Commit Graph

258 Commits

Author SHA1 Message Date
elly1989@rocketmail.com
15bf7ea10a Some fixes for topic calls and inputs.
There's like 1001 things to fix so some of this is somewhat crude for now.

new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it contains odd characters such as \ / < > or characters reserved by BYOND. It also rejects if there are no non-whitespace characters)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3571 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-09 11:34:11 +00:00
johnsonmt88@gmail.com
13dc140188 - Updated jobban panel to reflect the recent R&D changes
- Runtime fix for admins using the traitor panel before the round starts

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3570 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-09 07:23:44 +00:00
VivianFoxfoot@gmail.com
f1696eb47c Adds the framework for randomlly loading an additional external z-level at server start. Loading during the game should also be possible.
Fixes assorted bugs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3559 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-06 18:04:31 +00:00
kortgstation@gmail.com
fcd37a3924 Wraiths now have their own jaunt animation, courtesy of Ausops.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3551 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-03 19:20:35 +00:00
elly1989@rocketmail.com
d835287ddf Changed the way facial scarring works. Instead of setting your real_name to "Unknown" it uses the disfigured variable of a human's head organ to dictate the human's name variable.
This means real_name is now somewhat back to being a reliable source of the mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs.

It also means I could simplify that god-awful name updating stuff into a nice and simple helper proc.

Some original_name stuff was added here and there,  mainly during cloning. A lot of the "getting random ghost names" should  be fixed now. Still loads to do though, particularly with transforms and such. >_>

Fixed a runtime with Tajarans trying to use a variable that doesn't exist for PDAs. Removed that variable from IDs as it's only used by furries.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-03 14:30:42 +00:00
elly1989@rocketmail.com
4a21640c85 The revision number the server is running (fetched by getrev.dm at startup) is now output to the world.log (and hence any runtimes people may be logging).
This'll help with bug reporting/fixing and such.

Credits go to Pete for informing me about world.log :P

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3544 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-03 06:45:01 +00:00
VivianFoxfoot@gmail.com
10656c239b Adds a config flag that keeps people from being Tajaranized.
Fix for people's bodies not being updated when they spawn.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3541 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-01 23:51:00 +00:00
VivianFoxfoot@gmail.com
4dfe439b1a Adds BS12 dismemberment. Not all features of it are implemented yet, but it should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it. 
Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night.  For some reason.   
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-01 15:33:29 +00:00
elly1989@rocketmail.com
b5a7415c7f Renaming mobs by clicking the big name at the top of the view-variables screen now updates real_name too.
Additionally, if the mob is human, the first ID and PDA found in the mob's contents which is associated with the original name, will have their details updated.

Nomore having to edit like, 6 variables everytime somebody names themself "dicks", "sanic" or "captain" ... etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3533 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-30 08:43:54 +00:00
baloh.matevz@gmail.com
a9365d38e1 - Redesigned the options panel (show player panel verb) to be less terrible. Screenshot: http://www.kamletos.si/options%20panel.PNG
- Made some changes to admin verbs:
- Rejuvenate verb removed from mobs, is now in the options panel above (heal).
- Drop everything verb moved into view variables, added a confirmation message.
- Mute verb removed from mobs, use the options panel.
- Warn verb removed from mobs, use the options panel.
- Grant full access moved to debug verbs. 
- Rejuvanate as a verb also still exists in debug verbs.

These changes were made to make right clicking a mob not show a million unneeded verbs. They were moved based on the statistics gathered via feedback logging:
http://www.kamletos.si/tgdb/latest_stats.html#adminverbs

Please post any additional feedback on the admin forum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3532 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-30 03:13:04 +00:00
VivianFoxfoot@gmail.com
6f81fcb844 Adds tickcomp, an attempt to make mob movement speeds level across all tickrates. Works pretty well.
Adds a (disabled) framework for making people drop where they're stunned without waiting for the next tick
Shuffles sleeping and resting, making them cause effects of their own rather than just relying on 2 ticks of paralysis or whatever.
You now stand up before being able to move again (called in canmove)
Reduces slip chance from 50 to 0 when knocked out (more in line with the comments in the code, and it just makes more sense)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3503 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 17:48:50 +00:00
elly1989@rocketmail.com
0d14417a07 Adds a forum and wiki button to the game interface.
Set the urls within config.txt. Both buttons do nothing by default, you have to set the urls yourself.

Removed two unused txt files that I forgot to remove.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3502 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 03:29:55 +00:00
VivianFoxfoot@gmail.com
0361469168 Changes rev objectives to use the proper objective so heads being off station actually works
Changelings faking death can no longer have their brains cut out.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3501 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-24 17:18:39 +00:00
VivianFoxfoot@gmail.com
13ff994f64 Adds ticklag to be a config setting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3491 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 01:19:10 +00:00
kortgstation@gmail.com
0e62a55fd5 Added cult girders (sprites by Ausops).
Cult walls can now be reduced to said girders.

Artificers can now create cult floors with a new 

Added the damaged cult floor sprites by Ausops.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3466 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 06:11:41 +00:00
baloh.matevz@gmail.com
0a0b415635 - When the shuttle and pods depart, all the doors on it will close.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3462 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:18:40 +00:00
baloh.matevz@gmail.com
3429ddf0b5 - Assume direct control moved to view variables
- "Mapping debug" verb renamed to "Debug verbs"

- assume direct control, jump to dead group, startup singulo verbs removed from admins. You can enable them by calling the verb 'debug verbs'. 'debug verbs' remains game-master only, as it is just for debugging stuff. For a non-game master to use the 'assume direct control' verb, they have to use view variables - it was added to the drop-down.

Some procs were moved around. Please code things in the locations which make sense! If you are making a verb for /mob/living, then don't put it in mob.dm, put it in mob/living.dm. Thanks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3461 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:06:41 +00:00
elly1989@rocketmail.com
1d4b40d915 Added the foundations of a special-day events system. It's a bit more robust, tidy and efficient than calling isDay everywhere. It defaults to disabled. It can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.

Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting.

Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays !


NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks.

Happy Friday 13th :)

Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:58:03 +00:00
elly1989@rocketmail.com
04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00
VivianFoxfoot@gmail.com
12cec7801e Fixes a bug in the tensioner where it could runtime if no rounds had enough tension to be picked.
Comments out the wish granter after a demonstration by Kor.  Still, it could maybe be made into its own game mode, perhaps somewhat related to Ruby mode.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3439 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 03:21:10 +00:00
VivianFoxfoot@gmail.com
8978487548 Decreases the side of the tensioner warning
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3432 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-10 19:25:43 +00:00
VivianFoxfoot@gmail.com
e99bde9c55 Re-adds metadata support.
Adds ghost sight as its own verb to see all emotes in the world.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3419 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 14:33:11 +00:00
mport2004@gmail.com
4331dca438 Someone thought it would be a great idea to comment out the ability to wake up, you will once again sometimes wake up after medbay hits you with sleepytox.
Ghosts no longer hear emotes from across the map.
You can once again examine yourself.
Buildmode is back in because it is a very useful and great tool.
It is also an ADMIN TOOL and will cause runtimes like most of the other admin tools if you use it like shit.
Removed more erp bullshit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3417 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 07:09:07 +00:00
VivianFoxfoot@gmail.com
c44df4b4c5 Makes the tensioner firing notice more visible to admins.
Adds a listing of the tension required for each mode to have a chance to fire at the bottom of the tensioner controls

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3408 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 00:43:43 +00:00
vageyenaman@gmail.com
f292079363 Bugfixes and stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3394 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-02 23:39:53 +00:00
VivianFoxfoot@gmail.com
c9d716f6b8 Removes the ERP system because it has bugs in it/generates runtimes and I don't feel like maintaining/expanding it. If any of the other coders want to, they can re-add it.
Converts the metadata system into its own thing
Makes ghost_ears hear emotes as well as a test.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3392 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-02 15:55:46 +00:00
VivianFoxfoot@gmail.com
dd4a4a5b7f Minor fixes to the tensioner, changes to the borg deathsquad from 6->3 and fixes their cell
Changes changling unstun time to 45 from 25
Fix for the datumvars file which had spaces instead of tabs
Adds the starts of a rather robust erping system!  In time, we can make SS13 as realistic an ERP simulator as it is an atmos one.
Adds metadata support for clients, mostly to hold ERPing notes.  This is included in the savefile.
Adds code support for a parrot in!  Just needs a sprite
Bugfix to the 'resist' button, unless I don't understand how it works.  I don't see how it could have ever worked before.
Preferences are now attached to a mob



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3386 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 15:27:21 +00:00
quartz235@gmail.com
902d9f6934 added a confirmation prompt to the borg deathsquad pc
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3385 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 11:21:12 +00:00
vageyenaman@gmail.com
6224c7f6c2 View variables now properly displays the contents of an associative list (ie stuff like list("ballnumber" = 2)).
Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective.

Removed the radio mode toggle verb, as telecomms has long left the "experimental" stage.

Messed with sec huds. Their readings are far more reliable. Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. Uses /mob/living/carbon/human/Topic().

Added some new sprites from the forums, including those spider sprites and the new, more feline-looking cat.

Dat changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 07:50:48 +00:00
elly1989@rocketmail.com
fcb10e6e32 Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 06:39:22 +00:00
VivianFoxfoot@gmail.com
63e708de2a Minor fix to tensioner.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3375 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:31:41 +00:00
VivianFoxfoot@gmail.com
79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
johnsonmt88@gmail.com
0f456531b9 - Fixed one of the ways the Core R&D Computer can lock up and become completely unusable. If it gets stuck from using this method, just close the window and click on the computer again. Fixes issue 316.
- Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where you could very quickly create a ton of bottles which could cause clients to crash. Fixes issue 326.

- Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used during debugging, not in release. Runtime prevention.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3368 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 16:51:55 +00:00
VivianFoxfoot@gmail.com
646a468254 More checks added to tensioner.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3362 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-26 19:18:33 +00:00
vageyenaman@gmail.com
37e972ec48 More work on shuttle transit stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3352 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 02:11:47 +00:00
vageyenaman@gmail.com
84cbbbcced Prototype for transit escape shuttle/pods. If there are any bugs, ping doohl on IRC or make an issue.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3350 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 01:15:47 +00:00
VivianFoxfoot@gmail.com
4782ca36a4 Tensioner now requires a half an hour of round time before firing
Fix for the holodeck burn simulation cooling off over time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3349 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 00:38:04 +00:00
VivianFoxfoot@gmail.com
fc83354e02 One last fix for this update
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3346 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 07:48:51 +00:00
VivianFoxfoot@gmail.com
45ef9c8235 Adds more debugging to the tensioner.
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3345 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 07:41:51 +00:00
VivianFoxfoot@gmail.com
e14671e234 Adds Halloss as a damage type weapons can do. Halloss can be healed by sleeping. Halloss now effects the interface more fully.
Adds a holodeck to fitness!  
Tensioner now respects antagonist preferences (Mmph.  More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people.  (How?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3341 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 04:39:38 +00:00
VivianFoxfoot@gmail.com
c9e3e828e8 Whoops. Fixes a statement I'd changed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3338 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-22 03:55:42 +00:00
VivianFoxfoot@gmail.com
eb9dabf3c7 HUD damage indicator now updates with halloss
Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with the initial shunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3337 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-22 01:32:29 +00:00
kortgstation@gmail.com
03158b34e3 Changed Magic Missiles cooldown to 15 seconds.
Made the range on Artificer 0 so the shell will spawn under the user.

Wraiths can now see in the dark.

Moved the emergency storage near arrivals to replace chem storage, put an art supply storage where the emergency storage used to be.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3332 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 22:54:30 +00:00
VivianFoxfoot@gmail.com
8fe80454fd Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the SMESes and Rad Collectors 
Moves show tension report down to trialmin

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3331 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 15:52:05 +00:00
VivianFoxfoot@gmail.com
99e888afca Halfs the rate at which tension is generated, decreases the chance per tick of the tensioner firing once sufficient tension is achieved, and increases the cooldown between automatic firings to minimum twenty minutes.
If anyone else wants to add in more things that raise/lower tension, like tracking number of ghosts/amount of damage/whatever, go ahead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3316 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 01:17:51 +00:00
VivianFoxfoot@gmail.com
9a248b12f2 Minor mapfix to make the syndicate deathsquad's announcer actually audible to the team.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3315 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 01:00:11 +00:00
VivianFoxfoot@gmail.com
dd27131ce9 Adds a message to corpses that have had their ghosts leave the server/become something else
Readds the ablative vest's reflect chance at a considerably lower percentage
Fixes a bug where ghosts couldn't examine human bodies.  
Fixes a bug where tensioner-spawned deathsquads would be braindead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3314 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 00:28:41 +00:00
VivianFoxfoot@gmail.com
bf061913c7 Adds an admin verb that fully sets up the singlo (for testing/debugging msotly)
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.  
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined
Nuclear bombs now have a minimum detonation time of one minute.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3312 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:20:50 +00:00
petethegoat@gmail.com
2c069f8a97 Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for changelist.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3307 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 14:58:59 +00:00
VivianFoxfoot@gmail.com
cd0428f4bb Fixes a bug where the tensioner spawning players would fail in less than ideal conditions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3303 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-15 22:31:23 +00:00