Mloc
9cee329958
Merge pull request #563 from SkyMarshal/master
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Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 12:51:48 -08:00
SkyMarshal
4524a2ff10
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 13:48:16 -07:00
Tastyfish
373dc5937d
Merge pull request #551 from SkyMarshal/master
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TG updates, improved nuke.
2012-02-28 17:36:12 -08:00
SkyMarshal
66f38fb34b
TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
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All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
Ren Erthilo
1d858a75a3
Accidentally picked the wrong files...
2012-02-28 19:15:21 +00:00
CIB
27fd036c87
Merge pull request #539 from SkyMarshal/master
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Fixed lasers, balanced nuke, removed stupid code, removed Karma, improved admin panel.
2012-02-28 00:44:06 -08:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
SkyMarshal
f32b6a6e0c
Merge pull request #535 from SkyMarshal/master
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Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 10:09:45 -08:00
SkyMarshal
f64dcf2e31
Added a missing icon, fixed a wardrobe/evidence bag interaction bug, fixed a nuke radio bug, added another update_clothing() call.
2012-02-27 11:09:07 -07:00
CompactNinja
07b952c0ee
Merge pull request #531 from SkyMarshal/master
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More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal
54a1a7e640
Added 2 more update_clothing() calls.
2012-02-26 23:49:47 -07:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
cib
5c5f452cd4
Changes to autopsy.
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- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
SkyMarshal
74fd808873
Altered functionality of detective scanner.
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Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
Albert Iordache
3c0547f07f
Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
SkyMarshal
7631f9c32c
Fixed #460 , #456 , and #478
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Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
Melvin Melonstorm
e808211c50
Fixed missing scientist spawnpoints (d'oh!).
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Cyborgs are now notified of AI law changes.
2012-02-19 02:13:01 +01:00
SkyMarshal
b5415335d3
Fixed a few runtimes, added debug verbs to help find WTF is up with DNA and 'prints
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Improved how disabilities are handled
Fixed some stupid from googol's "smallsize" power
2012-02-18 12:45:01 -07:00
Melvin Melonstorm
afd877074c
Cyborgs will now be notified of law changes of the AIs they're slaved
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to.
2012-02-18 14:51:17 +01:00
SkyMarshal
13769c5325
GODDAMN WHOEVER MAPPED THAT
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Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
SkyMarshal
a36982a677
DNA and chooseable disabilities! Yaaay!
2012-02-17 19:38:30 -07:00
Tastyfish
49b8188af1
fixed matchbook, cig pack, crayon to handle items correctly
2012-02-17 20:45:52 -05:00
Miniature
44e4c6a332
Made labels able to be stuck on containers (issue #430 )
2012-02-18 05:39:30 +10:30
Albert Iordache
cc6c63edd7
Merge pull request #423 from caelaislinn/master
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added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
SkyMarshal
58d7da9008
Missing blood_DNA now goes into admin logs and stuff.
2012-02-15 10:26:22 -07:00
SkyMarshal
5e332d297d
Added a sanity check, added some feedback stuff to help identify WTF is happening with blood.
2012-02-14 19:58:21 -07:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
SkyMarshal
7e140afe56
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
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(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Tastyfish
aeafc2ffa5
can eat all foods with fork like a sane person now
2012-02-12 07:07:16 -05:00
CaelAislinn
0edd231592
added new custom items
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-11 07:24:50 +10:00
SkyMarshal
8b62eff01a
Cleaned up the fingerprint code
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Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
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Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
Melvin Melonstorm
f8f3f290c5
Fixed a bug with the wardrobe, changed a lot of strings and added a seal for the wardrobe, allowing people to check whether a wardrobe has been opened before or not.
2012-02-08 19:15:10 +01:00
Albert Iordache
e96e8bc19d
Moved the definitions of id cards from weapon.dm to weapons/cards_ids.dm
2012-02-08 08:10:15 +02:00
Albert Iordache
7df0181e60
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
SkyMarshal
e432958ab5
Bugfixes for airlocks
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Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
SkyMarshal
1f25c49c06
MOAR BUGFIXES
2012-02-05 21:56:12 -07:00
Albert Iordache
b2120f22e9
Merge pull request #368 from CIB/master
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Erthilo's sprites
2012-02-05 06:23:39 -08:00
SkyMarshal
2074313f7f
Updates to cigarettes and cigars
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Tables can now be thrown past
You can now put something in a disposal unit by throwing at it.
2012-02-04 18:24:22 -07:00
cib
d121b740d1
Added Erthilo's bone gel and bone setter sprites.
2012-02-04 11:59:46 -08:00
SkyMarshal
4290c35af8
Several detective fixes. 3 hour tape recorder.
2012-02-02 21:41:30 -07:00
SkyMarshal
a2237a10dc
Fixes for singularity beacon glitching
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further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
SkyMarshal
2ed57e0cc6
Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
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Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
Albert Iordache
43d1d5aaab
Merge branch 'master' of https://github.com/Hawk-v3/Baystation12 into Hawk-v3-master
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Conflicts:
code/modules/power/apc.dm
2012-02-02 08:50:33 +02:00
SkyMarshal
e7a7b8017d
Fix for fingerprints. (They work right, now!)
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Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on. Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00