Commit Graph

10477 Commits

Author SHA1 Message Date
skull132
aec33074de Merge pull request #285 from LordFowl/development
Vaurca Changes + Map Batch
2016-05-15 21:00:17 +03:00
LordFowl
c7ca0887e7 Vaurca Changes
Various vaurca-based changes, as detailed in the changelogs.
2016-05-05 19:10:05 -04:00
Lord Lag
edbec1962f Fixes #263, #235. Tweaks ED
Asides from two small bugfixes, adjusts Emergency Doors.
2016-04-17 14:09:31 +01:00
skull132
c01a919316 Cryopod timer halved 2016-04-03 16:02:55 +03:00
skull132
fb8d293b42 Sec records cabinets no longer emit light
Fixes #248
2016-04-03 01:45:26 +03:00
skull132
a04676eddc Fixes Two Nar'sies
No more spawning 2 Nar'sies in one go by accident.
2016-04-02 22:14:36 +03:00
skull132
0ae50883ef Merge pull request #242 from skull132/master
Fixes #241
2016-03-27 16:40:10 +03:00
skull132
11dbb71978 Fixes #241
Stop coding at 3AM, kids.
2016-03-27 16:35:14 +03:00
skull132
f24b15fa76 Merge pull request #236 from Aurorastation/development
Development Merge - 25MAR2016
2016-03-25 22:35:35 +02:00
skull132
8b5c7bc2c5 Conflict resolution
Merge remote-tracking branch 'Aurorastation/development'

# Conflicts:
#	config/example/config.txt
2016-03-25 22:25:41 +02:00
skull132
17938853d5 Of Helper Procs & Dumbs
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.

Redefined in human.dm to check a hand's status and usability.
2016-03-25 20:33:10 +02:00
skull132
4bce434a56 Fixes #184
Medical records are no longer accessible by janitors.
2016-03-25 18:44:44 +02:00
skull132
3d3dbcb8f0 JMP logs for days
Adds JMP messages to most forms of physical attacks.
2016-03-25 18:27:37 +02:00
skull132
e7e4a32266 Revert Better thralls list handling, maybe?
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.

(reverted from commit 4643217e6e)
2016-03-25 18:26:59 +02:00
skull132
4643217e6e Better thralls list handling, maybe?
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
2016-03-25 18:10:04 +02:00
skull132
3d90716324 Reworking hand usability checks; Fixes #200
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
2016-03-25 17:32:49 +02:00
skull132
8d1de33271 Fixing Rev
No more auto-recalling shenaniganry. Let's not turn this into a giant deathmatch, alright?
2016-03-25 04:05:39 +02:00
skull132
0a93920b54 Fixes #199
No more cuffing people from tiles away.
2016-03-25 01:56:29 +02:00
skull132
d22d80a159 Sleeper & Bodyscan Density Fix
They can now be walked through.
2016-03-25 00:52:23 +02:00
skull132
74443f8ccc Fixes #215
You can no longer drag people into various objects as a ghost.
2016-03-25 00:50:29 +02:00
skull132
a5ec3439f6 Merge pull request #230 from skull132/webinterface-integration
Webinterface integration - Patch 1
2016-03-25 00:37:09 +02:00
skull132
c709b8b927 Fixing contract uplink spawn 2016-03-25 00:27:01 +02:00
skull132
71b7758248 Merge pull request #228 from skull132/webinterface-integration
Webinterface integration
2016-03-24 20:49:18 +02:00
skull132
6100701844 Contract Uplink Fix
The uplink is now spawned per raider, instead of being on the map. can't have it on the map as its init causes issues.
2016-03-24 02:08:05 +02:00
skull132
899f8cdbec contract_uplink device & data parsing fix
A contract_uplink device has been added, for rounds where no TCs are to be given to antags, but access to the database is neat. Namely: heist.

The blacklist was removed, the issue proved to be carriage return characters breaking nanoUI. They are now removed.
2016-03-24 01:26:36 +02:00
skull132
7e266649ea Syndicate Contracts - Initial Implementation
Adds SQL database based syndicate contracts to be viewed from any uplink. These can be used as IC traitor objectives, but hopefully with more RP and stuff.
2016-03-21 23:07:04 +02:00
skull132
8ae5c4d3bf Merge pull request #219 from skull132/master
Sorting Forms by ID
2016-03-10 00:16:33 +02:00
skull132
000192c18e Sorting Forms by ID 2016-03-10 00:11:26 +02:00
skull132
033cb6b7a5 Merge pull request #218 from skull132/master
Fixes #180, #214
2016-03-09 22:49:59 +02:00
skull132
3f7f3f2b89 Fixes #214
Conversion now ignores roles whenever trying to make new cultists. This means that sec officers and whoever can be converted once more.
2016-03-09 22:30:25 +02:00
Talkarcabbage
d98a210624 Fixed malfunction borgs not binding on round start 2016-03-09 04:59:07 -06:00
SoundScopes
6f284479f8 Fixes #197
Found this error while working on things, saw you didn't have the fix.
2016-03-03 22:58:25 +00:00
skull132
8383f1c03b Generalizing establish_db_connection() and setup_database_connection()
Both procs are now generalized, and accept a DBConnection object as an argument. Due to this generalization, all instances of `establish_db_connection()` must be renamed to `establish_db_connection(dbcon)`.
Also added variable `failed_connections` to the definition of DBConnection.
2016-03-04 00:53:37 +02:00
Lord Lag
cc9079a69d Return of borers
Borers brought up to spec.
2016-02-27 15:55:52 +00:00
Lord Lag
dfb8b5cf01 Merge remote-tracking branch 'refs/remotes/Aurorastation/master' 2016-02-26 16:26:59 +00:00
skull132
a8af6e0b1c Merge pull request #154 from LordLag/master
Fixes #144, #126
2016-02-24 18:47:43 +02:00
Lord Lag
990a06ad2e Minor adjustments 2016-02-23 18:59:02 +00:00
Lord Lag
bfb4c122b5 Fixes #144
Only 40% experimental!
2016-02-19 15:41:29 +00:00
skull132
121d4fcdd7 Discord over IRC
Converts and replaces all IRC centric procs, vars, etcetera, into discord centric ones.
2016-02-16 17:42:00 +02:00
Lord Lag
1106cd7c1f Fixes #124
Vaurca use name instead of a flag for mechanics.
2016-02-15 16:14:33 +00:00
Ryan784
9a9270d78f pAI suicide fix #88
PAI's can now suicide properly again.
2016-02-11 23:49:03 -05:00
Ryan784
d761e00047 Changeling Lesser Form Fix #106
Allows players to transform back into a human.
2016-02-11 23:32:18 -05:00
Ryan784
7d3ef015e5 Vampire Fixes #110 #83
Fixes Vampires being able to spawn is as Chaplains.

Also fixes antag creation that allowed for machines to be
vampires/changelings.

Also added in more details for admins for when the game-mode fails.
2016-02-11 22:22:04 -05:00
skull132
39303fbcec Merge pull request #113 from skull132/master
Hotfix Roundup
2016-02-11 21:17:52 +02:00
skull132
4fd56183fc Can Pick Vox 2016-02-11 20:54:00 +02:00
skull132
665b8373b4 Merge pull request #112 from LordLag/master
Malf dual AI fix attempt, Fixes #55
2016-02-11 18:45:30 +02:00
skull132
860ac3b19f Merge pull request #80 from FelisCorax/empty_in_sink
Empty in sink
2016-02-11 18:45:26 +02:00
Lord Lag
289cd15b82 fixes #55 2016-02-11 16:40:23 +00:00
skull132
2eabdec33e Fixes #77 2016-02-10 14:06:10 +02:00
skull132
dc17e0e51f (R)LOOC For R_MOD|R_ADMIN
Silly holder checks, instead of flag checks.
2016-02-10 13:36:00 +02:00