skull132
aec33074de
Merge pull request #285 from LordFowl/development
...
Vaurca Changes + Map Batch
2016-05-15 21:00:17 +03:00
LordFowl
c7ca0887e7
Vaurca Changes
...
Various vaurca-based changes, as detailed in the changelogs.
2016-05-05 19:10:05 -04:00
Lord Lag
edbec1962f
Fixes #263 , #235 . Tweaks ED
...
Asides from two small bugfixes, adjusts Emergency Doors.
2016-04-17 14:09:31 +01:00
skull132
c01a919316
Cryopod timer halved
2016-04-03 16:02:55 +03:00
skull132
fb8d293b42
Sec records cabinets no longer emit light
...
Fixes #248
2016-04-03 01:45:26 +03:00
skull132
a04676eddc
Fixes Two Nar'sies
...
No more spawning 2 Nar'sies in one go by accident.
2016-04-02 22:14:36 +03:00
skull132
0ae50883ef
Merge pull request #242 from skull132/master
...
Fixes #241
2016-03-27 16:40:10 +03:00
skull132
11dbb71978
Fixes #241
...
Stop coding at 3AM, kids.
2016-03-27 16:35:14 +03:00
skull132
f24b15fa76
Merge pull request #236 from Aurorastation/development
...
Development Merge - 25MAR2016
2016-03-25 22:35:35 +02:00
skull132
8b5c7bc2c5
Conflict resolution
...
Merge remote-tracking branch 'Aurorastation/development'
# Conflicts:
# config/example/config.txt
2016-03-25 22:25:41 +02:00
skull132
17938853d5
Of Helper Procs & Dumbs
...
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.
Redefined in human.dm to check a hand's status and usability.
2016-03-25 20:33:10 +02:00
skull132
4bce434a56
Fixes #184
...
Medical records are no longer accessible by janitors.
2016-03-25 18:44:44 +02:00
skull132
3d3dbcb8f0
JMP logs for days
...
Adds JMP messages to most forms of physical attacks.
2016-03-25 18:27:37 +02:00
skull132
e7e4a32266
Revert Better thralls list handling, maybe?
...
Attempted fix at #204 . The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
(reverted from commit 4643217e6e )
2016-03-25 18:26:59 +02:00
skull132
4643217e6e
Better thralls list handling, maybe?
...
Attempted fix at #204 . The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
2016-03-25 18:10:04 +02:00
skull132
3d90716324
Reworking hand usability checks; Fixes #200
...
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
2016-03-25 17:32:49 +02:00
skull132
8d1de33271
Fixing Rev
...
No more auto-recalling shenaniganry. Let's not turn this into a giant deathmatch, alright?
2016-03-25 04:05:39 +02:00
skull132
0a93920b54
Fixes #199
...
No more cuffing people from tiles away.
2016-03-25 01:56:29 +02:00
skull132
d22d80a159
Sleeper & Bodyscan Density Fix
...
They can now be walked through.
2016-03-25 00:52:23 +02:00
skull132
74443f8ccc
Fixes #215
...
You can no longer drag people into various objects as a ghost.
2016-03-25 00:50:29 +02:00
skull132
a5ec3439f6
Merge pull request #230 from skull132/webinterface-integration
...
Webinterface integration - Patch 1
2016-03-25 00:37:09 +02:00
skull132
c709b8b927
Fixing contract uplink spawn
2016-03-25 00:27:01 +02:00
skull132
71b7758248
Merge pull request #228 from skull132/webinterface-integration
...
Webinterface integration
2016-03-24 20:49:18 +02:00
skull132
6100701844
Contract Uplink Fix
...
The uplink is now spawned per raider, instead of being on the map. can't have it on the map as its init causes issues.
2016-03-24 02:08:05 +02:00
skull132
899f8cdbec
contract_uplink device & data parsing fix
...
A contract_uplink device has been added, for rounds where no TCs are to be given to antags, but access to the database is neat. Namely: heist.
The blacklist was removed, the issue proved to be carriage return characters breaking nanoUI. They are now removed.
2016-03-24 01:26:36 +02:00
skull132
7e266649ea
Syndicate Contracts - Initial Implementation
...
Adds SQL database based syndicate contracts to be viewed from any uplink. These can be used as IC traitor objectives, but hopefully with more RP and stuff.
2016-03-21 23:07:04 +02:00
skull132
8ae5c4d3bf
Merge pull request #219 from skull132/master
...
Sorting Forms by ID
2016-03-10 00:16:33 +02:00
skull132
000192c18e
Sorting Forms by ID
2016-03-10 00:11:26 +02:00
skull132
033cb6b7a5
Merge pull request #218 from skull132/master
...
Fixes #180 , #214
2016-03-09 22:49:59 +02:00
skull132
3f7f3f2b89
Fixes #214
...
Conversion now ignores roles whenever trying to make new cultists. This means that sec officers and whoever can be converted once more.
2016-03-09 22:30:25 +02:00
Talkarcabbage
d98a210624
Fixed malfunction borgs not binding on round start
2016-03-09 04:59:07 -06:00
SoundScopes
6f284479f8
Fixes #197
...
Found this error while working on things, saw you didn't have the fix.
2016-03-03 22:58:25 +00:00
skull132
8383f1c03b
Generalizing establish_db_connection() and setup_database_connection()
...
Both procs are now generalized, and accept a DBConnection object as an argument. Due to this generalization, all instances of `establish_db_connection()` must be renamed to `establish_db_connection(dbcon)`.
Also added variable `failed_connections` to the definition of DBConnection.
2016-03-04 00:53:37 +02:00
Lord Lag
cc9079a69d
Return of borers
...
Borers brought up to spec.
2016-02-27 15:55:52 +00:00
Lord Lag
dfb8b5cf01
Merge remote-tracking branch 'refs/remotes/Aurorastation/master'
2016-02-26 16:26:59 +00:00
skull132
a8af6e0b1c
Merge pull request #154 from LordLag/master
...
Fixes #144 , #126
2016-02-24 18:47:43 +02:00
Lord Lag
990a06ad2e
Minor adjustments
2016-02-23 18:59:02 +00:00
Lord Lag
bfb4c122b5
Fixes #144
...
Only 40% experimental!
2016-02-19 15:41:29 +00:00
skull132
121d4fcdd7
Discord over IRC
...
Converts and replaces all IRC centric procs, vars, etcetera, into discord centric ones.
2016-02-16 17:42:00 +02:00
Lord Lag
1106cd7c1f
Fixes #124
...
Vaurca use name instead of a flag for mechanics.
2016-02-15 16:14:33 +00:00
Ryan784
9a9270d78f
pAI suicide fix #88
...
PAI's can now suicide properly again.
2016-02-11 23:49:03 -05:00
Ryan784
d761e00047
Changeling Lesser Form Fix #106
...
Allows players to transform back into a human.
2016-02-11 23:32:18 -05:00
Ryan784
7d3ef015e5
Vampire Fixes #110 #83
...
Fixes Vampires being able to spawn is as Chaplains.
Also fixes antag creation that allowed for machines to be
vampires/changelings.
Also added in more details for admins for when the game-mode fails.
2016-02-11 22:22:04 -05:00
skull132
39303fbcec
Merge pull request #113 from skull132/master
...
Hotfix Roundup
2016-02-11 21:17:52 +02:00
skull132
4fd56183fc
Can Pick Vox
2016-02-11 20:54:00 +02:00
skull132
665b8373b4
Merge pull request #112 from LordLag/master
...
Malf dual AI fix attempt, Fixes #55
2016-02-11 18:45:30 +02:00
skull132
860ac3b19f
Merge pull request #80 from FelisCorax/empty_in_sink
...
Empty in sink
2016-02-11 18:45:26 +02:00
Lord Lag
289cd15b82
fixes #55
2016-02-11 16:40:23 +00:00
skull132
2eabdec33e
Fixes #77
2016-02-10 14:06:10 +02:00
skull132
dc17e0e51f
(R)LOOC For R_MOD|R_ADMIN
...
Silly holder checks, instead of flag checks.
2016-02-10 13:36:00 +02:00