SkyMarshal
e8bd665e76
Added overdoses to some chemicals. Fixed some gamemode stuff, involving uplinks.
2012-02-29 17:17:41 -07:00
SkyMarshal
3a14201f37
Bugfixes for PDA manifest and bloody Tarjans
2012-02-29 14:05:36 -07:00
Mloc
9cee329958
Merge pull request #563 from SkyMarshal/master
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Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal
4524a2ff10
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 13:48:16 -07:00
CIB
6cacfacf57
Merge pull request #549 from Hawk-v3/master
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TG UPDATES
2012-02-28 18:26:18 -08:00
Tastyfish
373dc5937d
Merge pull request #551 from SkyMarshal/master
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TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal
66f38fb34b
TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
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All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Hawk-v3
b5a840448b
Commit for Patch 53, bugfixin'. Please, as ever, read and check.
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Final commit for today.
2012-02-28 23:14:18 +00:00
Hawk-v3
2fe9b995ea
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-28 22:07:45 +00:00
Hawk-v3
883d732b8d
Icon Changes for next patches.
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Tried to catch the three jetpack changes, and think I got them. If not, the conversion made is here.
jetpack0(2) > jetpack(2)
jetpack1(2) > jetpack-on(2)
voidjetpack0(2) > jetpack-void(2)
voidjetpack1(2) > jetpack-void-on(2)
black_jetpack0(2) > jetpack-black(2)
black_jetpack1(2) > jetpack-black-on(2)
So black_jetpack12 becomes jetpack-black-on2.
2012-02-28 21:45:33 +00:00
Hawk-v3
647b316807
Commits for patch 40.
2012-02-28 20:50:42 +00:00
Ren Erthilo
82ff493455
Added correct colour uniform icons for Med/Sci jobs. Added Virology jumpsuit to wardrobe.
2012-02-28 20:04:24 +00:00
Ren Erthilo
1d858a75a3
Accidentally picked the wrong files...
2012-02-28 19:15:21 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
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Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
Tastyfish
5719daf3d8
fancy new manifest
2012-02-27 21:23:50 -05:00
SkyMarshal
f32b6a6e0c
Merge pull request #535 from SkyMarshal/master
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Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 10:09:45 -08:00
SkyMarshal
f64dcf2e31
Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 11:09:07 -07:00
CompactNinja
07b952c0ee
Merge pull request #531 from SkyMarshal/master
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More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal
54a1a7e640
Added 2 more update_clothing() calls.
2012-02-26 23:49:47 -07:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
cib
5c5f452cd4
Changes to autopsy.
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- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
SkyMarshal
f50a3215b6
Singularity can no longer eat the AI's eye mob
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Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
SkyMarshal
74fd808873
Altered functionality of detective scanner.
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Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
SkyMarshal
feef637419
Delagged singularity.
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It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
2012-02-19 18:19:12 -07:00
cib
b693675260
Compile fix
2012-02-19 17:31:52 +02:00
cib
7fd3c5a4c4
Changes to vira and health scanner.
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- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
2012-02-19 17:28:54 +02:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
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Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Melvin Melonstorm
afd877074c
Cyborgs will now be notified of law changes of the AIs they're slaved
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to.
2012-02-18 14:51:17 +01:00
Albert Iordache
93ed278b1f
Merge pull request #453 from SkyMarshal/master
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Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja
1c55d35fe0
Merge pull request #450 from SkyMarshal/master
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DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal
543785a8e5
Fixed map, finalized DNa and disabilities.
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TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish
b426599a4d
fixed give, sign being anchored
2012-02-17 21:45:12 -05:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
Tastyfish
49b8188af1
fixed matchbook, cig pack, crayon to handle items correctly
2012-02-17 20:45:52 -05:00
Miniature
44e4c6a332
Made labels able to be stuck on containers (issue #430 )
2012-02-18 05:39:30 +10:30
Melvin Melonstorm
8c0290bce0
FINALLY made the captain's PDA not start out with messaging disabled,
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and also fixed Scientist's closets, probably. Added a missing window in
the map.
2012-02-16 19:40:58 +01:00
CIB
1bdde438e5
Merge pull request #435 from AppleMaster/master
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Random barsigns.
2012-02-16 08:37:01 -08:00
Albert Iordache
cc6c63edd7
Merge pull request #423 from caelaislinn/master
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added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
Jimapples
ecc25f0580
Added randomised barsigns, again!
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Signed-off-by: Apples <chicken_face@ymail.com >
2012-02-16 15:35:21 +00:00
SkyMarshal
8769fdd3fc
Merge pull request #432 from Tastyfish/master
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ported in a bunch of the old food making stuff
2012-02-15 19:11:30 -08:00
Tastyfish
4ce36641ea
Merge remote-tracking branch 'upstream/master'
2012-02-15 20:06:49 -05:00
SkyMarshal
58d7da9008
Missing blood_DNA now goes into admin logs and stuff.
2012-02-15 10:26:22 -07:00
SkyMarshal
5e332d297d
Added a sanity check, added some feedback stuff to help identify WTF is happening with blood.
2012-02-14 19:58:21 -07:00