Adds a lock-up detecting profiler to the game, using BYOND's new programmatic access to the profiler.
The idea is that we have an SS that's roughly called every tick. This will detect a lock-up by using world.timeofday. There might be a small issue with midnight rollover but eh. Don't. Really care. A notice is printed for each printout. These can later be processed in Python.
Guess who the baton passes to.
Convert all runes to datums
Rework arcane tome mechanics, holy shit it's terrible
Convert rune effects to actually use rune datums
Add additional effects that are now possible because of non-shitcode code
The AI can now remotely control mechs in its network. It has one mapped in near its core.
Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
Exosuit pilots can now interact with elevator panels without having to get out.
Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
Mechs can no longer be dismantled if it has a pilot in it.
Dismantling a mech now takes a while.
The agent ID card now makes you invisible to the AI when electronic warfare is enabled.
The price of the agent ID card have been upped to 4, from 3.
Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.
Credits to Loaf (the man of many names) from Nebula for teaching me this technique.
Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
Borers now regenerate chemicals even if their host is unconscious.
Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
- rscadd: "Incompatible applications are no longer downloaded via the presets."
- tweak: "Reduced/Adapted the size of various applications."
- tweak: "The investigations / generic wristbounds are now enrolled aswell."
- tweak: "Selecting a unenrolled device in the loadout no longer gives you the advanced version of it."
- tweak: "Adapts the modular computer news browser to work with our news system"
#8005 just revived.
Tasks to acomplish while here:
Fix merge conflicts
Add ntIRC direct messaging
Things I migth consider adding in future PR:
Porting IRC to VueUI
Porting File Manager to VueUI.
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."
Tweaked a hell of a lot of silicon code to make synthetics better.
Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.
Both variants of the engineering borg can now deploy the malf borging machine.
Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.
You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.