Commit Graph

13268 Commits

Author SHA1 Message Date
mwerezak
d892099ea3 Adds direction arg for area/move_contents_to()
Attempts to fix shuttle corner transition effect
Fixes bad ETAs appearing on status displays
2014-06-23 23:51:47 -04:00
mwerezak
ebacf05acf Fixes escape shuttle not transitioning 2014-06-23 23:50:49 -04:00
mwerezak
e17b8bffab Replaces the emergency shuttle control console
Replaces the old emergency shuttle control console with a nice new
NanoUI one. Improves the NanoUI for the docking controllers.
2014-06-23 22:01:21 -04:00
mwerezak
9e0562b16c Adds shuttle controller
Moves all ferry shuttle processing into one place: the new shuttle
controller.

Also cleans up the emergency shuttle controller a bit more and fixes
multi-shuttle cooldown.
2014-06-23 22:00:57 -04:00
mwerezak
81f0f868b4 Minor shuttle fixes and cleanup
Readds the missing "shuttle has left the station" message, improves the
ETA calculation and reorganizes the procs in shuttle_controller.dm
2014-06-23 01:55:43 -04:00
mwerezak
71351bd285 Some fixes 2014-06-22 20:40:08 -04:00
mwerezak
b0cc1f6789 Forgot to process shuttles 2014-06-22 18:36:43 -04:00
mwerezak
caece105dc Adds escape pods to the controller 2014-06-22 18:19:07 -04:00
mwerezak
e1d495b9ea Fix for supply controller update 2014-06-22 18:11:10 -04:00
mwerezak
dc304026a9 shuttle_controller now uses a shuttle datum 2014-06-22 18:10:56 -04:00
mwerezak
1c91b2984d Supply controller now holds a ref to it's shuttle
Instead of having to look it up every time.
2014-06-22 14:18:52 -04:00
Hubblenaut
8a4739197e Merge branch 'backup' into medical 2014-06-19 15:36:28 +02:00
Mloc
a00128c0ad Merge pull request #5280 from comma/virus-racism
Diskette size change
2014-06-19 14:21:19 +01:00
Zuhayr
39acf41328 Merge pull request #5293 from mwerezak/armour
Allows armour to turn sharp attacks into blunt attacks with some probability
2014-06-19 21:08:39 +09:30
Zuhayr
69d25ea048 Merge pull request #5301 from mwerezak/cargo-shuttle2
Docking Controllers Stage 3: Cargo Shuttle
2014-06-19 21:08:29 +09:30
Zuhayr
2a804244e3 Merge pull request #5279 from comma/guestid
Guest passes
2014-06-19 18:06:47 +09:30
mwerezak
c28fd0ecb5 Adds supply shuttle docking controllers 2014-06-18 21:25:17 -04:00
mwerezak
5006ebde14 Makes the supply shuttle process in a tighter loop 2014-06-18 21:24:57 -04:00
mwerezak
e46c3c8834 Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'
2014-06-18 19:37:46 -04:00
mwerezak
462593f0b5 Adds supply shuttle datum 2014-06-18 19:37:30 -04:00
Hubblenaut
5e8a82bb0a Fixes text color in advanced trauma kit surgery step 2014-06-18 23:11:01 +02:00
Hubblenaut
909c2d44a9 Removes medical belts from lockers 2014-06-18 22:35:56 +02:00
mwerezak
37b71c81fb Armour can turn sharp attacks into blunt ones
Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-18 10:28:23 -04:00
mwerezak
5a3c7dc432 Fixes human/checkarmor getting the armour...
...value for the wrong body part.

Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-18 10:05:04 -04:00
mwerezak
2daab86c89 Fixes special shuttle consoles being...
...deconstructible
2014-06-18 09:37:30 -04:00
Chinsky
9e8b124037 ixes #5075
Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-17 18:25:39 +04:00
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Chinsky
08dd01801e Merge pull request #5266 from mwerezak/firelock-fix
Proposes a fix for #5224
2014-06-17 14:58:33 +04:00
Chinsky
e304d0010d Merge pull request #5273 from boopcat/happydrones
fixes!
2014-06-17 14:43:55 +04:00
Chinsky
dd4a937ca9 Merge pull request #5275 from GinjaNinja32/lighters
Fixes cheap lighters burning body parts other than the hands they're being held in
2014-06-17 14:43:24 +04:00
Chinsky
1ca6a54d3a Merge pull request #5265 from mwerezak/wound-fixes
Fixes the wounding system
2014-06-17 14:41:22 +04:00
mwerezak
944394a042 Fixes armour being applied to projectiles twice 2014-06-17 01:20:49 -04:00
mwerezak
72377d160f Fixes apply_damage ignoring species mods
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 00:54:20 -04:00
GinjaNinja32
fcdd0198c0 Fix lighter burning random body parts 2014-06-17 04:50:14 +01:00
mwerezak
274b03b083 Adds thrown object sharp and edge flags 2014-06-16 23:21:01 -04:00
unknown
e16658c37f Adds diona unarmed attack type 2014-06-16 19:23:20 -04:00
unknown
95e05a894b Fixes projectile sharp and edge flags being ignored 2014-06-16 19:17:20 -04:00
unknown
c5e09980b9 Fixes bleeding checks not respecting merged wounds 2014-06-16 18:49:20 -04:00
unknown
7b59cbec5c Fixes large amounts of damage being carried by minor wound types 2014-06-16 18:42:17 -04:00
Boop
07a6ad4897 Fixes #5270
Changes simple_animal/Die() to use death from mob/living instead.
2014-06-16 23:30:37 +01:00
mwerezak
9f7e7004a3 Breach detection update
Now only triggers for abnormally low pressures.

Allows breach detection to trigger if an alarm was already raised in an
area for a different reason.
2014-06-16 13:47:04 -04:00
mwerezak
6dee9cf65d Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
45c2274b0a Species claws are now sharp 2014-06-16 12:54:09 -04:00
mwerezak
8461e5b01f Fixes bruises not having the right damage_type set 2014-06-16 12:15:31 -04:00
mwerezak
e829f8a633 Fixes wound merging
Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-16 12:15:11 -04:00
Loganbacca
32af387a25 Cargo train tweaks
- Reduce speed to slightly slower than running
- Only knock people over if emagged, otherwise just bump them back
- Temporarily disable latching trailers inline because no directional sprites (may or may not introduce bugs)
2014-06-16 20:54:18 +12:00
mwerezak
17aca7e84d Fixes #5224 2014-06-16 01:43:56 -04:00
mwerezak
832fb31941 Fixes many small wounds protecting against...
...internal damage.

Also removed started_healing() proc because it doesn't actually report
whether the wound is healing and isn't really used for anything.
2014-06-16 01:04:30 -04:00
mwerezak
9f594e4755 Bullets are now properly sharp 2014-06-15 20:28:34 -04:00
mwerezak
1b33ca943d Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00