* SSatlas.current_map
* hardsuit spell tab appears to clear correctly
* sdfsa
* from the moment i understood the weakness of my flesh, it disgusted me
* sdf
* I wonder if this works
* let's try this bullshit
* more bullshit
* that did the job
* well, let's ask for help
* don't look at this too hard please
* we're so back
* let's fucking go
* spring cleaning
* hello, old friend, goodbye, old friend
* now now, we can't forget this
* make it not die
* updates
* I worked on this specific code for three+ hours
* this should take twice as long
* let's get language in here too
* changelog
* updates
* list
* can't forget this
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Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.
Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
Mining drones now come equipped with an RFD-M, a tethering device, and a stack of purple flags.
Mining drones can now bump against doors to open them.
Mining drones now have external airlock access.
You can now click-drag with the RFD-M to lay down track.
The charge cost for robots using the RFD-M has been lowered to 200, down from 500.
Mining drones no longer appear as a unique role on the round join menu.
Mining drone lights are now much brighter, and illuminate in a circle around the drone.