Commit Graph

6169 Commits

Author SHA1 Message Date
Erki
d84e04b35c :ree: vert (#5844) 2018-12-28 00:34:31 +01:00
Alberyk
98c5540b4f Fixes some things being hidden by sand. (#5820) 2018-12-26 13:58:19 +01:00
Mykhailo Bykhovtsev
d31b8af96b Firing pin extraction device (#5729)
- Adds firing pin extraction device, sprites provided by Kyres
- RD's locker now has firing pin extraction device.
2018-12-24 23:14:04 +01:00
Erki
c23065ff2c Fixes the paper (#5829) 2018-12-24 21:21:16 +01:00
Menown
670153eed4 Fix for Reagent Filling with Borgs and Grippers. (#5764)
Fixes  #2535 
- Retains the movement area restriction for filling beakers at sinks and dispensers.
- Adds a check to ensure borgs can fill their items, as the check currently only checks for the item being located in the user itself, not the gripper where the beakers actually are. As borgs lack hands, they can't hold the items themselves.
2018-12-15 17:06:30 +01:00
BurgerLUA
28fd492ac5 Added (#5750) 2018-12-15 00:57:28 +01:00
OneOneThreeEight
73c094bc86 Fixes an issue with firing pin boxes being filled incorrectly + fix to farmbots (#5747)
Fixes #5748
2018-12-11 13:11:43 +02:00
Alberyk
3ff0d5e8a9 Changes the contents of the random vault rigs (#5726)
This pr removes the vaurca and ert rig from the random vault rig selection, instead it replaces them with station related random rigs. The vaurca rig can be found in the safe now instead.
2018-12-11 12:48:16 +02:00
William Lemon
d9450e5dab Adds Skrell Shared Dreaming (#5707)
Implements skrell shared dreaming.

Whilst Unconscious and alive, skrell will enter the Srom, aka Dream, in which they telepathically link to one another.
In game, they will appear in a custom area, able to communicate with one another.
Whilst in Srom, skrell find it very hard to keep their own secrets, if not impossible, and will often 'mumble' important information.
2018-12-11 11:44:28 +02:00
BurgerLUA
b934e1a5f0 Chemistry Map + Equipment Improvements (#5633)
Remapped Chemistry a bit to include more missing equipment, as well as to make it more spacious and less compact. AutoInhalers and autoinjectors were added to the chemistry locker. Most of stuff found in chemistry was added to the chemistry locker for space reasons. Medical belts can now store inhalers and inhaler cartridges. Same with the smartfridge.
2018-12-10 23:34:29 +01:00
Kaedwuff
d728ccc625 Less Stupid Fireaxes (#5668)
Fireaxes now attack much slower, but also no longer embed constantly in everyone you attack, or everyone nearby the general vicinity of your attack.
2018-12-10 20:57:56 +01:00
BurgerLUA
7adb64e3dc Implements New Gas Mask Sprites (#5627)
Implements new gas mask sprites by DronzTheWolf.
Adds old ancient gas mask sprites.
Reworks how some of the gas masks works. The brand new gas mask sprites have the same protection as regular gas masks, except they don't hide your identity.
Ancient Gas Mask sprites have the same protection as regular gas masks, except they don't filter phoron.
2018-12-10 21:38:33 +02:00
Alberyk
59be553606 Material door updates: lock and damage (#5659)
-ported locks and keys from baystation
-fixed the simple door damage interaction, now you can properly destroy it and etc
2018-12-08 21:40:06 +01:00
OneOneThreeEight
4da823781e Firing pin acquisition 2: electric boogaloo (#5684)
* Adds a box of firing pins to the RD's locker. Can't permit mass-production of firing pins via R&D, sorry lads, this is the best anyone can do.
* This box of pins has a varied assortment of pin types.
* Pin removal is based on probability as the screwdriver is the only means of removing pins at the moment.
2018-12-08 16:43:03 +01:00
ParadoxSpace
942817230f IPC Xenowear (#5691)
Big McThankies to Kyres McSpankies for the sprites. All of them are cosmetic except the headlights, which are basically a slightly better penlight.
2018-12-04 22:37:37 +02:00
LordFowl
c2953f3062 The Dangers of Teleportation (#5651)
Teleportation using the do_teleport() proc will now have violent effects if you teleport into an unoccupied space. This currently does not effect teleportation that does not use the do_teleport() proc (wizards, ninjas, cultists).

If there is an object in your destination, and that object is both anchored and dense or opaque (turfs, tables, etcetera), then you will partially phase into the object. If you are a mob you will lose a limb, and if you are an object you will become damaged (if the object has an ex_act() defined). Then an explosion will occur based on your size (Most explosions are large enough only to damage the destination turf itself). You will be shunted into the nearest unoccupied space.

If there is NO adjacent unoccupied space, you will instead be destroyed. Mobs will gib, and objects will have crush_act called. The resulting explosion will be larger.
2018-12-02 00:14:02 +01:00
BurgerLUA
24a3da2ad9 Adds Mutone, Plexium, Venenum (#5588)
Adds three new chemicals. View the feedback thread for more information.

https://forums.aurorastation.org/viewtopic.php?f=21&t=12218
2018-11-30 00:16:12 +01:00
Alberyk
107b0aec01 Fixes cutlery ignoring the target's nutriment fullness (#5638)
Spoons used to allow people to ignore the fact they were already full, this should fix this.
2018-11-20 00:13:43 +02:00
Mykhailo Bykhovtsev
cf9b5c3778 Airbubble cooling update (#5495)
Airbubble now has cooling unit capability:
- Airbubble cools down mobs inside with same efficiency as cooling unit and 2 time less charge consumption.
- Require power cell to be attached in order to work.
- When examined it tells what kind of cell is attached and what is the charge of it.
2018-11-19 17:12:19 +01:00
Alberyk
1d4679b386 Fixes being able to use dna injectors on species without dna (#5632)
* Fixes a genetics exploit.

* Adds changelog
2018-11-18 23:15:30 +01:00
BurgerLUA
822961e185 Vault Tweaks (#5623)
* added

* oops

* Update code/game/objects/random/random.dm
2018-11-17 20:40:03 +01:00
BurgerLUA
17547bbe52 Vault Overhaul (#5612)
Vault was poorly designed and an antag deathtrap. 
This PR changes it and the contents inside so it's desirable for some antags.
2018-11-16 22:36:39 +01:00
Alberyk
a190c5bde5 Bug fixes -botany, robotics and random events (#5614)
* Bug fixes.

* Fixes more bugs.

* Adds changelog

* Fixes two more issues.
2018-11-16 18:20:40 +01:00
Werner
b9ccdbb9e8 Allows to store the anti body scanner in the medical belt (#5609) 2018-11-15 19:28:53 +01:00
BurgerLUA
c35ce60a50 Cigarette Fixes (#5597)
There was an issue with one of the travis checks that caused reagents with incorrect specific heat values to sneak into the game and cause havok. This fixes that.

Fixes #5594
Fixes #5593
2018-11-12 09:39:28 +02:00
Alberyk
ba6759d206 Fixes mechas and vehicle being unable to trigger land mines (#5591)
* Adds landmine and mecha interactions.

* Adds changelog.
2018-11-12 01:09:29 +01:00
BurgerLUA
575372ea6b Fixes Phoron Salts Again (#5585)
Because I'm an idiot I realised that phoron salt bombs are actually impossible because water turns to ice when frozen, and you need frozen water in order to make a working bomb.

I also fixed a few bugs regarding cryo/pyro mixes in reagents. It only took me 5 hours to figure out.

I also made Phoron Salts containers spawn with a stable temperature so admins don't blow up when they mess around with it.

I adjusted the explosion size of phoron salts so that absolute best case scenario, you can make a bomb that has the destructive radius of a screen.
2018-11-10 22:29:40 +01:00
BurgerLUA
fe2aa75b00 Pianist Circumcision and Misc Tweaks (#5560)
* Added

* MARKER BE GONE

* oops
2018-11-05 23:37:57 +01:00
Werner
54b56fffac Bugfixes (#5554)
A few bugfixes.

Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles
2018-11-05 22:39:42 +02:00
Werner
86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
ParadoxSpace
85fe79ac11 Adds Hair Pins (#5474)
Adds (read:ports) a few hair pins, a few hair bows, more hair flower pins, and flower crowns. Make a wood circlet, then apply sunflower/poppy/harebell seeds to make a flower crown.

This PR also fixes department jackets, and finishes up by adding a sec cloak (and hos cloak) and sec jacket.
2018-11-04 00:29:12 +02:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
BurgerLUA
d07e1163e2 Kitchen, Bar, Chapel, Library, and Hydroponics Map Overhaul (#5332)
Massively modifies all locations mentioned in the title to be significantly more optimized and pleasing to the eye.
2018-11-03 16:30:40 +01:00
VTCobaltblood
76dcd0a128 Lighter tweaks (#5479)
Zippo messages are no longer red. For those who want to opt out of the zippo flavor text spam, but still have a lighter at loadout, the cheap lighter has been added in there. The zippo's description has been tweaked so that it's slightly more obvious that it's going to spam flavor messages.
2018-11-01 01:48:43 +02:00
Alberyk
b556b67c15 Adds slot machines (#5482)
This pr ports the slot machines from tg, as suggested in the forums. They are not implemented anywhere in the map, but can be built using a board that you can print in research.
2018-11-01 01:40:45 +02:00
Kaedwuff
5e288af379 Adjustments to Wizard Spells (#5335) 2018-10-29 17:50:10 +01:00
Mykhailo Bykhovtsev
81523a4a96 Orion trail prizes are only for cool kids (#5473)
* Rework

* changelog

* Few more removals

* Tiny tweaks

* tabs
2018-10-28 13:37:49 +01:00
Dwago
65f0c886c1 adds the ability to tear and burn flags (#5325)
Adds the ability to tear flags down and burn them
2018-10-28 01:43:03 +03:00
BurgerLUA
5c972f5305 Toxins Remap (#5357)
Remaps toxin to be a significantly more pleasing area to work in. Everything was tested thoroughly, save for the doppler array which should be easy to fix if anything is broken.
2018-10-27 20:57:51 +02:00
Alberyk
47b16ab8a3 Adds the electric razor (#5415)
-adds the electric razor, that allow you to shave the hair or beard of your target
-fixes #5228 and any species transformation keeping the old hair in
2018-10-27 20:54:37 +02:00
Lohikar
4aaee63a12 Refactor random warehouse (#5430)
* Refactor random warehouse garbage

* what do you mean cargo shouldn't get vials of lightning

* this is what I get for doing this file at 2 AM
2018-10-23 22:51:13 +02:00
Alberyk
3cf16283a4 Fixes the spirit board. (#5421) 2018-10-18 21:03:41 +02:00
skull132
16eae6c246 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-7_roof.dmm
2018-10-07 01:33:20 +03:00
BurgerLUA
4319c45133 Thirst Mechanics (#5255)
Overview
Adds thirst mechanics. Thirst mechanics work exactly like hunger mechanics where if you don't drink enough liquid, you become thirsty and move slower. Several other mechanics involving drinks were also changed.

For organic races, you gain hydration by consuming beverages and water. Water is the most effective way of hydrating yourself. IPCs are not affected by hydration and do not have to worry about it. If you overeat or overdrink, your nutrition decreases faster until you are of normal hunger and thirst levels.

Penalties for not eating or drinking are now more severe. If you refuse to drink or eat all shift, you will be up to 33% slower and take twice as much pain damage. The amount scales based on your hunger or thirst levels. If you are considered hungry or thirsty, it starts scaling until you're starving or seriously dehydrated. If you overeat and overdrink as well, you get a ~5% reduced movement and pain tolerance with each mechanic.

The icons for hunger have been updated to be more specific, and they match the new thirst indicators as well. https://i.imgur.com/QQbWxYI.png

You can now also inject beverages into your blood for x4 effectiveness. Before, IV dripping yourself with vodka did nothing but give you a small amount of toxins, but now it should be a hell of a party.

Dionaea can now be affected by beverages with respect to nutrition gains and temperature changes. Dionaea cannot be affected by some effects, such as stuttering and intoxication, still.

Healing effects for certain beverages (tea, milk) were removed. This a HRP server, milk shouldn't heal you.
2018-10-07 00:14:47 +03:00
Alberyk
b9ce0fea8e Fix two bugs this time. (#5354)
-fixes #5348
-fixes the chocolate box having broken sprites
2018-10-05 15:41:27 +02:00
BurgerLUA
ab3400e5ef Adds 10 Chocolate Bars (#5347) 2018-10-04 23:36:55 +03:00
Alberyk
69f92be449 Another fashion update: dress, medical gown and fannypack edition (#5296)
-adds some new dresses ported from polaris and tg to the custom loadout, at some players request
-adds the medical gown, replacing the white jumpsuit in patient's closet, suggested here: https://forums.aurorastation.org/viewtopic.php?f=18&t=11622&
-adds fannypacks to the loadout
-adds some xeno hardsuit sprites, ported from polaris
2018-09-30 22:15:02 +03:00
Alberyk
28c6a2749f Fixes fingerless gloves and bacon burger (#5339)
* Fixes the bacon burger.

* Fixes the fingerless gloves.

* Fixes the chocolate box too.
2018-09-30 20:12:38 +02:00
Mykhailo Bykhovtsev
d37b8248bd Unlocking secure lockers (#5305)
This makes personal closet not being able to lock/unlock from the inside. Fixes #5302
2018-09-30 00:55:23 +03:00
Alberyk
bcf64d28c1 Adds more vaurca loadout items (#5280)
Added some vaurca masks at the request of their lore dev to the loadout.
2018-09-27 00:00:56 +03:00