Commit Graph

6888 Commits

Author SHA1 Message Date
skull132
80c0bc7394 Merge branch 'master' into development 2017-01-25 08:25:22 -05:00
Alberyk
bcb78f9f19 Fix constructs being unable to hit things (#1639)
Pretty much settle over any issues with constructs and attacking things, also, the juggernaut proc is pretty much useless and snowflake code, since, they can just break and pry open airlocks just fine without it.
2017-01-25 16:23:14 +02:00
skull132
2e6dc9dd62 Fixes mobs having nightvision constantly (#1642)
Because operator order is important or some shit.
2017-01-25 16:22:50 +02:00
skull132
b20032ea25 Merge branch 'master' into development 2017-01-23 15:52:13 -05:00
Alberyk
59584ae772 Tray, paper bin and bottle fixes (#1631)
- Fixes #1630 
-fix juggernauts breaking the shit out of door real fast
-fix trays having literaly no delay when smacking someone with one
- Fixes #1628 
-changes the recipe of sbiten, because it makes literaly zero sense for it to use vodka instead of mead, also added a bottle of it, spritted by datberry
-fixed bottles spawning without a name and icons on the cargo spawn, the base objects for bottles are just empty bottles now
-fix missing eye tape on mob sprite
-remove the last bit of "you can't fire a gun on help intent"
2017-01-23 23:41:33 +02:00
Werner
02d6d1932b Add a holowarrant to the secborg preset. (#1615)
Autosync the local warrants with the datacore on opening the device

Please describe the intent of your changes in a clear fashion.
Please make sure that, in the case of icon or mapping changes, you include images of these changes in the PR's description.
2017-01-23 21:07:37 +02:00
skull132
90e9c9f5f8 Fixes #1564, #1330, #1434 and #1210 (#1621)
Fixes #1564 
Fixes #1330 
Fixes #1434 
Fixes #1210
2017-01-21 22:53:58 +02:00
Alberyk
68dc556434 Automatic pistol, nutriment and sprites fixes (#1617)
-fix #1217
-fix being unable to put the tactical pistol into belts/holsters, also remove needless code from it
-fix the scout rifle not accepting other magazines
-fix the hardsuit nutriment being useless and just dealing minor toxin damage
-fix missing tactical masks and tapes from unathi and tajaran sprites
-fix tapes cuffs, blinders and etc not updating when equiped to said mob
-some extra tweaks to the hud code
2017-01-21 17:23:11 +02:00
skull132
58dc6dde9e Fix exhaustion division by zero (#1613)
Maths.

Side-effect is: shadowlings and golems have infinite stamina. I am okay with this.
2017-01-20 19:56:24 +02:00
NanakoAC
a5f2c558de Event tweaks, misc changes and fixes pack (#1588)
Fixes #1576 
Fixes #1439 
Fixes #1510 
Fixes #1508
2017-01-20 19:23:04 +02:00
Alberyk
f253c2c381 More delay issues, magboots, knive-boot, marble and ccia (#1586)
- Fixes #1583
- Fixes #1031 
-adds some checks for magboots
-reduces the hardness of marble
-finally adds a delay when attacking common mobs with weapons
-finally adds a delay of cult mobs attacking things, like machines
-fix the flash pistol having no flash rounds
-fully remove custom items gloves from spawning from cargo
-replace all the references of ahdomai and S'randarr with Adhomai and S'rendarr
-import a bay fixe to hud runtimes
-removes christmas pun pun
-replace the old appearance that the ccia used with the newest and most robust one
-do more changes on the ccia code at ccia request, also, removes all the red and blue shit from it
2017-01-18 18:56:06 +02:00
NanakoAC
5a71076761 Gripper, Nymph and Mob size fixes (#1575)
Fixes #1530 
Fixes #1529 
Fixes #1562
2017-01-15 20:56:15 +02:00
LordFowl
692e830c15 Nar-Nar and Blob Fixes (#1569)
Updates Nar'Sie to respect new Baystation flooring mechanics. No longer will ugly floor decals persist even when their base turf has been cultified.
Harvesters, and in fact all constructs, can now use cult runes. Only harvesters can write them.
Updates the "Change Construct Shell" rune available to Harvesters to actually change the construct shell. Technically it's just an armor() rune, so any cultist can change the shell of their construct. Harvester option will replace the artificer options during Hell Rising events, since a harvester is basically just an upgraded artificer.
Harvesters will cultify turf and objects in a 3x3 square whenever they use a spell, just for more A E S T H E T I C
2017-01-15 20:50:01 +02:00
Werner
7c134867f7 Remove Maidbot + eyebot due to Headmin Request (#1578)
Remove the Maidbot due to Request from Headmins.
It is causing ingame administration issues.

Eyebot removed because lame reference.
2017-01-15 20:04:13 +02:00
Alberyk
edfe3c235a Fix forks being an infinite source of food (#1559)
This should fix forks being broken as fuck and you able to eat from them forever. also, spoons aren't sharp anymore.
Also, this ports the baystation fix to neckgrabs always flooring people, and makes resisting out of grabs when you are weakened a bit more harder.
Fix the lack of delay when attacking a ninja nest
Carp now have a chance of staying after their event ends
2017-01-14 12:36:00 +02:00
skull132
51e25589a6 Runtime fix + BOREALIS quick update (#1554)
Fixes a runtime
Support subscribers on Discord
2017-01-14 00:01:17 +02:00
LordFowl
e1fdba4528 Fixing Airlocks (#1546)
Fixes #1519
Fixes #1531
Fixes #1487
Fixes #1475

Adds a new airlock sprite for freezer-maint airlocks, and assorted periphery
2017-01-13 23:39:22 +02:00
Alberyk
fef884c865 Fix #1544 and cloning attempt (#1545)
Fix #1544
May fix some cloning related issues.
Fix the ert snowflake pistol not fitting inside holsters
Added a warning to the victim of spider egg erp injection
2017-01-13 23:38:17 +02:00
NanakoAC
da63b8d171 Gripper overhaul + New borg sprites (#1518)
Fixes #1489 
Fixes #1499 

Grippers basically torn up and remade, i went down to the root and incorporated them into cyborg click and inventory code. This should make them resistant against future bugs.
Fixes all current known gripper bugs. Grippers work properly with all the stuff they should. Minor tweaks to borg modules.

In addition, i went and raided VG, TG, paradise and bay repositories, and ported all their best sprites that were suitable for us. VG station was the most lucrative by far, about 70% of the new ones came from there.
2017-01-13 00:07:18 +02:00
NanakoAC
3d0044f174 Fixes #1514 (#1535) 2017-01-12 23:14:34 +02:00
LordFowl
e2442c27f4 nerfing shells to the ground (#1524)
In compliance with Jackboot's freshest tyranny, I've restricted Shells to being human only. This actually simplifies the code tonnes, and may solve several Shell-related bugs reported previously.
2017-01-12 23:13:28 +02:00
skull132
9d3556283e Fix #1490, #1495, #1430, #1425, #1472, plus spacelube (#1537)
Fixes #1490
Fixes #1495
Fixes runtimes from meteors.
Fixes #1430
Fixes #1425
Fxies #1472
Fixes spacelube not drying.
2017-01-12 23:07:46 +02:00
Alberyk
858690a62b Nuke disk fix, preferences fix, bay lore purge and more (#1523)
-may fix #1493
-fix missing the nuke disk being deleted when put inside any container
-fix several references to bay lore, like nyx and etc
-add some missing splint related code
-added fireandglory's hammer weapon to uplink and heist
-tries to unfuck the designs.dm
2017-01-12 23:03:40 +02:00
Lohikar
0b5fdba52d Miscellaneous Fixes & Tweaks (#1504)
changes:

tweak: "Auto-Hiss should no longer act on sign languages."
tweak: "Auto-Hiss should no longer act on Tajaran languages."
tweak: "Auto-Hiss should no longer act on Unathi languages."
tweak: "Examining an IPC no longer checks their non-existent pulse."
tweak: "You can no longer check the pulse of a species that does not have one."
bugfix: "Examining a human-type mob with robotic limbs no longer shows red examine text for each limb."
bugfix: "Examining a human-type mob now shows hunger level again."
bugfix: "The Ninja's self-destruct should actually kill the Ninja now."
bugfix: "You can no longer use sign language over radios."
Changes not in changelog:

Cleaned up the BST's code a bit.
BSTs now understand/speak the newly added languages
Added #define for languages that did not have them.
BSTs now understand/speak Vaurca Hivenet.
Slightly tweaked names/descriptions of BST items.
Fixed runtime from lawgivers overhearing speech from non-human mobs.
Fixes #1492
Fixes #1500
Fixes #1505
2017-01-12 00:23:33 +02:00
NanakoAC
96744e33cd Update Icons fix and Cloaking Device rework (#1468)
In short, dropped has been redefined from its old usage of "left an inventory slot" to now mean "left a mob's direct contents" which is a far more useful definition programatically.
2017-01-11 23:03:53 +02:00
Alberyk
37f8366b62 Baymerge fixes and custom items tweaks (#1515)
-fix missing bottles sprites
-fix some things related to custom items sprites and desc
-fix missing syndicate cyborg
-add delay to repairing robotic limbs and using first aid items
-allows sprints to be applied to hands and feet
-nanopaste can be used on robotic limbs, not only surgery
-fix #1512
-fix cargo maglocks beind centcom ones
-fix hardsuit vision restrictions not working as intended
-fix webbing being able to hold medium items
2017-01-11 23:01:43 +02:00
NanakoAC
64df4907df Mousetrap, mouse and spawning fixes (#1497)
Adjusts mousetraps a bit. So they'll be triggered by all mobs instead of only humans, and trigger when walked on. Also nerfs the instastun that comes from stepping on them without shoes, because that's pretty broken against giant monsters like vaurca breeders. applies halloss instead based on mob size. Smaller things get hurt more.

Fixes #1445 
Fixes #1449 
Fixes #1450
2017-01-11 22:40:30 +02:00
LordFowl
3cf94c66fc Fixes blobs and other stuff (#1513)
Was supposed to contain a fix for Vaurca surgery, but I decided to greenlight this ASAP once I detected a critical bug with how blobs worked.
Fixes #1509
Fixes #1470
Fixes #1506
Fixes #1501
Fixes #1484
Fixes #1466

Also replaces a lot of Vaurca checks with isvaurca() so that Shells don't start doing weird shit.
2017-01-11 22:24:39 +02:00
Lohikar
a6f87cbde3 Fix #1494 (#1496)
Fixes photocopiers being unable to copy more than 2 items at a time.
2017-01-10 18:01:33 +02:00
Alberyk
9d2bf7fd6a Fix holster runtime and more gun names (#1480)
fix #1465
more gun naming things
fix constructs being able to smash airlocks at speed of light
2017-01-09 17:18:00 +02:00
Lohikar
b049a56cc1 Fixes #1278 (#1482) 2017-01-09 17:15:11 +02:00
LordFowl
13ac6c9351 Plenty'o'fixes (#1478)
Nerfs blob rollercoaster of death by making it so that blobs cannot interact with the mobs inside of other blobs.
Replaces blob's gibbing mobs with husking humans, merely killing borgs, and gibbing everything else.
Makes flamethrowers modestly more effective versus blobs - a consistent source of minor AoE damage.
Makes blobs more aesthetically pleasing.
Distinguishes the main core from the aux cores slightly more.

Fixes #1426
Fixes #1427
Fixes #1432
Fixes #1461
Fixes #1464
Fixes #1471

Modifies BFG's to be more like actual BFG's.
Fixes Industrial IPCs being able to select Baseline IPC screens.
Fixes several baycode company names to fit ours in guns. Changes several of our guns to fit Baycode's naming paradigm.
2017-01-09 01:04:36 +02:00
NanakoAC
b96f954762 Runtime Fixes (#1456)
Fixes a variety of simple runtime errors
2017-01-08 23:16:38 +02:00
skull132
f0878244b9 Fix the thing (#1467) 2017-01-08 15:56:41 +02:00
Alberyk
cf62782e64 Baymerge master fixes and additions (#1455)
FIxing lamarr cage having no click cooldown when being smashed.
Fix other missing cooldown checks in some other places
Fix #1448
Fix spiders egg implantation being borked
Fix #1458
Fix some issues with the bulldog sprites
Fix #1444 by replacing the regular vault with one with random loot, but, loaded with valuable/rare items instead of just junk
2017-01-08 12:03:08 +02:00
LordFowl
83a688ca4e Fixes #1418 #1420 and #1431 (#1443)
Fixes #1418
Fixes #1420
Fixes #1431
2017-01-07 23:50:33 +02:00
skull132
3180c7b1a3 Fix two SQL errors (#1424)
Legacy code copied over and bad table name.
2017-01-07 20:50:06 +02:00
skull132
f0f1c6b899 Fixes #1421, #1412 + runtimes (#1422)
Fixes #1421
Fixes runtime spam from Pun Pun
Fixes runtimes from NTIRC
Fixes #1412
2017-01-07 20:33:33 +02:00
Alberyk
b5f9920c46 Custom item fixes and cat language (#1413)
-fix some wrong paths with custom items
-adds Mars' Militia Leather Jacket - Ryan McLean - seniorscore
-fix cat language not being whitelisted
2017-01-07 17:47:32 +02:00
skull132
41b616baca Merge branch 'master' into development
# Conflicts:
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	html/changelogs/.all_changelog.yml
2017-01-07 13:55:12 +02:00
NanakoAC
f45478fd08 Securityhudicons (#432)
This is now updated to baymerge and completed

rscadd "Overhauled all of the security hud job icons, to be more visually pleasing and better communicate roles"
bugfix "Intern positions and psychiatrists now have an icon. All jobs that were missing an icon should be fixed"
tweak "Made the loyalty implant icon a less obtrusive green light, instead of a big red square"
tweak "CCIA, ERT, IAA and any similar nanotrasen representatives now have the N logo as their icon"
2017-01-07 12:49:52 +02:00
LordFowl
fdafaf39b5 BayMerge DLC Pack (#1355)
Ports totally;
https://github.com/Baystation12/Baystation12/pull/12389/files
Baystation12#14599
Ports partially;
Baystation12#14216 (only blob-related functions)

All the failure messages have been replaced with failure events in industrial drills, that range from probably lethal to certainly lethal and in one case just moderately annoying.
2017-01-05 00:06:44 +02:00
Lohikar
1b5d81d3ea More emotes for IPCs (#1391)
Adds *ping, *beep, and *buzz emotes to IPCs.
Emotes are copied from silicon/robot/emote.dm.
2017-01-04 23:45:45 +02:00
NanakoAC
402c0b14cf Nymph and Scannerbed fixes (#1388)
Fixes #977 
Fixes #1380 

Fixes an unreported issue with carbon attack procs that made diona nymphs (and i guess xenomorphs and slimes too) immune to melee attacks.

Nymphs no longer gain light energy while ventcrawling. The inside of a pipe is treated as total darkness.
Nymph max health reduced by 15%. I don't want to nerf them too much.

Fixes several runtime errors in life procs, where it tried to set client vars without checking for a client. I ran into them when shooting a nymph
2017-01-04 03:40:21 +02:00
Lohikar
730a77aab5 Miscellaneous Synthetic Changes (#1386)
changes:

imageadd: "Some AI displays now have special icons used when the AI is dead."
rscadd: "Added an admin verb that allows force-storaging of SSD AIs."
imageadd: "The AI's icon now changes when it is EMPed."
other:

Gave a name to borgs' internal radio so it doesn't show as "station bounced radio".
Disabled rejuvinate() for AIs as it didn't actually work anyways.
Fixed a potential bug where an engiborg's welder might've been able to be attached to things.
Added a code helper to check if an item is a borg tool.
2017-01-04 03:15:11 +02:00
NanakoAC
75b540c061 Miscellaneous bugfixes (#1385)
Fixes footstep sounds, they weren't defined. I redefined them for all floors. Also changed a few, notably carpets and bare plating have different sounds from what they used to. And all the various holodeck terrains should have correct sounds now too

Fixes bicaridine and internal bleeding interactions. It was never really working before because the internal wounds could never be removed. Slightly rebalanced some values with bicaridine and internal bleeding.

Adds short doafter and visible message to engiborg inflatable dispenser
2017-01-04 03:14:07 +02:00
Lohikar
cef746cd6d Misc fixes (#1370)
changes:

bugfix: "Fixed formatting of forms when held up to a security camera."
spellcheck: "Fixed grammar error in IA and CE's headsets."
Fixes #1196.
Fixes #1358.
Fixes #1376.
Fixes #1347.
Replaces some BYOND text macros with spans.

Issues:

M'sai's preview image does not work (missing image).
2017-01-03 01:54:30 +02:00
skull132
b7b8e2b202 Fix glasses + ventcrawling vision (#1371) 2017-01-03 01:32:29 +02:00
NanakoAC
b2e7c73668 Fixes #1216, #1359 (#1366) 2017-01-02 00:44:19 +02:00
LordFowl
f669da7f1c Properly setting Vaurca Breeder Bodtype (#1356) 2017-01-01 14:32:54 +02:00