Commit Graph

1655 Commits

Author SHA1 Message Date
Alberyk e089338105 Reworks NanoTrasen medals (#9889) 2020-09-08 15:42:47 -03:00
Snakebittenn 91cf62f8db Loadout Trim II: Electric Boogaloo (#9871) 2020-09-07 10:28:35 +02:00
Wowzewow (Wezzy) 2caaaa6f5e Suit refactor, fixes and general cleanup (#9862) 2020-09-07 10:27:33 +02:00
fernerr d36a78471e Increases raider starting loadout diversity (#9839) 2020-09-03 11:00:25 +02:00
Geeves a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
MarinaGryphon f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
sadkermit 36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
Hockaa 737c201738 Fixes compressed matter implants + allows items to be retrieved from them. (#9829) 2020-09-01 14:03:59 +02:00
Werner dddd452ed8 Cargo Order Logging (#9797) 2020-08-31 21:15:51 +02:00
Geeves 9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Geeves 4551b8b7bc Cargo Fluff (#9781) 2020-08-28 16:15:08 +02:00
Chada-1 02f436ce3d Uplink chem cost reductions #2 (#9711) 2020-08-24 13:58:55 +02:00
Alberyk 13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
Alberyk 59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
kyres1 73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
mikomyazaki 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves 194594c14c Bug Mask Bug Fix (#9588) 2020-08-04 13:53:34 +02:00
mikomyazaki cad5a637d7 _SendSignal now sends arguments properly to INVOKE_ASYNC (#9550) 2020-08-02 16:31:29 +02:00
Alberyk f355996128 Adds megacorps troopers loadout (#9517) 2020-08-01 22:53:11 +02:00
Erki 5a7f76f492 Update a custom synths SQL query (#9530) 2020-07-30 18:54:53 -03:00
Chada-1 439802c3d7 More 'borg/AI rephrasings safeguard edition (#9475) 2020-07-29 17:35:35 +02:00
HouseOfSynth 80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
Chada-1 d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
Chada-1 a58ff0d4f3 'Borg AI law phrasing fixes. (#9453) 2020-07-25 11:58:21 +02:00
Chada-1 b27d9b02a5 Stationbound Law Rework (#8957) 2020-07-25 02:33:13 +02:00
mikomyazaki 6963ba6482 Makes passing arguments to elements work. (#9436)
The components port #8890 only partially implemented a later tg PR #49098 suggested by ninjanomnom here. Missing an important part that affected elements. The result of that was that it wasn't possible to pass any arguments other than the element datum to AddElement().

This PR adds the missing bit, which are the changes in the linked PR here and makes passing arguments to elements work properly.

And another unrelated missing bit that doesn't affect anything (yet)
2020-07-24 11:14:04 +03:00
kyres1 9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
mikomyazaki 7d9492f500 Tidies up APC code (#9391) 2020-07-22 18:49:54 +02:00
Joshie fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
Geeves 592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Wowzewow (Wezzy) 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves 2b81cdd077 Better UIs (#9355)
Improved the UIs of: Memories/Notes, cult tomes, autolathes, biogenerators, chem heaters, wizard spellbooks, cryopods, soulstones, space heaters.
2020-07-18 00:10:28 +03:00
Matt Atlas 3babdc4c1b Fixes ghost emote spam (#9353)
Mobs created to use for ghost appearance were dummies instead of mannequins, which made them process. Epic.
2020-07-13 19:18:30 +03:00
Geeves 40c2e7109b Not Butts Hacking (#9236)
Hacking no longer requires you to hold the tool (wirecutters, multitool, signaler) in your active hand, just that the tool is in one of your hands. This applies to cyborgs as well.
2020-07-12 17:00:37 +03:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves 576cf187ec Space Wizard Chameleon Gear (#9251)
Space Wizards and their Apprentices now spawn with chameleon clothes that only they can change the appearance of.
2020-07-10 22:31:21 +03:00
Geeves 6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Wowzewow (Wezzy) a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
Geeves 37f6af089d Burglar Fixes (#9237) 2020-06-29 17:16:31 +02:00
Geeves 05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Geeves 40421b0c94 Some Antag Things (#9091)
Added sharpened bear traps, a mechanical trap that ignores armour in the clamp action, to the Stealthy and Inconspicuous Weapons uplink.
    Added closet teleporters to the Stealth and Camouflage Items uplink, a device that start linked and can be attached to closets to set-up a teleport network. Step inside and close the door to teleport.
    Pushing a wall to try and find a secret entrance now takes a few seconds of touching and feeling.
2020-06-24 23:08:32 +03:00
Matt Atlas de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Geeves 188226e986 EMT Default (#9175)
EMTs are now the default role Paramedic role, with Paramedic being the alt-title, as Paramedics are EMTs with more certifications and training.
2020-06-23 15:20:48 +03:00
Matt Atlas 56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Geeves 1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
Geeves 6fbda4e5b3 AI Law Message Fix (#9120) 2020-06-14 10:25:47 +02:00
Alberyk 9ed9c0fbaf Replaces the IAC ert (#9077) 2020-06-14 10:22:33 +02:00
Geeves dfc65d4f68 Heavy Armour (#9070) 2020-06-11 16:10:19 -03:00
Matt Atlas f47f0ce4b1 Fixes the fryer and shower looping sounds. (#9061) 2020-06-07 14:18:09 +03:00
Geeves 58bb9ad0d6 Kataphract K'lax Augments (#9009)
Kataphract K'lax now spawn in with the Sinta'Unathi augment, allowing them to speak with their teammates.
2020-06-07 10:08:00 +03:00