Commit Graph

4674 Commits

Author SHA1 Message Date
Chinsky
dcf7f308f6 Merge pull request #9662 from PsiOmegaDelta/150604-SpiderGlow
Giant spider nurses now have a chance of injecting their victims with eggs.
2015-06-05 10:37:58 +03:00
Yoshax
c960fad48e Changes teleportation scroll and spellbook to be only usable by wizards 2015-06-04 20:21:31 +01:00
PsiOmegaDelta
55bc495ee7 Some cleanup of code. 2015-06-04 14:18:13 +02:00
PsiOmegaDelta
dc22e8fed3 Giant spider nurses now have a chance of injecting their victims with spider eggs.
Spider nurses now have poison_per_bite chance (currently 10%) to inject a random non-robotic external limb with spider eggs.
These eggs will eventually hatch a number of spiderlings that will slowly grow inside their host, causing minor tox damage over time.
If the organ is removed from the host, the host dies, or the spiderling has matured sufficiently it will crawl out into freedom.

Medical scanners will register eggs and spiderlings as foreign bodies.
2015-06-04 12:13:29 +02:00
PsiOmegaDelta
7168c9b064 Spiderlings now inherit color and light from egg clusters, spiders inherit from spiderlings. 2015-06-04 09:50:43 +02:00
PsiOmegaDelta
00953968dd Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-06-04 08:20:00 +02:00
Zuhayr
9d9efc336b Merge pull request #9649 from mwerezak/fixes
Fixes
2015-06-03 11:45:45 +09:30
mwerezak
45d60ab551 Fixes #9640 2015-06-02 22:00:34 -04:00
GinjaNinja32
3434826eaf Merge pull request #9490 from Zuhayr/xenoruins
Random map generator expansion.
2015-06-02 20:59:52 +01:00
Chinsky
58d9cb24a2 Merge pull request #9632 from PsiOmegaDelta/150602-Access
Generalizes access definitions.
2015-06-02 22:32:11 +03:00
Zuhayr
ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
PsiOmegaDelta
88b80732e7 Generalizes access definitions.
Access description, type, and area/region (medical, security, etc.) is now defined in a datum, ensuring the id modification consoles will (should) never be missing entries.
2015-06-02 18:11:46 +02:00
Zuhayr
dadc434f4e Ported action button system from Paradise/tg 2015-06-02 17:17:13 +09:30
PsiOmega
3d49ad3927 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/jobs/job/job.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	code/modules/organs/organ_external.dm
	icons/obj/objects.dmi
2015-06-01 09:07:03 +02:00
GinjaNinja32
c1cc002109 Merge pull request #9601 from Techhead0/survivalBox
Survival box and job spawning fixes.
2015-05-31 19:47:44 +01:00
Techhead0
9047bbe2a2 Removes O2 tank and spare mask from Vox boxes. 2015-05-31 14:17:24 -04:00
Chinsky
10218eb8c9 Merge pull request #9573 from Zuhayr/chairs
Chair update.
2015-05-31 11:33:24 +03:00
Zuhayr
201712eb3d Added MATERIAL_PADDING flag. 2015-05-31 17:19:32 +09:30
Zuhayr
fd2855800f Merge pull request #9582 from mwerezak/robolimbs
limb fixes
2015-05-31 17:14:25 +09:30
Zuhayr
1a4f3952d1 Cosmetic fixups. 2015-05-31 17:10:49 +09:30
mwerezak
d541fda7be Sets w_class for external organs
Adjusts the edge w_class requirement to require a weapon that is larger
than or equal to the limb's w_class. Also makes the surgical saw and
surgical drill w_class = 3, and the scalpel w_class = 1.
2015-05-30 19:02:37 -04:00
Zuhayr
ae38961a65 Fixes #9551 2015-05-31 03:36:07 +09:30
Zuhayr
f9e99e1ee9 Fixes #9581 2015-05-31 03:34:29 +09:30
Zuhayr
c2c8911aed Additional IPC tweaks. 2015-05-31 02:30:57 +09:30
Zuhayr
388b2612b0 Fixes #9488 2015-05-31 01:43:06 +09:30
Zuhayr
ff5c815d01 Fixes #9487 2015-05-31 01:38:04 +09:30
PsiOmega
d0232732d4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/floodlight.dm
	code/game/objects/items/devices/suit_cooling.dm
	code/modules/organs/subtypes/diona.dm
	code/modules/paperwork/pen.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
PsiOmega
5e84bfa57c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
PsiOmegaDelta
12d1277925 Merge pull request #9577 from Zuhayr/dev-freeze
Fixes
2015-05-30 08:35:39 +02:00
Zuhayr
eaf7e6718d Merge pull request #9553 from GinjaNinja32/reagent_protection
Fixes #5945, de-copy-pastes parapens and sleepypens
2015-05-30 13:57:31 +09:30
Zuhayr
deb806c4cb Fixes #9076 2015-05-30 05:24:44 +09:30
Zuhayr
a3f3009eb4 Fixes #9063 2015-05-30 05:16:01 +09:30
Zuhayr
c5df326533 Fixes #9414 2015-05-30 03:15:19 +09:30
GinjaNinja32
cf722a2d34 Closes some span tags 2015-05-29 18:01:50 +01:00
Zuhayr
fa7c43bf39 Merge pull request #9549 from atlantiscze/bright-solution
Refactor floodlights
2015-05-30 02:11:10 +09:30
Zuhayr
3cf0018fb8 Fixing up bed icons etc. 2015-05-30 01:13:11 +09:30
Zuhayr
93aaa48cd8 Fixes #9571, various other tweaks. 2015-05-30 00:59:39 +09:30
Zuhayr
7d7723c19d Further material tweaks. 2015-05-30 00:45:58 +09:30
Zuhayr
e9f2f5cf55 Converted comfy chairs to material system, cleaned up colours/icons. 2015-05-30 00:45:36 +09:30
Zuhayr
15070d729d Dev-freeze into dev merge. 2015-05-30 00:31:12 +09:30
GinjaNinja32
86f52910a1 Fixes #5945, de-copy-pastes parapens and sleepypens
Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred.
2015-05-28 22:23:37 +01:00
Atlantis
30e4550e2e Refactor floodlights
- Fixes #9543
- Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files)
- Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly)
- Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low.
- Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
2015-05-28 21:45:54 +02:00
Atlantis
7981777c41 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-28 20:16:12 +02:00
PsiOmega
e0177765c6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-05-27 17:52:55 +02:00
Chinsky
3d5b7e5744 Merge pull request #9464 from Kelenius/ofChemAndAnalyze
Medical scanners now scan ingested reagents
2015-05-27 06:32:20 +03:00
PsiOmega
62185bc0a8 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-05-26 08:35:32 +02:00
PsiOmegaDelta
ccf5945944 Merge pull request #9362 from Kelenius/ofResearchAndPrototypes
Updates to science
2015-05-25 19:55:01 +02:00
Chinsky
d4eb0e82bb Merge pull request #9293 from RavingManiac/dev
Emote, say() and visible_message() refactor, tape recorder upgrade
2015-05-25 20:53:04 +03:00
Kelenius
ea12fc664f Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	code/modules/mob/living/carbon/brain/posibrain.dm
2015-05-25 20:35:46 +03:00
Kelenius
359e055463 Lets medical scanners scan stomach 2015-05-25 19:11:14 +03:00