PsiOmega
d70a3dcdc0
Downgrades AIs sight to that of borgs.
2015-01-24 17:59:19 +01:00
PsiOmegaDelta
c780437354
Merge pull request #7911 from mwerezak/virus
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Virus Protection Fix
2015-01-22 18:40:19 +01:00
PsiOmegaDelta
4ebd54f0af
Merge pull request #7916 from GinjaNinja32/runtime
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Fixes power runtime
2015-01-22 17:47:05 +01:00
unknown
7590bbac99
Infection chance proc improvements
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Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
GinjaNinja32
c97b54fe56
Fixes power runtime
2015-01-22 15:03:54 +00:00
Zuhayr
d1a4c54975
Merge pull request #7904 from GinjaNinja32/runtime2
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Fixes a warning and some runtimes
2015-01-22 10:46:20 +10:30
GinjaNinja32
166e7528fb
Fixes monkeyize runtime due to ghostize trying to remove verbs from a non-existent client
2015-01-21 21:07:41 +00:00
GinjaNinja32
0a3383c1c5
Fixes an announcement runtime after someone uses the transformation artifact to change their PDA to something else
2015-01-21 20:54:46 +00:00
GinjaNinja32
b43e0ed95b
Fixes vine runtime
2015-01-21 20:39:55 +00:00
GinjaNinja32
0edcf0c349
Fixes a warning in reagent code caused by mistyped reagent ids
2015-01-21 20:34:04 +00:00
PsiOmegaDelta
0dc5e1d77f
Merge pull request #7895 from atlantiscze/powernet-failure-fix
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Fixes two powernet related issues
2015-01-20 22:30:27 +01:00
Atlantiscze
8dbe6d2f35
Fixes two powernet related issues:
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- First issue is power monitoring consoles showing slightly inaccurate values. The code calculated some sort of level average which resulted in stupid values being reported (like load 500kW available 300kW). This also fixes APC load partially showing as Other load on the console.
- Second fixed issue (Fixes #7869 ) resolved gamebreaking bug that caused total irreversible failure of all powernets if makepowernets() was called. This, for example, includes large enough explosions, via admin command, or few other cases.
2015-01-20 21:12:52 +01:00
PsiOmega
9452c11b56
Reduces the risk of unnecessary borg designation announcements.
2015-01-20 20:40:35 +01:00
Zuhayr
aa5013fa08
Merge pull request #7885 from Baystation12/master
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Updating dev-freeze from master.
2015-01-20 18:49:03 +10:30
Loganbacca
492c5382e6
Fixes item anchoring on unload
2015-01-20 13:39:01 +13:00
Ccomp5950
d836103b22
Merge pull request #7860 from mwerezak/unarmed
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Unarmed attack log message tweaks
2015-01-18 17:42:47 -05:00
mwerezak
15c7ed92e4
Unarmed message tweaks
2015-01-17 03:26:19 -05:00
Zuhayr
bf1544c141
Merge pull request #7849 from PsiOmegaDelta/RenameAI
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Fixes #7644 .
2015-01-16 23:15:12 +10:30
Zuhayr
c467e99f15
Merge pull request #7848 from comma/master
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Moar fix
2015-01-16 23:13:53 +10:30
Chinsky
6e7eb38c5d
Merge pull request #7850 from Baystation12/master
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master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
d42482c7cc
Fixes #7259
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Removes forks used for ribcage opening/closing since it overlapped with internal organ surgery and for some reason even priorities didn't help with that.
2015-01-16 14:18:51 +03:00
PsiOmega
02581042d7
Fixes #7644 .
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Makes it possible for admins to properly rename AIs, either by right-clicking the relevant AI or by using the verb in the Admin panel.
2015-01-16 11:23:08 +01:00
Chinsky
facfc0df56
Fixes #7560
2015-01-16 12:51:46 +03:00
Chinsky
b405fcd71f
Fixes #7775
2015-01-16 12:26:05 +03:00
Chinsky
ac20d0b23b
Fixes #7827
2015-01-16 12:19:53 +03:00
Chinsky
c2b5c53092
Merge pull request #7845 from Ravensdale/runtimeFixes
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Fixes Cannot execute null.on removed()
2015-01-16 11:22:47 +03:00
Chinsky
46264e0194
Merge pull request #7838 from PsiOmegaDelta/EventFixes
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Fixes #7547 .
2015-01-16 11:22:19 +03:00
Chinsky
badefe24d5
Merge pull request #7833 from PsiOmegaDelta/TrulyInvisible
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Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-16 11:22:09 +03:00
Ravensdale
fdf9886053
Fixes Cannot execute null.on removed()
2015-01-15 14:48:04 -08:00
Zuhayr
7a68bf0fc6
Merge pull request #7839 from comma/master
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Hacky fixes
2015-01-16 08:53:04 +10:30
Chinsky
b4840aec54
Merge pull request #7616 from atlantiscze/boomfix
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Wireless Wires Bugfix
2015-01-15 23:57:37 +03:00
Chinsky
0a7185c20a
Fixes #7787
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Made clean surgical amputation not cause huge wounds. Also moved code around a bit to prevent situations where missing limbs would get wounds (ie hands giving wounds to arms during recursive droplimb).
2015-01-15 18:59:39 +03:00
Chinsky
6f8618ded8
Fixes surgery steps never failing
2015-01-15 18:04:10 +03:00
Chinsky
47e5e51db3
Fix for the fix.
2015-01-15 17:51:45 +03:00
PsiOmega
2a9955c68b
Fixes #7547 .
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The event manager now respects the "allow random event" config setting.
2015-01-15 15:01:38 +01:00
Chinsky
1c772e9914
Fixes #7821
2015-01-15 16:45:45 +03:00
Zuhayr
8ec096581c
Fix for blood drip overlaying + secret feature
2015-01-15 20:10:32 +10:30
PsiOmega
5c6c65e728
Can no longer see the AI eye by right or alt-clicking turfs.
2015-01-15 10:25:49 +01:00
Chinsky
d1480dc6d8
Merge pull request #7816 from Loganbacca/freezefix
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SMES UI fix
2015-01-15 11:31:10 +03:00
Chinsky
34b99d02ef
Merge pull request #7826 from mwerezak/jumpsuit
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Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-15 11:31:06 +03:00
Chinsky
f57f3147b4
Merge pull request #7829 from Loganbacca/hudfix
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Fixes
2015-01-15 11:31:03 +03:00
Loganbacca
5fc035bffc
Ghost labeller fix
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No you cant stick labels on ghosts
2015-01-15 21:21:13 +13:00
mwerezak
812b9d3348
Fixes body_parts_covered not updating when rolling jumpsuits
2015-01-14 22:38:52 -05:00
Loganbacca
f711e3b24c
Removed unnecessary check
2015-01-15 15:35:45 +13:00
Chinsky
45a35ced8e
Merge pull request #7772 from mwerezak/events
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Moderate level event weightings and balance
2015-01-14 18:56:06 +03:00
Loganbacca
f479ba9212
SMES UI tweak
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Switching this to mirror output switching as in the last commit
2015-01-14 22:03:29 +13:00
Loganbacca
66ae9f4aac
SMES UI fix
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- Changed SMES NanoUI Online/Offline switch to reflect the current state
it is set to
- UI now also displays it's output status:
- Outputting = SMES is switched online and outputting normally
- Not Outputting = SMES is switched to offline
- Stored energy too low = SMES is set to online but can't output because
it doesn't have enough charge
2015-01-14 20:45:20 +13:00
Ravensdale
807348b814
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into runtimeFixes
2015-01-13 13:41:32 -08:00
Ravensdale
759373ac0a
Fixes runtime with hand labelers
2015-01-13 09:52:14 -08:00
Loganbacca
cac7f64fdc
Robot module fix
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Thanks mwerezak
2015-01-13 22:16:20 +13:00