Lohikar
2dadf7fd21
Adv. Scanner Tweaks & General Fixes ( #1573 )
...
Fixes #1419 .
Fixes #1551 .
Fixes #1516 .
Adv. Scanners now obey NO_SCAN species flags.
Adv. Scanners now use NanoUI.
Fixed a runtime from adv. scanners' consoles being deleted.
2017-01-15 21:37:44 +02:00
NanakoAC
da63b8d171
Gripper overhaul + New borg sprites ( #1518 )
...
Fixes #1489
Fixes #1499
Grippers basically torn up and remade, i went down to the root and incorporated them into cyborg click and inventory code. This should make them resistant against future bugs.
Fixes all current known gripper bugs. Grippers work properly with all the stuff they should. Minor tweaks to borg modules.
In addition, i went and raided VG, TG, paradise and bay repositories, and ported all their best sprites that were suitable for us. VG station was the most lucrative by far, about 70% of the new ones came from there.
2017-01-13 00:07:18 +02:00
NanakoAC
96744e33cd
Update Icons fix and Cloaking Device rework ( #1468 )
...
In short, dropped has been redefined from its old usage of "left an inventory slot" to now mean "left a mob's direct contents" which is a far more useful definition programatically.
2017-01-11 23:03:53 +02:00
Lohikar
465b982eeb
Printing Fixes ( #1476 )
...
Refactors machines to use /obj/machinery/proc/print() to print things to reduce redundant code.
Fixes #1433 .
Fixes #1454 .
2017-01-09 00:44:42 +02:00
skull132
d15def9be5
Log NTIRC ( #1451 )
...
Because people cannot be trusted to be not-shit.
2017-01-08 02:03:20 +02:00
Lohikar
730a77aab5
Miscellaneous Synthetic Changes ( #1386 )
...
changes:
imageadd: "Some AI displays now have special icons used when the AI is dead."
rscadd: "Added an admin verb that allows force-storaging of SSD AIs."
imageadd: "The AI's icon now changes when it is EMPed."
other:
Gave a name to borgs' internal radio so it doesn't show as "station bounced radio".
Disabled rejuvinate() for AIs as it didn't actually work anyways.
Fixed a potential bug where an engiborg's welder might've been able to be attached to things.
Added a code helper to check if an item is a borg tool.
2017-01-04 03:15:11 +02:00
skull132
14a0c7bf92
Fixes Boogaloo ( #1345 )
...
Re-adds IPC APC feeding
Removes more of the horror that is type paths in text strings when they don't have to be there :ree:
Fix a bunch of lore blurbs
SQL saving is fixededed
Mark-up REGEX now requires whitespace or line ending/starts between tokens. It doesn't grab tokens surrounded by non-whitespace characters.
Updated the server greeting to only updated saved hashes if a user actively clicks on a tab.
C4 now forces old system for itself, due to raisins.
Admin verb to toggle between global default explosion type. One round only. Requires R_DEBUG or R_SERVER, is hideable.
2016-12-31 04:32:33 +02:00
NanakoAC
85aa8cdaba
Miscellaneous fixes ( #1349 )
...
fixes posibrain message
fixes a runtime error with devouring
small optimisation to radios
2016-12-30 13:43:38 +02:00
LordFowl
bc8871ac2b
Shells and Periphery ( #1327 )
...
Adds Shells. Adds tags. Adds IPC subspecies. Adds HK-47's. Does not add IPC construction.
Beyond the obvious review of shells, the exact stats of the IPC subspecies need review. They were largely an afterthought, and quickly overshadowed by the shell project.
2016-12-28 02:23:26 +02:00
Werner
5df9509435
Computer tweaks ( #1285 )
...
Pulling in some computer changes from bay.
2016-12-25 14:19:50 +02:00
skull132
7724f096fa
Misc things - Related to merge ( #1280 )
...
Redefine span() to be a macro. Because we don't need it to be a proc ever again.
Rebuild the .all_changelog.yml file to have Bayport stuff at the bottom (onto which we'll add our own shit from this cycle).
Rebuilt the .html file for changelogs to correspond to the above change.
Modified download programs to actually use seconds.
2016-12-25 01:01:20 +02:00
Alberyk
b247ba78a4
Adding socks ( #1284 )
...
The long waited sock update;
Socks are being added as another underwear like option, with some exclusive ones for females. Only humans (and squish) can have them atm.
Also, I am nearly sure this will work.
2016-12-24 04:28:43 +02:00
skull132
9b094ad0eb
Merge branch 'upstream/development' into development
...
# Conflicts:
# code/_helpers/time.dm
# code/game/objects/items/devices/floor_painter.dm
# code/game/objects/items/stacks/medical.dm
# code/global.dm
# code/modules/cargo/randomstock.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/mob_movement.dm
# code/modules/paperwork/faxmachine.dm
2016-12-18 01:06:45 +02:00
NanakoAC
a20576ce1d
Dview fixes ( #19 )
...
Centralises the dview code and defines in one file
Removes the proc version of dview, as it was unused
Fixes three compile errors with offset lighting code
2016-11-21 12:57:34 +02:00
Werner
3e92d63ddf
Fixing compile errors ( #9 )
2016-11-18 18:03:27 +02:00
skull132
ee68f3c9d0
Final merge
...
Merge branch 'development-2' into development
# Conflicts:
# baystation12.dme
# code/_helpers/icons.dm
# code/controllers/master_controller.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/computer3/laptop.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/floorlayer.dm
# code/game/machinery/vending.dm
# code/game/mecha/mech_fabricator.dm
# code/game/objects/effects/decals/contraband.dm
# code/game/objects/explosion.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/storage/boxes.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/window.dm
# code/modules/clothing/spacesuits/rig/rig.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/mob/freelook/update_triggers.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/human_movement.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/mob_movement.dm
# code/modules/projectiles/ammunition/boxes.dm
# nano/templates/sleeper.tmpl
2016-11-12 00:10:21 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
...
Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
skull132
87e041aa75
Merge remote-tracking branch 'bay12-upstream/master' into development
2016-10-07 00:58:39 +03:00
Ccomp5950
6cf7cbd933
Merge pull request #11988 from PsiOmegaDelta/160115-IAmALittleBitSpecial(InTheHead)
...
Makes special role preferences a list, instead of flag entry.
2016-02-02 15:26:09 -05:00
PsiOmegaDelta
654f2ccaa0
Makes all special role entries use unique ids now that it is possible.
2016-01-30 17:22:17 +01:00
PsiOmegaDelta
4ec7639e8f
Converts old projectile code to the new format.
...
Fixes ED-209, hostile mobs, and mechs being unable to fire as it caused runtimes.
Also updates the old turrets by removing them.
2016-01-29 08:28:09 +01:00
ccomp5950
774b9dfa8a
listequal as macro instead (kudos to Boop (whom is Secretly Mloc)
2016-01-27 01:55:11 -05:00
Mloc
f6c1e37d2a
add a little ID to uniquely identify rounds in logs and to players
...
Signed-off-by: Mloc <colmohici@gmail.com >
2016-01-21 21:19:16 +00:00
PsiOmegaDelta
b74f2baf6d
Makes special role preferences a list, instead of flag entry.
...
Allows us to define more than 16 special roles.
Updates some role usages to use the new ghost trap system.
2016-01-15 11:34:00 +01:00
PsiOmegaDelta
5524739e70
Tweaks the datum pooling.
2016-01-08 16:03:54 +01:00
PsiOmegaDelta
875d8455f0
Pooling Update from TG
...
Ports https://github.com/tgstation/-tg-station/pull/13279 .
2016-01-08 14:47:13 +01:00
ccomp5950
6633fb4e08
Unit Tests
...
Adds an example, edits Travis to run them.
2015-12-31 11:18:15 -05:00
ccomp5950
6736fb54e7
Merge branch '_base-turf' of https://github.com/mwerezak/Baystation12 into dev
...
Conflicts:
code/game/area/Space Station 13 areas.dm
2015-12-17 20:25:36 -05:00
PsiOmegaDelta
b2720a8c6c
Fixes sparks causing runtimes on pooling.
2015-12-09 20:41:55 +01:00
Chinsky
60e785da97
Merge pull request #11458 from PsiOmegaDelta/151117-MultitoolPower
...
Multitool Upgrade
2015-12-09 21:34:12 +03:00
GinjaNinja32
1921c35231
fix issues with indented absolute path definitions
2015-12-09 14:12:54 +00:00
Jon
c9b7a8ece3
Updates all get_base_turf usages to get_base_turf_by_area.
...
This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.
Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.
Other z-levels may still need updating.
This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
Conflicts:
code/game/area/Space Station 13 areas.dm
2015-12-06 14:01:21 -05:00
Jon
edb50b3504
Allows you to define a base turf for an area which overrides the z-level's base turf in unsorted.dm.
...
It will first check to see if the turf is set, and if not it will still use the z-level default.
This means we can mark areas as having a base of space to override the z-level base of asteroid that we're using.
As a result, we can ensure the bombs, shuttles moving, etc. leave behind an space turf by defining shuttles, solars/"external" areas as using space as a base.
Areas will need to be updated to check with base_turf = /turf/space and references to the old get_base_turf proc updated so all calls (bombs, Nar'Sie, deconstruction, etc.) have the correct effect, but it's tired and I want to commit this now so I'm committed to finishing it tomorrow.
2015-12-06 13:18:46 -05:00
PsiOmegaDelta
c30a518221
Merge remote-tracking branch 'upstream/dev' into 151117-MultitoolPower
...
Conflicts:
code/modules/mob/living/silicon/ai/ai.dm
2015-12-02 09:18:07 +01:00
PsiOmegaDelta
eb3a266444
Merge pull request #11507 from Zuhayr/dev
...
Adds a possession system for ghost mousedrop(). Currently allows for control of mice, drones and use of drone fabricators.
2015-11-30 16:55:14 +01:00
PsiOmegaDelta
4e89045aab
Merge pull request #11451 from Loganbacca/wireless
...
Wireless controller for machinery connections
2015-11-27 07:59:59 +01:00
Loganbacca
3a14650dc1
Wireless controller cleanup
...
Changed back to count based spawn_sync failsafe
Moved toggle buttons to be a subtype
Purged unfinished wireless tool (code and icon)
2015-11-25 21:14:38 +13:00
Loganbacca
d7602a2cd5
Wireless and spawn_sync tweaks
...
Modified spawn_sync to include the spawning code, thus simplifying it's usage.
Modified spawn_sync to use actual time for failsafes.
A couple of sensibility tweaks for the wireless controller.
Cleaned up devices.dm to use new spawn_sync code.
Suggestions courtesy of @mwerezak
Added a changelog
2015-11-24 23:00:58 +13:00
GinjaNinja32
98c8729bb3
Merge pull request #11265 from Karolis2011/camera_fix
...
General camera fixes.
2015-11-23 09:29:02 +00:00
Loganbacca
da7a4a78d8
Documentation and stuff
...
Documentation, documentation, documentation.
Safety checks.
Reshuffled some code.
Modified wifi senders and receivers to both use var/id, instead of two different vars for basically the same purpose.
2015-11-23 21:46:29 +13:00
PsiOmegaDelta
50fb4a8de7
Merge remote-tracking branch 'upstream/dev' into 151117-MultitoolPower
...
Conflicts:
code/game/objects/items/devices/multitool.dm
2015-11-23 08:57:12 +01:00
Zuhayr
e5ec6c761b
Adds a possession system for ghost mousedrop(). Currently allows for control of mice, drones and use of drone fabricators.
2015-11-23 05:52:33 +10:30
Loganbacca
e7ec675bef
Spawn sync helper
...
See spawn_sync.dm for documentations
2015-11-22 22:32:52 +13:00
Loganbacca
821987c31b
Pipe photo fix
2015-11-22 16:40:53 +13:00
Bjorn Neergaard
6b742bd44f
Add /tg/-style attack animations
...
Thanks to @GinjaNinja32 for some style tweaks
2015-11-20 15:45:16 -05:00
Chinsky
a287e47c28
Merge pull request #11364 from PsiOmegaDelta/151024-Btime
...
Scheduler now uses btime, and other improvements.
2015-11-19 10:14:03 +03:00
PsiOmegaDelta
47ece50813
Allows the AI to utilize its multitool where applicable.
2015-11-18 11:01:08 +01:00
PsiOmegaDelta
e40246e9df
Character setup tweaks.
...
Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes #11433 .
2015-11-11 13:50:22 +01:00
PsiOmegaDelta
9d6c99aaf3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
.travis.yml
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
html/changelogs/.all_changelog.yml
2015-10-27 13:08:33 +01:00
PsiOmegaDelta
3db2c4fb49
Merge remote-tracking branch 'upstream/master' into dev-freeze
...
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
2015-10-27 12:38:28 +01:00