Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective.
Removed the radio mode toggle verb, as telecomms has long left the "experimental" stage.
Messed with sec huds. Their readings are far more reliable. Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. Uses /mob/living/carbon/human/Topic().
Added some new sprites from the forums, including those spider sprites and the new, more feline-looking cat.
Dat changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3383 316c924e-a436-60f5-8080-3fe189b3f50e
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
Merged the Admin-PM verb and the PM stuff in Topic() as it was 99% the same code anyway.
Admin to Admin PMs are no longer annoying and LOUD: "-- ADMIN PRIVATE MESSAGE --"
All Admin PM messages to non-admins are now 'LOUD'.
Admin-PM verb is now sorted by Mob rather than client as per request
Can again PM mobs by right clicking them.
Apologies for totally missing the last 2 things on my last commit :S
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3381 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 424 (it was some code in turrets.dm which was setting all the turret controls in the lobby area to off...for no raisin.)
Admins can now PM people in the lobby
Admin-PM verb now uses clients instead of mobs
Removed a vulnerability in the PM system that allowed unauthorised access to a select few admin-tools.
Text changes in examine verbs for monkeys and humans (typos)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3366 316c924e-a436-60f5-8080-3fe189b3f50e
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3345 316c924e-a436-60f5-8080-3fe189b3f50e
Singlostarter verb now properly starts containment fields. It also sets up the SMESes and Rad Collectors
Moves show tension report down to trialmin
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3331 316c924e-a436-60f5-8080-3fe189b3f50e
Tidied human/examine.dm a bit more.
Can no longer examine mobs while unconscious/blind/whatever. A more extensive fix is in the works.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3313 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined
Nuclear bombs now have a minimum detonation time of one minute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3312 316c924e-a436-60f5-8080-3fe189b3f50e
Antag job-bans should now work correctly for the role assigner thingy at the start of a round.
Removed the Malf-AI job-ban option, as it was a pain to implement and wasn't really worth it.
Tensioner doesn't recognise job-bans to the best of my knowledge. This may change in the future.
-- Nodrak & Carnwennan
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3295 316c924e-a436-60f5-8080-3fe189b3f50e
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3285 316c924e-a436-60f5-8080-3fe189b3f50e
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set
Fixes the syndicate shuttle position on the map being a little too short. (It's never been used, has it?)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3276 316c924e-a436-60f5-8080-3fe189b3f50e
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close. If pulsed, they close like a sliding glass door. If cut, they do not close by themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
Better defined the viewers in range of the vent crawl to hopefully stop the runtimes that was causing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3196 316c924e-a436-60f5-8080-3fe189b3f50e
Disposals no longer indiscriminately let items land inside it - the items have to have been thrown by someone.
The ongoing attempt to fix the thousands of runtimes plaguing the game.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3195 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a link to the secrets panel that allows the changing of the bomb cap to: 14, 16, 20, 28, 56, 128
Bomb cap is calculated:
devestation range = bomb cap * 0.25
high damage = bomb cap * 0.5
low damage = bomb cap
flash = bomb cap * 1.5
so the values for the different levels are: (screenshot)
http://www.kamletos.si/bomb%20cap.png
This function is game admin + game master only.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3169 316c924e-a436-60f5-8080-3fe189b3f50e
Made it so simple_animals with destroyer can smash tables
Reverted the detectives ammo to nonlethal
Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)
Fixed a bit of border being left on the red boxing glove sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
More sanity checks for DNA modification.
Updated the metal, plasteel, glass and r-glass sprites. They're a lot smaller now.
Removed that stupid knife zippo sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3145 316c924e-a436-60f5-8080-3fe189b3f50e
- It is also forbidden by code for admins to edit the variables of feedback datum types and the blackbox for consistent data gathering.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3135 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
- Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3121 316c924e-a436-60f5-8080-3fe189b3f50e
- Added feedback gathering for radio, rc and pda message use. (Only the number of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also handles the radio/pda/rc processing at round end. ( blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder object. )
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3111 316c924e-a436-60f5-8080-3fe189b3f50e
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
- added a de-admin-self verb for admins. This exists so admins can play games without having to deal with 2nd accounts and such. It removes all the verbs and deletes the 'holder' object, so admins lose all their verbs, asay, adminhelp/prayer hearing, everything. They are exactly the same as normal players. To return to being an admin someone has to promote you back. The effects of de-admin-self are only for the current round.
Coders, when adding new admin verbs, don't forget to also add their removal into /client/proc/clear_admin_verbs()
Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding admin verbs works more properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3080 316c924e-a436-60f5-8080-3fe189b3f50e
The cheap lighter can be purchased at vending machines and comes in 4 colors: green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3033 316c924e-a436-60f5-8080-3fe189b3f50e
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!
Secure safes can now hold 8 weight units of stuff by default.
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
- Per XSI's request (and Muskets' consent,) toggle OOC color is now a Game Admin level command (as opposed to Game Master.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2933 316c924e-a436-60f5-8080-3fe189b3f50e
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2926 316c924e-a436-60f5-8080-3fe189b3f50e
Adds a button to the messages that admins receive from Syndiate/Centcomm messages called 'BSA' and hits the target with bluespace artillery if the message was suitably stupid.
Because of the IC act of sending the message as opposed to prayer, does not respect see_prayers. Depending on (ab)use, may be changed
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2921 316c924e-a436-60f5-8080-3fe189b3f50e
Moves /area/entered to its own file.
Adds a new area var called has_gravity. Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2917 316c924e-a436-60f5-8080-3fe189b3f50e
The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
Virus2 has been effectively removed from the code as it was not actually used and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2903 316c924e-a436-60f5-8080-3fe189b3f50e