Commit Graph

689 Commits

Author SHA1 Message Date
Doxxmedearly
82125f6741 Parasite progression adjustment (#10889) 2021-01-05 18:00:50 -03:00
Matt Atlas
94588ebfe6 High damage bullets now gib limbs, fixes projectile used_weapon fuckery. (#10888) 2021-01-05 20:47:00 +01:00
Geeves
bf2ac7562d Pain Drain (#10685)
Added a paralysis indicator to the HUD.
    Being paralyzed will no longer make you asleep, instead, you will be awake with a crit overlay, and you will only be able to whisper.
    Pain doesn't slow you down as much anymore. It's still pretty substantial, though.
    You now lose pain damage much faster.
    A message now plays if you drop your items because of how much pain damage you have.
2021-01-01 14:13:03 +02:00
Geeves
fb44e651bd Headtail Storage (#10640) 2020-12-28 13:56:04 +01:00
Geeves
ae2a3b4171 Coagzolug (#10604)
Added Coagzolug, a blood coagulation chemical created by mixing tricordrazine and cough syrup. It will slow bleeding, even arterial, while in the bloodstream.
    Added Coagzolug autoinjectors to mining brute packs and the EMT stabilization kit locker.
2020-12-26 12:19:48 +02:00
Geeves
cd3495bf47 Angry Eyes Compatibility Fix (#10856) 2020-12-22 16:18:37 +01:00
Geeves
ec6a2c4456 Angry Eyes (#10787) 2020-12-22 15:45:18 +01:00
Geeves
6ff5d78786 Cultist Memory (#10622) 2020-12-22 15:25:30 +01:00
Wowzewow (Wezzy)
6ae31fdd55 Bandage overlays (#10740) 2020-12-22 01:55:51 -03:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Geeves
9a7b1a6ceb Tendon Severing (#10761) 2020-12-17 18:14:48 +01:00
Wowzewow (Wezzy)
758c05cc83 Big Ol' Balloon Bombardment (#10734)
This was totally worth it.
2020-12-10 00:54:34 -03:00
Wildkins
bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
Geeves
1ac28d6f18 Explosion Optimization (#10666) 2020-12-01 16:36:14 +01:00
sadkermit
983614c8c3 Thetamycin Tweaks (#10620) 2020-11-25 13:56:14 +01:00
Geeves
ae46ed4a04 Zombie Stuff (#10499) 2020-11-17 10:15:09 +01:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Matt Atlas
44a30fe363 Converts emote("me", ...) to visible_message. (#10331) 2020-10-26 08:29:18 +01:00
Alberyk
5f225cc61c Fixes being unable to activate low light vision while cuffed (#10266)
What it says in the title.
2020-10-17 10:37:08 +03:00
Geeves
bd36c23094 Alterable Organs and Vaurca Nighteyes Fix (#10208)
* Alterable Organs and Vaurca Nighteyes Fix

* why we test our code

* buggyfix
2020-10-09 18:00:02 +02:00
Geeves
f178386b3c Vaurca Night Eyes (#10179)
* Vaurca Night Eyes

* weaken
2020-10-07 23:03:20 +02:00
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
Alberyk
ecb35a2319 Re-adds appendicitis (#10000)
Time to piss off 99 med mains.
2020-10-06 18:37:56 +02:00
Alberyk
b8b1cd5e8a Tajara Biology Additions: Retro Biopunk Edition (#9990) 2020-10-04 20:22:41 +02:00
Matt Atlas
556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
sadkermit
36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
Sparkyhotdog
6f84059b59 Fixed Integrated Eye Sensors On Examining (#9804) 2020-09-01 13:59:26 +02:00
Geeves
9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Matt Atlas
5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Geeves
1f8c14cdab General and Diona Pain Tweaks (#9770) 2020-08-28 11:40:14 +02:00
WilliamMurdoch
3a476ad4ca IPC Posibrain Name Fix (#9793) 2020-08-28 11:39:49 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Matt Atlas
574ba1eb9b Reducing overall lethality and nerfing lasers a bit. (#9691) 2020-08-19 10:22:44 +02:00
Wowzewow (Wezzy)
fae6efd57e prosthetic pick up and drop sounds (#9688)
prosthetic pick up and drop sounds
2020-08-18 10:19:04 +03:00
Matt Atlas
981a8aebab Fixes auto pain emotes + groan/scream spam. (#9661)
This bug made it possible for the game to pick a 70 pain strength emote at like 10 pain.

Which is no bueno.

Security machos can't cry, we all know that.
2020-08-11 13:36:59 +03:00
Matt Atlas
c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
Crosarius
125a7e29b4 Gluttony (#9610)
Fixes an oversight which prevented Unathi from being able to devour big mobs such as space carp, cows, etc. This does not allow them to eat Humanoids.

Looks like carp are back on the menu boys!
2020-08-07 21:49:02 +03:00
Geeves
d50cd10230 Lung Grace period (#9498)
* Lung Grace Period

* log that change too

* no more conscious checks

* Update code/modules/organs/internal/lungs.dm

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/organs/internal/lungs.dm

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-08-01 11:52:01 +02:00
Geeves
7b1ca11afd Lung Rescue Things (#9500)
* Lung Rescue Things

* more fixing

* Update code/modules/reagents/reagent_containers/syringes.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-08-01 01:48:25 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazaki
3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Matt Atlas
46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
Geeves
4a3fcd288a No Lung Pop (#9337)
Drowning in the pool no longer causes your lungs to pop.
    You will no longer gasp for air when submerged, instead you will flail violently.
2020-07-12 17:19:04 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
c04c1c17ca Handy Overlays (#9290) 2020-07-09 11:13:06 +02:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00