- NTNet Quantum Relays now have simple UI that allows users to manually toggle them on/off.
- Implements simplified Denial of Service handling for relays. This will be used by next commit that will add antagonist software.
- Relays can buffer and dissipate certain amount of DoS traffic. If this traffic exceeds certain level (configurable via varedit) the relay crashes temporarily.
- Relays may be manually reset by using specific button in the UI
- Relays are now buildable. They are relatively cheap (circuit board and some cables), but the board requires Data Theory 4 research.
- Hardware pieces are now items, rather than datums.
- Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one.
- Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet.
- Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example.
- Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor.
- Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals.
- Battery module added. These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
Adds the following:
Actor Guild for ghosts to spawn at.
Board for playing board games.
Two trading card games with booster packs.
Tarot cards.
Cargo can now supply lasertag equipment as well as decks/booster packs
Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes#8106.
Fixes#10705.
More radiation sources now use the apply_effects() proc to increase rad levels, as this proc respects radiation protective gear (such as radiation suits).
Does not affect internal sources, such as food, injections, etc.