Commit Graph

24188 Commits

Author SHA1 Message Date
Erki
7086e77207 Tick checks cargo (#4063) 2018-01-20 16:16:42 -06:00
Alberyk
92df6286e5 Tweaks lava interaction and fixes the missing openspace_override_type (#4087)
-tweaks a bit more how lava do damage
-fixes the missing openspace_override_type that were removed on accident
2018-01-20 23:41:54 +02:00
LordFowl
6dd5c2dbfd Unapologetic Scientist Buffs (#3957)
Implements the long-promised modular RnD energy weapon system I embarked upon in the ancient days of August 2016. Currently just a basic framework based heavily on Printer's recent work.

Relevant thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=9755
2018-01-20 23:39:14 +02:00
Alberyk
f0029705c8 Custom items 18/01 (#4124)
Adds the following items, and tweaks some sprites icons for sleepy and strudel's items:

Armored Detective Jacket - Nelson Blessing - seniorscore
Tailored Tajara Dress - Katya Al-Tahara - coalf
Messy Work Clothes - Katya Al-Tahara - coalf
Elyran Navy Holotags - Jamie Knight - superballs
Martian Militia Dress Uniform - Kalren Halstere - brutishcrab51
Martian Militia Dress Cap - Kalren Halstere - brutishcrab51
Martian Militia Officer Coat - Kalren Halstere - brutishcrab51
Sol's Dog Handler Beret - Freya Chunley - thesmiley
Worn Maraziite Shroud - Iksaeors Keorat - dasfox
-Charred Iron Mask - Iksaeors Keorat - dasfox
2018-01-20 23:08:42 +02:00
Werner
e1b1671667 Malf Buffs (#4049)
Severely Buffs the Malf AI:

Increases the speed and point bonus a single APC grants
Removed Failure from Advanced Encryption Hack (Announcements)
Reduced Failure Chance for Elite Encrytion Hack (Alert Levels)
2018-01-19 21:43:46 +02:00
Alberyk
1a475d6f8e fix this really annoying bug (#4115)
What the title says, so if the bullet hits your left leg and there is shrapnel, it should not go to your chest instead.
2018-01-19 21:33:50 +02:00
Matt Atlas
58cf265cdd Makes the mateba great again (#4107)
Adds a new firing sound, new caliber (.454), new description all at the cost of one clumsily made PR!
2018-01-16 15:19:11 +02:00
Alberyk
a367240477 Returns old alien weeds (#4075)
This update returns the alien weeds to their old behavior, instead of just being regular vines that turns any alien round into a giant clusterfuck. Also fixes alien acid being unable to melt the floor.
2018-01-16 15:14:59 +02:00
Lohikar
cc94a2417c Fix tick overcommit (#4101)
Fixes a bug with the MC where the entire tick would be reserved for the MC instead of 25% of it. Result of bad port.
2018-01-16 15:02:42 +02:00
Matt Atlas
03fbd00e02 Lowers the Heist readied player requirement and minimum antags (#4023) 2018-01-16 01:15:10 -06:00
BurgerLUA
9e260124c3 CHIPS AND DIP and also burritos (#4079) 2018-01-16 01:11:48 -06:00
Alberyk
9b30fce672 Changes the languages' descriptions to fit the lore (#4100) 2018-01-16 01:10:18 -06:00
LordFowl
148ba78e64 Unapologetic Janitor Buffs (#4006) 2018-01-15 21:25:22 -06:00
Lohikar
79b0531d7d Fix OTs being added to ZCopy twice (#4065) 2018-01-15 09:37:44 -06:00
Hayden
32a9afb941 Fix infinite while loop in chemistry (#4113) 2018-01-14 23:15:21 -06:00
Ron
842f20e137 Bug Fixes (#4076)
Fixes #4074
Fixes #4047
Fixes #4005
Fixes #3995
Fixes #3953
Fixes #3855
Fixes #3426
2018-01-14 22:14:11 +02:00
Werner
905879151c Remove the banhammer from arcade machines (#4109) 2018-01-14 13:18:21 -06:00
BurgerLUA
6e2b95395e Arcade Machine Powercreep (#4070)
Adds various items to the arcade Machine
2018-01-14 18:58:55 +01:00
Lan
12788617d2 Penguins (#4072)
Adds penguins, penguin babies and updates the holodeck winter with penguins
2018-01-14 18:57:26 +01:00
Alberyk
463496ade2 Adds the rest of the navy blue uniforms and jacket to the custom loadout (#4088)
Since the navy security officer jumpsuit is already there, this adds the rest of the items, with the matching jackets.
2018-01-14 18:47:16 +01:00
Lohikar
499b4db460 Fully replace old capgun with better one (#4073) 2018-01-11 13:09:54 +01:00
Ron
ba7fdb4314 Fixes ninja shoes on dev (#4090) 2018-01-09 20:49:24 -06:00
Ezuo
79ff21654a Removes the lambda battery from the merchant trader list (#4093) 2018-01-09 09:49:42 -06:00
Lohikar
eb59c61066 Fix image GC lag (#4086) 2018-01-08 16:43:03 +01:00
Alberyk
ac6b1c689c Unathi cuff breaking now should cost stamina (#4084)
Unathi cuff breaking now should cost stamina, at request of the lore master.
2018-01-08 13:24:41 +01:00
Alberyk
8630498363 Fucking dumb animals (#4067)
Now simple animals should not take someone's hp in consideration, only if they are awake or not when attacking. This should fix simple animals stopping attacking when someone has 100 of total damage.
2018-01-07 19:54:16 -06:00
LordFowl
93cbf1ec56 Unapologetic Big Brother Buffs (#4066)
Replaces the subversive elements report with a new report that details various metrics such as loyal crew, opposed crew, opposed departments, and a percentage of crew supportive of NT actions.
2018-01-07 19:53:31 -06:00
Erki
79564fb7d5 Fix code phrases/responses and add to more people (#4058) 2018-01-07 19:46:22 -06:00
Alberyk
005f7f8c30 Adds lava interaction (#4037)
Adds lava interaction: humans walking on lava titles will suffer a slowdown then being set on fire, cyborgs and simple mobs will only take burn damage.

Added the lava and basalt turfs to a random map generator, and replaces the tundra's ocean with the title just named water.
2018-01-07 11:21:42 +02:00
Lohikar
2816cf5da4 Fix #4078 (#4081) 2018-01-07 11:08:52 +02:00
Lohikar
1816de4da8 More granular Atlas logs & Holomap Init Tweaks (#4056)
changes:

Atlas now logs init time per DMM.
Map Finalization now separately logs finalize & asteroid generation time.
Added Z_ALL_TURFS() macro to get a list of all turfs in a Z-level.
Misc. performance optimizations for SSminimap init.
2018-01-07 00:36:11 +02:00
Lohikar
6f85f08718 Convert a bunch of legacy overlay calls to SSoverlays (#4015)
Bunch of overlay conversions I found in an old stash I had forgotten about.
2018-01-07 00:34:47 +02:00
Lohikar
db53ff3630 Asset Preload (#4055) 2018-01-06 16:30:50 -06:00
Lohikar
39afd3f3da Fix darkness artifacts (#4052) 2018-01-06 12:02:26 +02:00
Lohikar
90d5ff9f2a Bullet blood splatter effects (#4002)
Adds a blood splatter effect for when a mob is hit by a ballistic (brute) projectile. Ported from TG.
2018-01-06 12:01:41 +02:00
LordFowl
1f57281680 Unapologetic Ladder Nerfs (#4046)
You can no longer travel down a ladder if a solid turf is in the way.
Ladders will only prevent mobs from falling down holes. Non-mobs such as lockers will fall.

Fixes #4044
2018-01-06 11:56:28 +02:00
Alberyk
8fc3845ff4 Related grabs fixes and tweaks (#4043)
-throwing a grab should not properly fix/delete the grab, preventing people from spamming it
-you now must be at the side of your attacker when being tabbled, no more table-stun happening accross the room
-moving away from a grab will now act as resisting, to avoid some odd situations such as neckgrabs teleporting people
2018-01-06 11:56:03 +02:00
Alberyk
2b59b1b917 Removes the movecooldown when clicking turfs near you (#4019)
This is really annoying, and this change should make clicking and running around more fluid.
2018-01-06 11:53:54 +02:00
Lohikar
ddd7748903 ChangeTurf tweaks (#4036)
changes:

Lighting's ChangeTurf() override has been merged into the base ChangeTurf() proc.
Turfs can now set an alternate openturf type to be used instead of the default one when ChangeTurf(/turf/space) or ChangeToOpenturf() is used.
Added ChangeToOpenturf() helper.
Added a missing dig icon state to the rocky ash DMI.
Fixed an issue where the above var was not properly carried over on ChangeTurf().
Fixed an issue where Z-mimicing turfs would not be notified of their below turf ChangeTurf()ing unless they were an openspace.
2018-01-06 11:53:18 +02:00
BurgerLUA
1535801dd4 Biogenerator Powercreep + Improvements (#4045)
The biogenerator seemed pretty useless on top of a generally boring job. There wasn't really anything interesting you could make with the default biogenerator recipes so I went on a quest to add more useful recipes that make sense. I looked at the code and it was pretty shit (everything was hardcoded, and there was also an exploit involving monkeys) so I added a better framework for adding biogenerator recipes, and added multiple item making.
2018-01-05 11:59:58 +02:00
Matt Atlas
f2e80f9398 Fixes a spelling issue, and spellchecks welcome_screen.html (#4051) 2018-01-03 22:05:32 -06:00
Lohikar
5900dde851 Fix #4057 (#4062) 2018-01-02 12:44:41 -06:00
Lohikar
a51adce6b0 Fix internals (#4053)
Fixes #4039.
2018-01-02 19:41:16 +01:00
Alberyk
1db4da34c1 Fixes the pool's overlay making impossible to click spessmen inside water (#4004) 2018-01-02 11:06:04 -06:00
Lohikar
5f975712d2 Reduce the number of appearance operations done during HUD updates (#4032) 2018-01-01 21:44:21 -06:00
Alberyk
ed76032ee3 Changes how simple mobs reacts to open space and some bot fixes (#4027)
-changes how simple mobs handle can_fall, can_ztravel and CanAvoidGravity works on simple mobs by adding checks to see if the mob is alive and has the flying var
-fixes #4008
-fixes being unable to emag secbots
2017-12-31 14:32:33 +01:00
Erki
97c1343189 Deletable mirrors and indexing for faster searching (#4026)
Makes individual mirrors deletable as per admin request.
Adds indexes for queries in isbanned() to make them roll faster.
2017-12-31 14:28:00 +01:00
LordFowl
398701775c Unapologetic Nigerian Prince Buffs (#4038)
Adds a few more spam texts to the pda spam event, including a more procedural B-Movie generator.
2017-12-31 14:19:05 +01:00
Lohikar
06514840f7 Z-Mimic (#3907)
* Openturf icon fixes and improvements

* more things

* Remove some pointless/bad layering/planing

* yeah well I didn't need this anyways

* Refactor Z mimickry to be at /turf

* more refactoring

* Cleanup, use turf/flags instead of z_mimic_flags

* Fix turf/Entered()

* misc optimizations

* fixes

* Major icon smoothing optimizations

* Speed up boot some more

* Fix AO

* Remove some redundant code

* Tie Z-lights to Z-mimic instead of openturfs

* Fix an opacity issue with no_mutate turfs

* Fix some issues with Z-mimic AO not properly clearing

* Fix some OT->OT changetuf bugs

* Add helpers for changing Z-mimic operational state on turfs

* Fix some merge issues, change how F_CUT smoothhint works a bit.

* indentation

* SSopenturf -> SSzcopy
2017-12-30 04:42:18 +02:00
Lohikar
6debd29cb7 Iterative Explosions (#3838)
This PR replaces recursive explosions with a new spreading engine: iterative explosions.
Should behave similarly, but also be more reliable, potentially faster.

Iterative explosions also support simple-explosion-esque directional explosion sounds/shake, and will now traverse Z-levels if the explosion is strong enough.

Also changes playsound() to transmit sounds across Z-levels. Uses BYOND's 3rd coordinate on /sound to make sound sound above/below the player if they're using headphones. Removed for now, can't get Z-falloff working right.

Fixes #2199.
2017-12-30 04:38:12 +02:00