Commit Graph

1487 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
Fluffy
11d6467709 Updated SSProfiler (#20506)
Updated SSProfiler to not override the file after every dump
2025-02-22 23:33:11 +00:00
Fluffy
3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy
7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Fluffy
63acc59d1e Removed away_mission deprecated system (#20445)
Removed away_mission deprecated system, made initialization a little
faster.

Made global uplink datum a GLOB.

Remember to purge
https://github.com/Aurorastation/Aurora.3/wiki/Dynamic-Maps
2025-02-09 12:09:11 +00:00
Fluffy
1810ac27a8 Initiate 516 compatibility efforts (#20426)
Renamed all the "caller" vars to "requester", as the var would otherwise
overshadow the new one that is present in 516

No player facing changes
2025-02-05 13:09:42 +00:00
Fluffy
be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
Fluffy
1ba0b35838 New opendream pragmas (#20260)
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)

No player facing changes (hopefully)
2024-12-29 11:12:09 +00:00
Geeves
67360a9bea Weather Warnings (#19934)
* Atmospheric probes will now relay changes in weather when deployed.
Analog radios can be tuned into the weather broadcast and receive it,
provided they're in the same sector / connected z-levels.
* Fixed weather transitions to rainy / icy weather not working.
* Changed rainy / icy weather to have a blue color, reducing eye strain.


![image](https://github.com/user-attachments/assets/b8439595-25ff-4df0-8f5d-b2d27d147b70)

![image-1](https://github.com/user-attachments/assets/cf0018c2-c6c7-4cf6-8069-543ad98cd597)

![image](https://github.com/user-attachments/assets/5e4d87e2-33c8-494a-9b8f-8a62f12c496a)
2024-12-24 16:04:51 +00:00
Ben
27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
Geeves
ed2aa69444 Crew Manifest: Shuttle Manifesting (#19922)
* Being added to a shuttle manifest will now update the crew manifest to
indicate that you're on an away mission on that shuttle.


![image](https://github.com/user-attachments/assets/5ba42070-1101-4e45-825c-9b15231dca39)

![image-1](https://github.com/user-attachments/assets/e2ce81b2-ed42-4c24-bc69-d44095f2f73e)

---------

Signed-off-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-18 11:30:36 +00:00
Ben
534a0774eb AI Remote Control Fixes (#20198)
Fixes https://github.com/Aurorastation/Aurora.3/issues/13267
Fixes https://github.com/Aurorastation/Aurora.3/issues/16881
Fixes https://github.com/Aurorastation/Aurora.3/issues/14039
Fixes https://github.com/Aurorastation/Aurora.3/issues/14062

Also adds QoL where pressing eject on remote controlled mechs exits
remote control.

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-12-03 12:44:02 +00:00
Fluffy
ce1707c9a0 Fixed Odyssey subsystem processing even when there's no Odyssey scenario running (#20207)
Fixed Odyssey subsystem processing even when there's no Odyssey scenario
running
2024-11-29 20:21:01 +00:00
Fluffy
389466360e Areas and station areas work (#20195)
Refactored sorting.
Added test to verify all horizon areas (outside exceptions) are marked
as station areas.
Added test to verify shuttle areas are not marked as station areas.
Refactored how the area sorting var is made and used.
Added a global list of all areas.
2024-11-27 13:13:44 +00:00
Matt Atlas
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy
0b4bb4ead1 Bluespace drive (#20053)
![immagine](https://github.com/user-attachments/assets/1e75f35b-b795-44ac-af96-0fecb0fedf9a)

Added the bluespace drive.
Fixed overmap projectiles not transferring correctly.
Code improvements. A lot of.

---------

Co-authored-by: courierbravo <73250577+courierbravo@users.noreply.github.com>
2024-11-06 17:10:10 +00:00
Fluffy
2a70772bb1 Set map format to sidemap (#19827)
Set the map format to sidemap, to better represent that we're in 3/4th
perspective now.
Some code cleanup around the definition of /world.
2024-10-31 22:08:20 +00:00
hazelrat
e7ff045744 Makes the available ghostrole list display properly (#20109)
The pregame() proc was shuffled around in init order after the ghostrole
list was implemented into it, so it currently procs before the
ghostroles the list should reference have spawned in. This shifts all of
the 'cosmetic' elements of pregame over to a new welcome proc which is
called much later, so it properly reads out the available ghostroles.
The welcome message should also be a little more visible to users now
that it isn't so early in initialisation.

Current:

![image](https://github.com/user-attachments/assets/99aef9df-86a8-4f24-806c-4fe46e12ad2d)

With this PR:

![image](https://github.com/user-attachments/assets/c6f4b536-257f-4923-ab56-aa75f4e53484)
2024-10-31 11:56:51 +00:00
Fluffy
d40d459d42 Refactored movement observable away (#20083)
Refactored movement observable away, use only the signal.
Some tweaks to the signal.
2024-10-26 15:53:07 +00:00
Fluffy
404c90f688 Replaced the outside turfs with exoplanet ones for the digsite (#20066)
Replaced the outside turfs with exoplanet ones for the digsite.
Fixed some exoplanet areas not having an exoplanet base turf.
Wrote a unit test for exoplanet areas to ensure they have an exoplanet
base turf.
2024-10-20 18:49:39 +00:00
Fluffy
a623e22eda AmbiguousInOrder ODLint (#20046)
Enabled AmbiguousInOrder OpenDream linting to error out
Fixed ambiguous orders with parenthesis to explicit orders
No player facing changes
2024-10-16 21:14:20 +00:00
Fluffy
b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
Fluffy
c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
Cody Brittain
dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00
Geeves
75eed5504d Synthetic Loadout Stuff (#19763)
* AIs can now dress up their preview mob.
* Cyborgs now have the cardboard outfit in the loadout again. You can
toggle it by deselecting the job suit and hat options.
* Job suits are now hidden correctly when the job suit is deselected.
2024-09-21 11:35:48 +00:00
Fluffy
0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Matt Atlas
212bcc2d5d Fix away ships not spawning (#19812)
![dead_inside](https://github.com/user-attachments/assets/756c697c-d6ff-4ad3-a5c2-61f105eab963)

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-08-20 23:53:27 +00:00
Fluffy
f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
Fluffy
a68602b566 The AI can now correctly choose between multiple shells to control (#19670)
The AI can now correctly choose between multiple shells to control

Fixes #17013
2024-07-25 13:12:03 +00:00
DreamySkrell
b488e51549 Map PDA Program - POIs (#19536)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b8171abd-bb34-48cd-9d96-7d71c8a09441)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/a6def124-631c-4a2c-af62-8c9e95876502)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/2a86a7ef-7a74-4bb2-999b-431ba40c19ee)

---------

Co-authored-by: DreamySkrell <>
2024-07-24 19:42:53 +00:00
Fluffy
1345beac4b Added the z-level manager system from TG (#19532)
Added the z-level manager system from TG, mostly
2024-07-22 13:00:38 +00:00
Fluffy
947487ba62 Updated the Datum Component System and dcs signals handling (#19625)
Updated the Datum Component System and dcs signals handling
2024-07-20 17:33:21 +00:00
Fluffy
b3a4aa501f Life changes (#19560)
Refactored Life() to receive seconds per tick and times fired as
parameters.
Life() now cannot be slept in, turned various sleepings into async calls
procs.
Optimized mob AI subsystems, gave them new priorities levels and flags.
Grab upgrades are now elaborated asynchronously, tweaked them to avoid
stacking multiple upgrades.
Fixed plains tyrants keeping sending messages about stomping even if
dead.
2024-07-08 12:48:18 +00:00
Fluffy
78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
Sparky
0666833d9a Shuttle manifest update (#19345)
Adds some new fields to the shuttle manifest:
- Destination (Per shuttle)
- Heading (Per shuttle)
- Mission (Per shuttle)
- Departure Time (Per Shuttle)
- Return Time (Per Shuttle)
- Expedition/Mission Leader (One per shuttle)
- Shuttle Pilot (One per shuttle)

Also adds the shuttle manifest to Bridge Crew PDAs by default.

<img width="458" alt="image"
src="https://github.com/Aurorastation/Aurora.3/assets/26849270/802d9a8d-9c43-4883-a5a7-d23967616766">
2024-06-26 10:16:53 +00:00
Ben
c618d3261a Animal Cafe Holodeck (#19493)
![image](https://github.com/Aurorastation/Aurora.3/assets/91219575/aea40ea8-ab81-4041-abb1-496621416047)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-06-25 14:00:29 +00:00
feartheblackout
71ef6c3bcd Adds a Lii'kenka origin & citizenship (#19437)
![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/52ed81ab-06c0-427f-845d-14ec1563b7b1)

![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/7aaee2a9-73ad-489e-abfc-b276e2a7bdeb)

![image](https://github.com/Aurorastation/Aurora.3/assets/59633984/b44e16b2-7844-46cc-a85e-595779ce16f5)
Done at the request of @desvenlafaxine.
2024-06-20 10:16:58 +00:00
Fluffy
92c3ec6caf SSthrowing (#19421)
Ported SSThrowing from TG, to handle throwings.
Updated movement system to the latest iteration, made it a datum as per
latest iteration.
Updated pass/hit handling of atoms, introduced pass_flag_self to
determine what atoms allow to pass.
Moved procs and defines around to make them more organized.
2024-06-18 19:32:06 +00:00
Fluffy
cca5b43987 APC improvements, powersinks empowering, APC maplint (#19209)
Minor refactor of the APC file, turned biteshifts into the BITFLAG
macro, reordering.
Added APCs maplints.
Fixed maps to pass the maplints.
APCs now draw time-constant power.
Removed power objects handling code, only the powersink existed that
used it.
Refactored powersink to use the processing subsystem, made it
time-constant, DMDoc'd.
Made powersinks drain power from an APC faster.
2024-05-31 20:23:36 +00:00
Cody Brittain
11ddd66840 The location blurb will now correctly show in-game. (#19236)
Missed this in the layers PR

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-23 19:15:51 +00:00
Geeves
c2ae767e15 Character Preview Augments (#19196)
* Augments such as the Idris Faceplate are now visible in the character
preview screen.


![image](https://github.com/Aurorastation/Aurora.3/assets/22774890/2d3ffadf-5754-488f-8b55-da191f6b67ba)
2024-05-22 16:11:22 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Geeves
43cd06acf9 Ghost Role Accounts (#18004)
* The majority of ghost roles now spawn with an Idris account and some
funds.
2024-05-12 19:01:25 +00:00
Geeves
c13e67e746 Job Title Fix (#19042)
* Changing the ID of someone with an alt-title will no longer boot them
to the Misc section of the manifest.

salt pr
2024-05-01 22:31:26 +00:00
Cody Brittain
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
Fluffy
8e54105080 Additional spawnpoint work (#19061)
Fixed some latejoin spawnpoints that were not working (eg. borgs).
Runtime map now uses proper spawnpoints instead of forced ones.
Moved and DMDoc'd force spawnpoints.

After a quick testmerge (because I don't trust spawnpoints at all), this
should be good to go in
2024-04-30 05:58:04 +00:00
Fluffy
5c295f5a10 Landmarks works (#19006)
Fixed some landmarks harddels.
Refactored various landmarks in their own subtype instead of using a
name-based switch system.
2024-04-28 17:04:40 +00:00
DreamySkrell
92bc935ed2 Cult Base fixes + Ghostspawner desc_ooc (#19000)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/156eb2ef-1775-4a03-bff9-3a35b39624a4)

changes:
  - rscadd: "Ghostspawner OOC description."
  - qol: "Ghostspawner desc and welcome_text minor tweaks."
  - qol: "Cult base minor tweaks."
  - bugfix: "Fixes cult base being guaranteed site."

---------

Co-authored-by: DreamySkrell <>
2024-04-21 21:09:55 +00:00
DreamySkrell
d0c272b435 Cult Base Away Site (#18578)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/afe938e9-b3c9-4819-b74b-f403bdb57efd)

changes:
  - rscadd: "Cult Base away site."
  - rscadd: "Adds some mapped in cult runes."
- rscadd: "Adds ooc welcome message, separate from normal welcome
message."
  - rscadd: "Allows corpses to use outfits."
  - rscadd: "Allows corpses use different species."
  - rscadd: "Adds some generic outfits."
  - rscadd: "Ghostspawner spawn points are actually randomly picked."
  - bugfix: "Fixes marker layers."

---------

Co-authored-by: DreamySkrell <>
2024-04-20 21:14:47 +00:00
Fluffy
1f759338d8 Processing subsystems improvements (#18961)
Refactored the use of the isprocessing var into the datum flag
DF_ISPROCESSING.
Updated SSprocessing and SSmachinery to have a constant fire rate.
Updated gas cooler to be time-constant thanks to the above.
2024-04-20 20:16:08 +02:00