Commit Graph

9 Commits

Author SHA1 Message Date
mikomyazaki
7f466a2ce0 Adds shield diffusers and modifies shields - Continuation (#13398)
* Adds shield diffusers and modifies shields

* Addresses my own review comments on original PR.

* Linter error.

* Diffuser code tidying + improvement.

* Matt's review comment, missing leading /

Co-authored-by: TGW <mc-casper@hotmail.dk>
2022-04-04 19:25:30 +01:00
Casper3667
f98b5582e5 Hull Shields now also protect asteroid rock walls (#12932) 2022-02-19 14:01:48 +01:00
Casper3667
6d4131648c makes the hull shield make shielding over some floor types (#13105) 2022-02-06 12:00:33 -03:00
Casper3667
4c98e01f7b Multi-z shields (#12568) 2021-10-06 19:12:12 -03:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
Erki
42e843d20d Fixes #3096 and #3461 (#3728)
Fixes #3096 which exists because T != U.
Fixes #3461 which exists because I should read the code I'm refactoring instead of getting carried away by RANGE_TURFS being faster.
2017-10-22 02:37:30 +03:00
Lohikar
b5472e50f4 Convert a fuck ton of machines to Initialize() (#2985)
Needs testing, but shouldn't break anything. Also adds Destroy() to the SMES base class.
2017-07-14 20:08:59 +03:00
skull132
405366d15f Fixes #2803, #2553, #2597 & #2498 (#2940)
Fixes #2803
Fixes #2553
Fixes #2597 (Couldn't find a cleaner way to make this work, unfortunately. Not all procs-as-verbs can be used as procs.)
Fixes #2498
Fixes #2912
2017-07-04 00:52:42 +03:00
mwerezak
58e0b659d4 Reorganizes shieldgen source code and icon files 2014-08-10 11:58:25 -04:00