check to hydro to remove a runtime. r2910
2012-04-09 12:44:56 +01:00
Albert Iordache
7049cd4391
Fixed a compilation error.
2012-04-08 21:24:23 +03:00
Albert Iordache
6e6fd14578
Fixed a blood drip related runtime error.
2012-04-08 20:54:57 +03:00
Albert Iordache
29d19df962
Trying to figure out a virus2 related runtime error
2012-04-08 20:45:35 +03:00
Ren Erthilo
d52701ee84
Adds objects: office chairs, feathery pen, glass and normal research airlocks, showers, styrofoam cups. Adds clothes: Fez, cheerleader outfits, captain mal uniform, hazmat suits, wedding dress, AI bliss icon. New icons for captain, head of security, security, and warden's lockers.
2012-04-07 09:58:54 +01:00
Albert Iordache
e285612c4f
Moved the age var from humans to /mob/living
2012-04-07 00:24:53 +03:00
SkyMarshal
5b3ad2a925
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-05 21:55:41 -07:00
Ren Erthilo
ebebfaabb3
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
CIB
0e4690938b
Merge pull request #786 from SkyMarshal/Airlocks
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Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent people from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes.
2012-04-04 05:21:54 -07:00
SkyMarshal
f009f9928c
More fixes and improvements. Removed several "src."s, added some proper sorting for mobs on player lists stuff and admin stuff. Added a timestamp to player info/notes, made flavor text play nice with the new examine system. Nerfed stunning against armored targets.
2012-04-03 21:22:21 -07:00
Ren Erthilo
478a462e3a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-04-03 19:42:41 +01:00
SkyMarshal
9e694e545b
Some more changes/improvements. Proper torso sprite for monkeys
2012-04-02 21:52:30 -07:00
SkyMarshal
5b20f6a2fd
Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode.
2012-04-02 19:44:43 -07:00
SkyMarshal
0bc5215944
Merge pull request #779 from Erthilo/master
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Adds more notice boards, CE space suit, patient gowns. Fixes chef apron and hot chocolate sprites.
2012-04-02 10:40:20 -07:00
Ren Erthilo
f4018ccf73
Fixes being able to devour monkeys as a human.
2012-04-02 18:34:47 +01:00
SkyMarshal
cefd345840
Adds in traitorous music verb, single use, local sound, as well as removing some debugging info.
2012-04-01 16:58:21 -07:00
Ren Erthilo
af9a80cce4
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
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Conflicts:
code/modules/mob/mob_defines.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/obj/storage.dmi
maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
SkyMarshal
aece74cdf3
Fixed some debugging info.
2012-04-01 12:35:32 -07:00
SkyMarshal
cd4a82a90b
Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives.
2012-03-31 22:01:21 -07:00
SkyMarshal
a90173c628
Part one of bugfixes for the new damage system.
2012-03-31 22:01:21 -07:00
Ren Erthilo
ae57f8db64
Merging SkyMarshal's stuff.
2012-03-30 16:26:04 +01:00
Ren Erthilo
7cf7c7775a
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
2012-03-30 06:18:37 +01:00
SkyMarshal
08a060501b
Merged in Erthilo's stuff.
2012-03-29 21:11:17 -07:00
SkyMarshal
0c34286018
Fixes errors from last commit.
2012-03-29 20:44:11 -07:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339
WIP bloodloss and scaring system.
2012-03-29 20:42:08 -07:00
Ren Erthilo
fa49d4514f
Missed one.
2012-03-30 04:24:28 +01:00
Ren Erthilo
6952bef874
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
2012-03-30 04:19:22 +01:00
Ren Erthilo
75a0bb49b7
Fixes for viewing skills mid-round. Changed title capitalisation.
2012-03-29 01:57:31 +01:00
Ren Erthilo
78b9e9928a
Reverts descriptions/names and old syndicate uplink. Adds sprites for advanced medical items.
2012-03-28 22:52:00 +01:00
Ren Erthilo
276fc39010
Adds message for people breaking out of cuffs.
2012-03-28 09:57:49 +01:00
Ren Erthilo
bbc40f27ee
Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads.
2012-03-28 03:45:36 +01:00
Ren Erthilo
c578b76935
Merge cleanup.
2012-03-28 01:12:34 +01:00
Ren Erthilo
06394fe66b
TG: Fix for Issue 276 . Pregame music stops playing for AIs. r2893
2012-03-27 03:52:19 +01:00
Ren Erthilo
09204ad111
TG: Mecha no longer crush their occupants if you switch to internal pressure.
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(Normally.)
Bugfix: Not all suits now protect from air pressure. r2887
2012-03-26 23:57:50 +01:00
Ren Erthilo
dd2b3cc816
TG: Added two new variables, "canstun" and "canweaken". They can be modified in
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runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.
Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo
2ff1133024
TG: Moved a proc from mob_defines to mob_cleanup going to be implementing
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organstructure soon and needed to clean the workspace.
mob_cleanup.dm will hold procs that are dirty and need to be written in a
cleaner matter. (No insult to original writers) r2885
2012-03-26 23:39:53 +01:00