* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.
* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
Adds a verb that allows admins to replace people using the ghost trap. It is in the secrets menu. If the person they are replacing has a special role (IE. merc) it will only asks ghosts who have that pref enabled. Otherwise, it asks anyone.
-adds the mend would spell; a spell that allows the wizard to close bleeding, heal internal bleeding, broken bones and organ damage by selecting the hurt zone
-adds the resurrection spell, that brings a dead target to life, it will not work if he has been dead for too long
-adds mind bend, that allows the wizard to turn his victim into his lobotomized slave, like the vampire thrall power
-buffs some healing spell, summon bats and summon bear
-adds more wizard related sounds
-adds an emote when someone is firing their eye lasers
Adopts the /tg/ style of ghost follow links. This is to make clicking them a less of a PITA when you're a ghost. All links tested as functional and properly formatted.
Fixes#2362Fixes#2232Fixes#2234Fixes#2214Fixes#2385Fixes#2386Fixes#2356Fixes#2406Fixes#2409Fixes#2404Fixes#2432Fixes#2439Fixes#2437
Removes "You hear a click from the bottom of the door" message from airlocks when they bolt/unbolt.
Makes ghosttraps significantly easier to spot.
Does some mapping stuff, re-arranges mining. Adds catwalks.
Noises the open space sprite somewhat, effect could definitely be improved.
Adds a ghosttrap to mining drones
Adds holes to holes
Fixes some of the airlocks
-moves skeleton minions,wizard familiars and syndicate borgs to the ghost trap system
-allow syndicate command and deathsquid to deploy their suit fully when equipped
-fix some wrong hardsuit modules names in rd
-fix immortal skeletons being able to spam immortality
-removes the alien death proc
-fix items not dropping when hands, feet or heads are cut off
-removes the paint from cargo spam
All full blanket antagonist bans are now classes as Antagonist, instead of Syndicate bans, as Syndicate refers to a specific subset of antags. This made global banning someone from all roles impossible.
Adjusts mousetraps a bit. So they'll be triggered by all mobs instead of only humans, and trigger when walked on. Also nerfs the instastun that comes from stepping on them without shoes, because that's pretty broken against giant monsters like vaurca breeders. applies halloss instead based on mob size. Smaller things get hurt more.
Fixes#1445Fixes#1449Fixes#1450
Re-uses the too_many_active_drones() proc as originally intended.
Makes the private_valid_special_roles list global, no need to let each individual player initialize the list.
Removes a non-utilized config setting.
Adds a config setting to set the respawn timer, defaults to 30 minutes as today.
Makes the MayRespawn() proc utilize this config setting. Makes more uses of MayRespawn() check the respawn delay.
Added ghost trap system used by plants and posibrains to get players. Added attack_ghost() to hydro trays and posibrains for the aforementioned.
Changelog.
Minor typo.
Topic fixes.
Minor fix.