Commit Graph

7451 Commits

Author SHA1 Message Date
VTCobaltblood
ce3bdd2be3 Tweaks A LOT of hairstyles, adds some new ones (#5789)
Please refer to the icon diff for a complete list. Mostly increases/decreases volume or tones down the shading. The recently ported baystation hairstyles have received alternative variants.
Adds 5 new hairstyles: Neat; Neat Long; Shoulder Bob; Messy; Drills, Side.
2018-12-28 00:57:24 +02:00
Werner
0cec626458 Fixes the bluespacesquid having no tentacles (#5830)
The bluespace squid doesnt have tentacles, because in the recent tentacle changes the author didnt check if anything used the tentacle styles that have been renamed.
2018-12-27 22:13:11 +02:00
Erki
1ff9d4be01 fix (#5828) 2018-12-24 02:14:56 +01:00
Werner
068473ebcc Adds a breathalyzer to the medborgs (#5813)
As it sais in the title.
Suggested here: https://forums.aurorastation.org/topic/11192-breath-analyzer-for-medical-borgs/
2018-12-22 22:44:44 +02:00
VTCobaltblood
5196101af4 Skrell can now kick and stomp (#5788)
Loredev request.
2018-12-22 22:18:35 +02:00
Alberyk
3d14e4f224 Adds Krampus (#5741)
This pr add Krampus, to be used during the Christmas holidays to punish bad crewmembers.
2018-12-18 19:56:15 +01:00
Mykhailo Bykhovtsev
1448db40c2 Fixing hostile mobs not attacking people (#5783)
As title says, this was my fuckup!!! Tested, works now! Fixes #5784
2018-12-17 09:50:12 +02:00
Mykhailo Bykhovtsev
b23f17bc64 Fixing old/new bugs/runtimes (#5763)
Fixes #3410

Ranged hostile mob stop if they are in range of fire, instead of keep going to point blank range. They also try to get to person within 6 tiles, not point blank.

Hostile mobs also check if their target is in the view or not.

Fixes #4468

Fixes #2867

Fixes #2721

Fixes #2678

Character input limit in Security/Medecal records was increased from 1024 to 3027 for all fields, to keep it consistent with character setup records. Fixes #5766

Fixes Energy net turret sprites. Updates spawned ionrifle turret to allow for two modes, adds lethal turret sprite for ionrifle.
2018-12-16 15:23:42 +02:00
VTCobaltblood
8f953c7cde Ports 3 hairstyles from Baystation (#5758)
rscadd: "Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun."
On the request of a player, with the permission of the original author.

Original PR: Baystation12/Baystation12#23706
2018-12-16 14:25:07 +02:00
Menown
3efd3c4c2b Fun with Plants: Ft - Pitbull Worldwide (#5760)
Soil Plots:
- Can be created with three sandstone blocks.
- Can be removed with shovels or minispades. Has a timer that delays the construction and deconstruction.
- On spawn, soil plots do not contain water, or nutrient, requiring some initial start-up instead of just rebuilding the plot to get more water and nutrient.

Hydroponics trays:
- Received a minor buff -> No weeds. Hydroponic trays do not face issue from weeds irl. This will add incentive to using them outside readily available and constructable soil plots.
- Retaining of warning light for toxin levels and pest levels on the trays.
- Added NT dummy failsafe because people are killing their plants because they don't realize they require setting of lights. Default light is now set to five on each closed tray.

Point of the PR:
- Add incentive to use sandstone bricks to create planting beds if desired, keep incentive to use hydroponic trays as well as give them change to bring in line to more realistic standards for how hydroponic trays function.
- Prevent people from killing their plants through general lack of knowledge while providing a simple basic light setting that will at least slow decay of any closed system plants.
- Add some difficulty to initial upkeep of soil plots, while also preventing misuse through demolishing to obtain further water and nutrient.
2018-12-15 12:38:31 +01:00
LordFowl
9aaec37057 Removes Telescience (#5742)
This PR fixes a few bugs with echoes, and adds in loredev requests for the feature. This list may expand, but currently it is:
1: Phoron walls/windows should prevent echoes from locomoting through them (Moon/Paradox)
2: Vaurca should be unable to become echoes and should be unable to host echoes (Bygone)
3: Unathi should be able to absorb echoes to increase their power level (Jackboot)
2018-12-15 01:49:46 +01:00
Alberyk
7a813942a1 Fixes #5035 (#5727) 2018-12-11 13:28:47 +02:00
OneOneThreeEight
73c094bc86 Fixes an issue with firing pin boxes being filled incorrectly + fix to farmbots (#5747)
Fixes #5748
2018-12-11 13:11:43 +02:00
Alberyk
655bb85784 Fixes some skrell things. (#5725)
-fixes some of the skrell head-tail accessories that were missing sprites or bugged
-fixes skrell being bald at the character preview and when spawned by admins
2018-12-11 12:10:59 +02:00
William Lemon
d9450e5dab Adds Skrell Shared Dreaming (#5707)
Implements skrell shared dreaming.

Whilst Unconscious and alive, skrell will enter the Srom, aka Dream, in which they telepathically link to one another.
In game, they will appear in a custom area, able to communicate with one another.
Whilst in Srom, skrell find it very hard to keep their own secrets, if not impossible, and will often 'mumble' important information.
2018-12-11 11:44:28 +02:00
Mykhailo Bykhovtsev
02430da880 Slime ignoring skrell(lore request) (#5710)
Lore request - requested by Sleepy Wolf, and approved by Jackboot. This PR makes slime ignore skrell at all. Lore justification will be posted in PR later.
2018-12-10 21:56:55 +02:00
Mykhailo Bykhovtsev
0270153915 Farmbot tweak/fix (#5720)
Farmbots prioritize refilling if their tanks are below 30%

Farmbots option to turn On/Off watering trays actually works, was set to use wrong var.

Moved sink in Hydroponics so that it is actually is in field of view of farmbots when they attend to trays. Fixes #5718

Reworded APC and SMES state when input and output are the same

Fixes #5721
2018-12-10 07:36:48 +02:00
Mykhailo Bykhovtsev
b8bda44279 Fixing runtimes (#5663) 2018-12-09 23:06:15 +01:00
LordFowl
0b1b663c28 Carmen Miranda's Ghost (#5697) 2018-12-09 20:33:59 +01:00
BurgerLUA
625daa1ca2 Hot Coffee Fixes (#5696)
* Makes coffee hot
2018-12-07 22:28:27 +01:00
Mykhailo Bykhovtsev
76b4b32cdf Fixing farmbot watertank (#5709)
Apparently this was still causing some trouble. basically without qdel the tank before moving new and assigning we will have a duplicate.

Fixes farmbot assemblies having duplicated watertank after they are finished assembling.
2018-12-06 13:32:23 +02:00
Mykhailo Bykhovtsev
a43e3fc66e Bugfixes (#5682)
Wanted to fix one bug, but couldn't stop.

- Farmbot now have harvesting animation. 

- Farmbots no longer have two water tanks inside of them, that was causing them to use hidden water tank and not let it be refilled. Fixes #5677 

- Farmbots now will wait for weedlevel to be 5 or higher, that is when the alarm is triggered. And call `update_icon()` when it is done. Otherwise people wouldn't notice if they were killing weeds

- Vending machine now accept only items of the same type as defined in their product list. So you can no longer insert cult's ritual knife into Dinnerware. Fixes #5671 

- Merchants cannot by generic mech's weapon, it was replaced with UT AC 2 and Scatterbox. Fixes #5675 

- Ghosts cannot be teleported by telescience. Fixes #5688
2018-12-04 19:48:59 +01:00
Mykhailo Bykhovtsev
0338a7988d Ion rifle stun mode update (#5657)
- Ion rifle has now two firing modes: lethal and stun
- Lethal firing mode cost is increased, resulting rifle full charge to last for 6 shots. Stun mode has the original cost, making it 10 shots.
- In Stun mode if the object that was hit is an IPC - it will stun IPC for 5(unstackable) seconds. But if the object is not IPC it will EMP only that object.
- I have reworked sprites to display both lethal and stun modes just like Carbine energy gun.
- Ion rifle is now a wielded weapon
- IPC/Borgs with EMP resistance module do not get affected by stun and consume half of charge
2018-12-03 10:32:52 +01:00
Alberyk
b124885215 Custom items 02/12 (#5692)
Adds the following items:

-Stainless Steel Fork - Vedai'Kwia Xizal - conspiir
-Tokash Ancestral Spear - Suvek Tokash - evandorf
-Ghostly Board - Klavdiya Tikhomirov - alberyk
-Clawed Arm & Jacket - Diamond with Flaw - burgerbb

Removes make's antenna and change his coat to be a proper poncho.

This pra also has some changes, such as two bugfixes; one that prevents runtimes from adding new robotic limbs, and another that prevents dionaea arms from being regenerated if there is an arm present, and removing admin and species only related limbs from the fabricator, such as the hk limbs.
2018-12-03 10:20:32 +01:00
ParadoxSpace
72ff52f2e6 Unapologetic Headtail Buffs (#5665)
Adds Very Long and Very Short headtails, as well as a bunch of garments. 
This change also brings the Skrell sprite in line by severely darkening it, making colors more accurate.
2018-11-29 08:46:26 +01:00
Alberyk
155cda1b5f Fixes skrell possible problems with their telepathy verb (#5666)
The var was somewhere it should not be, this should fix it.

Should fix #5662.
2018-11-28 12:19:36 +02:00
ParadoxSpace
2429a9e842 antenna fixes (#5649)
* antenna fixes

* changelog
2018-11-21 00:25:05 +01:00
ParadoxSpace
b226c2d5ee vaurca antennae (#5640) 2018-11-20 11:42:31 +02:00
ParadoxSpace
4c694bb960 Adds Skrellepathy V2 (#5618) 2018-11-17 23:10:33 +01:00
Alberyk
9a075a1103 Refractors the alien embryo into a proper parasite organ (#5577)
What it says in the title, it might as well slowdown the burst stage a bit.
2018-11-17 00:08:49 +02:00
Mykhailo Bykhovtsev
44753b6034 Fixing hostile mobs (#5600)
Indentation screwed up all hostile mobs. Basically they are ignoring all living things currently. Fixes #5599
2018-11-13 21:31:27 +02:00
BurgerLUA
5dddb44e31 added (#5581) 2018-11-09 02:28:48 +01:00
Alberyk
5988ca2b51 Adds the Ha'rron MK.IV light tank (#5567)
This pr adds a tank, reserved for a future event and adminbus. Sprites were made by kyres1.
Adds some sounds to certain mecha actions, like loading crates or using a drill.
Ports padded caps from baystation.
2018-11-08 23:42:19 +01:00
BurgerLUA
72354100bd Roundtime Based on Realtime (#5500)
* added

* arrow requested changes

* actually does arrow's request
2018-11-08 23:40:43 +01:00
Erki
06fdd0471d Fuck (#5548) 2018-11-05 11:46:16 +01:00
Mykhailo Bykhovtsev
8dbf3ceff6 Diona and Synth bugfixes (#5546)
- Diona are no longer blind all the time. Fixes #5543
- Radium doesn't spam Diona with messages. Fixes #5544 
- Synthetics like AI/cyborgs/PAI can now talk. Fixes #5516
2018-11-05 09:19:02 +01:00
Erki
39fdb72078 Borgs can talk (#5529) 2018-11-05 00:09:22 +01:00
Alberyk
2bd94d08ac Fixes species rig suits icon (#5523)
* Might fixes some ipc things, I guess.

* Fix this bug too.
2018-11-04 22:10:33 +01:00
Werner
86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Mykhailo Bykhovtsev
581f9c6153 Diona update (#5381)
This was requested by Lore team.

Diona no longer splits after loosing their head.

Without head Diona's speech range is reduced to 3 tiles(number might be changed) and is muffled.

Without head Diona goes blind

Time to regenerate limb for Diona is increased from minute to 10 minutes. Fixes #5472 Fixes #5418

Diona will be notified when they attempt to regrow lost limb.

Tiny code cleanup(replacing usr << with to_chat)

Radium now cures burn, brute, toxin damage for Diona.

All reagents that affect Diona gestalt now affect nymphs as well

When being split diona Gestalt now distributes all reagents to nymphs equally.
2018-11-04 00:00:38 +02:00
Werner
66aa7a3cb8 Added a language variable to NTSL (#5470)
Adds a variable that contains the language of the transmission to NTSL.
Adds a language parameter to the broadcast function.
2018-11-01 01:30:19 +02:00
Matt Atlas
77091850ee Adds sounds for clapping, adds a golfclap emote. (#5476)
Adds a sound to the *clap emote.

Adds a new emote, *golfclap, essentially clapping but just disappointed clapping. Uses another soundbyte.
2018-10-27 22:11:25 +02:00
Alberyk
47b16ab8a3 Adds the electric razor (#5415)
-adds the electric razor, that allow you to shave the hair or beard of your target
-fixes #5228 and any species transformation keeping the old hair in
2018-10-27 20:54:37 +02:00
BurgerLUA
847ba919e3 Hydration/Nutrition Tweaks (#5439) 2018-10-23 15:30:33 +02:00
Mykhailo Bykhovtsev
3010ca78f1 Enabling Diona whitelist for nymph (#5460)
* Fix

* Changelog
2018-10-23 14:53:31 +02:00
BurgerLUA
fe136b58ac The last of the hydration/hunger fixes. (#5396)
* Added

* more changes

* oops
2018-10-10 23:17:32 +02:00
Alberyk
e411334910 Fixes zombie juice turning people into zombies right away (#5386)
I deleted this line by accident, this should make the transformation not instant anymore. Also, it adds an armor check to being infected by the zombie attacks.
2018-10-08 21:22:00 +03:00
BurgerLUA
bfe946bca7 Hunger Icon Tweaks (#5384)
* Added

* aaaa
2018-10-07 20:37:29 +02:00
Alberyk
8d487ea7ad Bugfixes: constructs, simple animals falling down and airlock runtimes (#5380)
-fixes #5370
-fixes simple animals ignoring ladders and other things when falling down
-fixes a runtime when forcing airlocks open
2018-10-07 20:48:45 +03:00