PsiOmegaDelta
e90bfad7de
Merge pull request #11935 from comma/wounds
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Limb reattachment heals missing limbs now
2016-01-11 17:37:25 +01:00
PsiOmegaDelta
2740858cfe
Merge pull request #11934 from comma/malpractice
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Can use items on roller/optable people on help intent
2016-01-11 17:37:15 +01:00
GinjaNinja32
3aa3073f51
Merge pull request #11964 from GinjaNinja32/dev
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dev...dev-freeze
2016-01-11 07:59:05 +00:00
GinjaNinja32
87f645a267
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2016-01-11 07:51:07 +00:00
GinjaNinja32
d1dfcd7a40
Merge pull request #11961 from atlantiscze/2016-01-11-metal-is-not-steel
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Fixes incorrectly set entry for steel in Circuit Imprinter
2016-01-11 07:47:55 +00:00
PsiOmegaDelta
9b449cc183
Merge pull request #11963 from Baystation12/master
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Dev-freeze
2016-01-11 08:28:56 +01:00
Atlantis
17aa6087a0
Fixes incorrectly set entry for steel in Circuit Imprinter
2016-01-11 06:44:28 +01:00
GinjaNinja32
a00a6ae0e6
Fix #11955
2016-01-10 22:12:12 +00:00
GinjaNinja32
4ee1f0b874
Merge pull request #11954 from PsiOmegaDelta/160110-RuntimeTheLessEternal
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Runtime is now less spooky while dead or otherwise incapacitated.
2016-01-10 15:43:42 +00:00
Chinsky
c6e31a1fef
Merge pull request #11952 from Techhead0/ShippingError
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Adds the "Shipping Error" random event.
2016-01-10 18:35:41 +03:00
Chinsky
cc6dbc1815
Merge pull request #11951 from Ccomp5950/fix_vision_shit
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Meson Scanners now "see in the dark"...again.
2016-01-10 18:35:36 +03:00
PsiOmegaDelta
70d3a012dc
Runtime is now less spooky while dead or otherwise incapacitated.
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Fixes #11950 .
2016-01-10 12:57:04 +01:00
PsiOmegaDelta
de81681f91
Merge pull request #11932 from comma/screensaver
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Added standby icon to powered modular consoles.
2016-01-10 12:26:23 +01:00
Techhead0
ec805ef9f5
Adds the "Shipping Error" random event.
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Adds a new random event that puts a free random crate on the next supply shuttle.
2016-01-10 04:21:29 -05:00
ccomp5950
b5a8ca6e22
Removes qdel from mob unit tests.
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Speeds up Unit Testing for mobs instead of taking 1 second per test.
2016-01-10 00:43:45 -05:00
ccomp5950
50423af7a5
Adds Unit Test for Mesons and NVG's see invis (to not see darkness)
2016-01-10 00:34:40 -05:00
ccomp5950
fe981a8928
Removes outdated information.
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The define is no longer kept in that location.
2016-01-10 00:33:33 -05:00
ccomp5950
f2feb742ff
Meson Scanners now "see in the dark"...again.
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This is most likely the 4th time I've fixed this.
Fixes : #11787
2016-01-09 21:59:10 -05:00
Chinsky
6cc4c26560
Merge pull request #11944 from PsiOmegaDelta/160108-PolDev
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Various fixes.
2016-01-09 23:39:17 +03:00
Chinsky
4c81f55d36
Merge pull request #11947 from atlantiscze/2016-01-09-PowerMonitorAlarm
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Power monitor tweaks
2016-01-09 23:39:13 +03:00
Ccomp5950
6eaaacf58f
Merge pull request #11945 from PsiOmegaDelta/160108-GhostlyAccess
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Admin observers now have an all access id.
2016-01-09 02:40:18 -05:00
Chinsky
bd5aa0cac0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into screensaver
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Conflicts:
icons/obj/modular_console.dmi
icons/obj/modular_laptop.dmi
2016-01-09 10:25:21 +03:00
Atlantis
71a10aa218
Fixes tablets from custom loadout starting without processor installed.
2016-01-09 07:00:40 +01:00
Atlantis
9f4b5c6920
Power monitor tweaks
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- Power monitor now has modular computer header icon.
- Power monitor now updates the computer's texture depending on whether there is a power network alert or not, as it used to do in the past.
2016-01-09 06:28:32 +01:00
PsiOmegaDelta
ce1b138387
Admin observers now have an all access id.
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Gives them further control over modular computers.
2016-01-08 23:26:30 +01:00
GinjaNinja32
f7ec85e0f0
Merge pull request #11933 from comma/mirrormirror
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Handheld mirror
2016-01-08 22:09:22 +00:00
Datraen
8eaf6804e6
Fixes #685 .
2016-01-08 18:13:47 +01:00
Chinsky
1c0ca68904
Now only removing one stump per replacement.
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Which limb creates which wound isn't tracked anywhere, but eh, as long as number of stumps is sane.
2016-01-08 19:41:48 +03:00
PsiOmegaDelta
5524739e70
Tweaks the datum pooling.
2016-01-08 16:03:54 +01:00
PsiOmegaDelta
6061556f1c
Fixes the PP shortcut in the Check Antag panel.
2016-01-08 15:40:36 +01:00
PsiOmegaDelta
2c1debbcaa
Logging tweaks.
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Uploading a new library book now also gives an admin notice.
Admin logs will now add a (JMP) if at all applicable.
2016-01-08 15:22:43 +01:00
PsiOmegaDelta
afd526126d
Fire extinguisher fixes and tweaks
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Port of https://github.com/PolarisSS13/Polaris/pull/713 .
2016-01-08 14:47:18 +01:00
PsiOmegaDelta
875d8455f0
Pooling Update from TG
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Ports https://github.com/tgstation/-tg-station/pull/13279 .
2016-01-08 14:47:13 +01:00
Hubblenaut
a89c066905
Fixes onmob icons for holders
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Conflicts:
code/game/objects/items.dm
2016-01-08 14:47:08 +01:00
Datraen
18d0c782fb
Adds extended info to certain game modes missing extended info.
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Conflicts:
code/game/gamemodes/heist/heist.dm
2016-01-08 14:47:03 +01:00
Dibasic
e9dac928b0
Cold air shiver typo fix
2016-01-08 14:46:58 +01:00
PsiOmegaDelta
f9b61ed1ec
Merge pull request #11943 from Baystation12/dev-freeze
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Dev
2016-01-08 14:27:32 +01:00
PsiOmegaDelta
cf463ffd48
Merge pull request #11942 from Baystation12/master
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Dev-freeze
2016-01-08 13:59:21 +01:00
PsiOmegaDelta
8ea8c342bc
Merge pull request #11940 from comma/pixelhunt
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Makes inventory slots forward clicks to items in them
2016-01-08 13:37:47 +01:00
PsiOmegaDelta
596bcdf55f
Merge pull request #11938 from atlantiscze/2016-01-07-MultiThreading
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Modular Computer Multitasking + Fixes
2016-01-08 13:37:25 +01:00
GinjaNinja32
8e21267ec2
Merge pull request #11941 from Ccomp5950/SANIC
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Unit Tests: Disables asteroid generation.
2016-01-08 09:40:29 +00:00
ccomp5950
5e1629768d
Unit Tests: Disables asteroid generation.
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Speeds the startup by 60 seconds.
Unable to test the asteroid for a vacuum though.
2016-01-08 01:27:47 -05:00
Chinsky
f569d55527
Merge pull request #11911 from Kearel/modificationsAndFixes
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Modifications to actor verb, orion trail, and board game.
2016-01-08 09:21:03 +03:00
Chinsky
4de4cac9be
Makes inventory slots forward clicks to items in them. In effect that means you don't have to pixelhunt item in the slot, just click the slot. Smoking cigs is easy mode now.
2016-01-08 09:08:44 +03:00
Atlantis
409a832646
Fixes #11931 + Design bug
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- NTNRC conversations are now rather matched by Unique ID that's assigned on New(), rather than name. This has a nice side effect of being able to have conversations that share names.
- Tweaks design datums a bit. Renames "processor unit" to "computer processor unit", etc. since i noticed telecomms machine already uses "processor unit" name. Also corrects duplicated ID.
2016-01-08 01:55:56 +01:00
Atlantis
265c0d2567
Modular Computer Multitasking + Fixes
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- Modular computers now support multitasking.
- New hardware type added. Basic CPUs may be obtained when purchasing a laptop or tablet, Photonic CPUs can be printed at research at imprinter. This hardware piece determines how many programs can be on background.
- Programs can now have an icon that is rendered in main UI's header (along with the power icons, etc.) when the program is on background. As an example, these icons have been added to NTNRC client (Dark icon when no messages have been received, blinking when new message is waiting), Alarm monitor (Blinking red when an alarm is active, green otherwise) and downloader program (Animated arrow when downloading, stationary when finished.)
- Adds missing crew monitor icon to tablets. Fixes #11937
2016-01-08 01:34:30 +01:00
Chinsky
c3b3f6e546
Adds Destroy to both handheld and wall mirrors
2016-01-08 02:07:29 +03:00
Techhead0
77ecaac36b
Quick fix for #11772
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Changes character setup to use species' bodytypes to determine hairstyle availability.
2016-01-07 17:01:25 -05:00
Chinsky
41971d9273
Added check for battery power
2016-01-07 23:21:25 +03:00
Chinsky
46bcfd96f8
Changes to limb reattachment - now when limb is attached, wound from it not being there is removed. Because you know, it's there now. No more bleeding stumps with limbs already attached.
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Also fixes limbs instahealing when cut / reattached. Wounds used to be Cut() to prevent fantom wounds but, it's not needed anymore because whole limb is removed.
Also moved moving organs inside replaced() since it was called next to it anyway, and not like you can replace organ without moving it to human. Also forceMove()
2016-01-07 23:10:02 +03:00