Fixes the following issue:
Char A joins with ccia actions
Char A cryos
Char B is loaded and joins
CCIA Actions from A show up at B
Its caused by not clearing the previous list of ccia actions before loading in the actions for Char B
Fixes#3122
Moved resort_all_areas() from "Late Miscellaneous Init" to "Early Miscellaneous Init", so that list of all areas is filled before turret controls start checking for it.
Hopefully this doesn't break anything else.
i220 - Fraud
To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits.
For lesser amounts, see i102 - Petty Theft.
For items of equivalent value, see i215 - Grand Theft.
First offense: 15 minutes and/or demotion
Repeat: 30 minutes, immediate suspension
Fixes#3790Fixes#3792Fixes#3788
Also hopefully fixes the tcomms foyer turret control, since it turned out to be in the same area as turrets.
Also swaps two doors in research sublevel anomaly lab.
EDIT:
Shifted burning chamber gas injector in sublevel toxins one pixel down to make it look better.
Also made light bulbs the right colour. Sorry for that.
EDIT 2:
Fixes#3806
by moving a no smoking sign and putting air alarm on it's place.
Made programs that can't run in current hardware to not show up in download list
Adjusted some program computer compatibility flags
Reworded laptop vendor buttons to be more consistent and more accurate on what you get
Added description to tablets
This is balance and bug-fix PR, so it should bypass development.
In fealty of the Triumvirate, our undying Lords, and by the grace of the Administratum; I declare exterminatus upon Mixed Secret.
I hereby sign the death warrant of an entire gamemode, and consign a million pubbies to tears.
May Imperial justice account in all balance, the Triumvirate protects.
Fixes#3742 - someone unfucked the fix again.
Resolves#3740 and resolves#3739.
Fixes#1558 - a 10 month long meme is dead.
Resolves#3720 by making robo-eyes immune only to the eye stinging effects of pepperspray. Let there be equality amongst the synths.
Fixes#3676 - tested, shouldn't break. It was double-calling set_death_timer.
Fixes#3672 and fixes#3658 - that was my bad on not noticing the diff around hologram.icon = icon vs add_overlay(icon).
Fixes#3762 - I'm surprised this didn't fuck over more.
Which was a typo with the text when nanopaste is self used by an IPC and observed by another person.
There were 2 issues,
There was no space after a terniary function, causing a grammatical error.
Another grammatical error was caused due to the else block of the terniary function being defined as " \the", which was processing as \t he (tab he) and causing results such as he Hephaetus instead of the Hephaetus.
fixes#3498
Fixes#3690
Changed blast door orientation on many blast doors across the station, and one few in CC as well, provided picture is only example. Changed blast doors are in areas: Bridge, Cap office, Research, Security, Engine, CC departures. That should be it, I think.
Fixes#3716Fixes#3708Fixes#3706Fixes#3704Fixes#2937
Also reversed APC sprites on sideways directions.
Fixes#3725Fixes#3723Fixes#3457Fixes#3159Fixes#3140
Fixes#3096 which exists because T != U.
Fixes#3461 which exists because I should read the code I'm refactoring instead of getting carried away by RANGE_TURFS being faster.
Fixes every issue in #3683. Every single one. I'm sort of scared, given how easy this fix was.
Also changes basic pathfinder behaviour. It will now stop moving/output null as the direction if it can't see its target, instead of continuing moving in the same direction. Might remove this if people don't like the change.
changes:
parallax_togs now actually gets read from the database instead of just written. Whoops.
AO on turfs adjacent to AO-deny turfs should no longer consider those turfs as AO neighbors.
If a merchant character has cryo as their spawn point and join late, they do not get their gear, this should fix said issue. And also fixes all access ids not getting merchant access.
You no longer have to punch people to reset their overlay. (This bug was noticed with, but is not limited to, shells.)
Shells now have their own face repair surgery.
-adds a desc to all mecha gear that were missing them
-moves the cable layer to tools.dm from medical_tools.
-fixes relative pathing in some mecha equipment files
-adds a mecha plasma cutter, that can be used by ripleys, and a incendiary gun for combat exosuits
-the scattershot weapon should fire pellets now
changes:
Fastboot now turns off AO.
Removed some unused code from atmospheric machinery init.
Removed global list of all lighting overlays as it was unused.
Lighting now tracks the total number of light sources in the world.
Lighting now tracks the percentage of lighting updates done via. instant updates.