This PR creates a new subtype of meat, "moghresian meat", specific to
animals which are located in Uueoa-Esa.
It also adds "synthetic" blood to the biogenerator, for use in the many
recipes which require blood (I did this because it's actually impossible
to get blood from cows, chickens, etc - turns out you can't draw blood
frim simplemobs, and people have been either using their own blood, or
making monkey cubes and drawing blood from them, which is WEIRD.
Mechanically the "synthetic" blood is just generic blood. I have no idea
if vampires can abuse this, but it should be no different from them
making monkey cubes in the biogenerator and eating them, so... hopefully
that's ok?)
~I have also done a once-over on the reagent values of all the food in
the Unathi foods dm, and fixed the reagent value for them. Some foods
had far fewer reagents than their constituent ingredients, which
bothered me. I also fixed their flavours so you get nicer messages
instead of "some sort of protein"
I noticed that this food reagent issue is actually prevalent in ALL the
food .DMs. A good example of this is Black Eye Gumbo, which has no
reagents listed. It can be eaten in a single bite and tastes like
nothing, and cannot be ground. I think that some people have added foods
under the impression that the reagents of the ingredients are added by
the cooking process, when this doesn't actually seem to be the case. I
fixed this just for the Unathi foods, but I don't have the time to go
through them all.~
EDIT: Turns out the reagent thing was a red-herring caused by
adminspawning food. Fixed now!
Adds 14 new food dishes including
-pigs in a blanket
-alfajores
-grilled peppers
-meat stuffed peppers
-rice stuffed peppers
-peanut butter pita
-omelette pita
-paneer gadpathur
-konaqu
-schnitzel
-schnitzel pita
-cozmo cubes
-nakarka cheese
-nakarka burger
and 1 drink: ne'miik (which is vaurcan milk)
I suspect I mightve screwed something up while merging there are
supposed to be no changes to aurora.dmi so if anyone wants to help me
figure out how to undo that your help would be welcome!
---------
Signed-off-by: tomixcomics <tomi.lifelesslosers@gmail.com>
Co-authored-by: Sparky. <ben.polwart@gmail.com>
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.
This brings an updated system from Baystation, hopefully with speed
increases.
Should be testmerged, ideally with #18895.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.
This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.
Relies on #18741
---------
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* sdaf
* sdaf
* sdfa
* sadf
* sfda
* gfd
* reduce thrusters volume
* sdafsadsdaf
* sdfa
* Reduced some sound ranges and made some/more not ignore walls for loops
* health analyzers too
* ivdrip adjustment
* most tools now use play_tool_sound to have the sound played, reduced range for it
* ship it joe
* yangechog
* hoargh
* it's a plastic bottle
* little things
* MEAT
* last bit
* vanilla isn't real
* maps in the vendor + minor additions
* this may fix the Issue
* do this later
* last-minute changes i noticed while i was at work
* my agonies
* aeiou
* keep trying...
* what will this break hmm
* i clench my fist and beat it
* matt's changes
* fixes feni + 2275
* so many theengs!
* Let's commit!
because I haven't in a while!
* final commit fo rnow
* added changelog
* Update TOMIXCOMICS-PR.yml
* ugh
i should've known it was a jinx to refer to a commit as 'final'. bleh.
* added new ramen dish to the ramen vending machine in PV
meant to do that before submitting but had issues with it.
* pain
* sadfas
* sdfa
* sdfasf
* sfa
* sdf
* might the lord have mercy on our soul
* i cri everidai
* adeste fideles
* sdf
* where will this lead, what's coming next, from your inventions
* dear lord
* gjvhk
* i cri everidai
* fsgf
* sdfa
* sdaf
* hiuhi
* first commit
fixed wooden platter sprite
fixed error in bounty phrasing
created recipe for hash browns
replaced flat dough in doner kebab recipe with a pita
made it so muffins are made in larger batches, and each muffin is less filling seperately
created 7 new kinds of milkshake
changed some incorect capitalization
made it so bread that's been eaten no longer creates leftover plates
updated ravioli code to fit with correct format
updated ravioli to be more filling.
* Roast chicken and River Loaf
created roast chicken and river loaf
* changleog
* corrected changelog
* updated food bug
* grammar update
updating capitalization
* updated bowl pickup ability
* code update
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* autolathe 1
* FUCK MY LIFE
* more fixes
* autolathe queueing
* cl
* garbage collection
* wire fixes
* some final tweaks
* on second thought this might be annoying
* fix that
* whoopsies
* that didn't work for shit
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Notella food, drinks, and crepes
Added some foods and drinks using notella. Made several different kinds of crepes.
* added changelog
changelog wooo
* fixed merge conflicts
* Update code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/reagents/reagent_containers/food/snacks/confections.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/reagents/reagent_containers/food/snacks/pastries.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* changed all the notella names to NTella
---------
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* broke game while working on update, halp
thanks tech support
* Update code/modules/reagents/reagent_containers/food/snacks/soup.dm
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
* Added more foods, still WIP
* updating things to see where the bgus are coming from
triolade, palfooz and cake pops are lal broken and idk why yet ._. someone said is hould commit changes and see what the checks say.
* trying to fix triolade and palfouz
* code giving trouble
* finally fixed the issues! woo!
* Got almost everything done and working!
only pitas are left :)
* Final update!
-Added a whole lot of recipes
-Fixed a whole lot of bugs
-Fixed V'krexi wraps from a previous update
-Updated some icons
-Let's submit this thing!
* Adding changelog
Woo, changelog!
* Update Tomixcomics-PR-17759.yml
Whoops, missed a typo.
* trying to solve issues
* fixed bug that was causing runtime errors when recipes were made incorrectly. PR should be good to go now.
* Update code/game/objects/items/trash.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/fancy.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/cooking/recipes/cultural/recipes_human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/sandwich.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/snacks/cultural/vaurca.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* small fixes
deleted folder that wasn't supposed to be included (still no clue why it was there lol) and deleted unnecessary annotation
---------
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Initial commit of new drugs
Start on caromeg and oracle
Further work on caromeg
Fix nicotine and caromeg
Begin populating map
Designer cocaine effects
Weaken heroin, Joy now causes genetic damage
Added an artificial alternative to morphine, tramarine, that can be used in its place.
Nerf new opioids, fix tramaline recipe
Added special mentholated adhomian cigarettes, for NKA cigarettes
General fixes
Fix recipe pathing
Add coca leaves, cocaine recipes, and coca drinks
Update Chemistry-Reagents-Medicine.dm
Null name for abstract drug class
Remove abstract_class from reagents (shouldn't be used there)
* Oracle sprites by Wezzy
* .
* Begin resolving issues from code review
* Remove all per-player data from drug singletons
* Resolve Arrow's code review
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/hydroponics/seed_datums/smokables.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)
* Fix merge conflict errors caused by snack PR
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* i alone am the honoured one
* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE
* hollow point
* nanana
* ssss
* tgsay final touches
* stuff
* tgui inputs
* help
* carpal tunnel syndrome
* ffff
* again and again and again and again
* hehehehe
* dsada
* readd sanitize
* whoops
* dsad
* nah fuck that
* sd
* fix
* ow
* remove prefs for testmerging
* oops
* oops 2
* fix that
* f
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* The Food Sortening, Extra Pain-In-My-Ass Edition
Sorts all food sprites and cuts down the MONOLITH snacks.dm and food.dmi. This was an absolute pain in my ass. No front-facing changes.
Planning to add more shit down the line. Makes everyone's lives easier.
* changelol
* finally
* inhands
* merge conflict
* this really "ticked" me off HAHAHAHAHS
* fixes
* make megalinter happy
* starting point verdant
* major progress
* PAIN
* test
* zlevels AAGHHH OH NO
* im scream
* kawnyang
* dam thats good
* Biff Largehuge
* Look Gordon, ropes!
* wawagh
* rgrhgrhrgrh
* Gordon, you're alive! Thank God for that hazard suit.
* help
* frownie face
* wegh
* Gordon! Get away from the beams!
* Good morning, Gordon.
* Signs
* fix multiple proc definition
* initial ambience
* gay rain
* beach and some pebbles literally
* fixing conflicts aUGH
* generation
* guh?
* sewers and beach additions
* maping
* map
* womp womp
* landing zone
* fixing missing shit
* buddha
* ass
* major map updates
* implemented key doors, fixed baloon alert and tasks
* mineral color, adds ozone layer
* real fake walls
* vending subtypes for the regional market
* mooooar
* minimart pt 1
* haneunim skybox
* station mapping progress
* minimart and roboclinic
* offices progress
* bar work
* size change, some polishing of the office + police station
* map size update. Also a fuckton
* tunnels
* more work
* Why doesnt the map initialize
* broke shit
* fixing point verdant spawning, also ocean landing zone
* finishing some buildings
* mapping, village, not finished
* village, main road
* village stuff
* village stuff
* village stuff
* village stuff
* anchoring
* village stuff
* random space tiles fix
* random space tiles fix
* bin fixes
* missing initialize hint on new floors
* fix open space on basement level
* idk
* missing initialize hint
* tests again please
* tests rerun please
* oven/small be gone
* remove shuttle landmarks idk
* bad stairs fix maybe
* fix missing open space above stairs
* tests rerun please
* CircularRandomTurfAround fix
* spaces to tabs
---------
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
* init
* map work
* mappin
* map
* random/tool(box)/icon_state fix
* mappin
* a
* b
* aa
* trashbin filled
* boozeomat/abandoned
* foodheater/abandoned
* areas
* map
* areas etc
* a
* a
* a
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* light
* a
* b
* a?
* aaaaaaaa
* changelog
* broken light, off lamp
* madness
* a
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* a
* uhhh
* I am becoming insane
* hangars, how do they work?
* lattices
* light/spot/weak begone
* game note
---------
Co-authored-by: DreamySkrell <>