Commit Graph

25325 Commits

Author SHA1 Message Date
Erki
ec2583e67f Skull balances all of engineering (#7088) 2019-10-02 14:17:38 +02:00
SonicGotNuked
4f1b416dde Shock memes (#7061)
Shocker circuits had a complexity of 10, zero power draw per use, and general crap that allowed you to stack 9 of them inside a single device. Did they need a straight deleted from the code? Nah. They need some adjustment and I'll figure out how to do that.

They should be at least somewhat better then a stun baton, but they'll be a pain in the ass to keep charged if you're using them. Perhaps I'll figure out how to limit it by only allowing a single of these circuits into a device.
2019-10-01 20:19:34 +03:00
Geeves
1e9e8ef763 Gravity loss is no longer falsely announced (#7082) 2019-10-01 17:53:28 +02:00
aleksix
b6692d2e61 Integrated Circuits inputs fix (#7097) 2019-10-01 17:53:10 +02:00
Alberyk
425634c166 Changes how hardsuit slowdowns are handled. (#7077) 2019-10-01 17:09:41 +02:00
Fire-and-Glory
c8a485a97f Unapologetic hammer buffs (#7081) 2019-10-01 17:06:16 +02:00
aleksix
fa036b00fd Flower crown fix (#7096)
* Flower crowns can now be made with non-vendor seeds.

* Added changelog
2019-10-01 16:57:58 +02:00
Geeves
03694576c2 improves partial understanding code (#7050)
As the title says. This improves partial understanding code somewhat.
Ports Baystation12/Baystation12#24192

It prevents the ends of words from getting cut off, and gets rid of repeating ?? and !!.
2019-09-29 21:04:12 +03:00
Geeves
102e4379f6 fixes radio emotes when tcomms script is active (#7078) 2019-09-29 20:45:24 +03:00
Geeves
0de575cfce Unbraced drills no longer explode (#7066) 2019-09-29 13:33:11 +03:00
Alberyk
392bbbaa1e Changes how vaurca phoron leaking works (#7047)
-vaurca phoron tanks will only leak when damaged
-removed the breeder commanding power
-removes the vaurca monkey exhaling phoron
2019-09-29 13:32:04 +03:00
Geeves
6f409d937b CRYO VISION OH SHIT BOI (#7070)
Examining a cryopod allows you to see who's in it, if there's someone in it.
2019-09-29 13:30:28 +03:00
Karolis
c540d9d021 dark skin for reals (#7084)
This passed review with (#7035) let's get this.
2019-09-28 23:09:01 +03:00
Geeves
ce511f0063 adds autoinhaler and autoinjector to autolathe (#7058)
Adds autoinhaler and autoinjector to autolathe.
    Gives autoinhaler and autoinjector material values (i'm open to suggestions to tweak 'em)

This allows medical to come to cargo to print more of these and hand them out to crew. Good stuff.
If anyone has any other ideas to add more (reasonable!) stuff to autolathes, you know where to contact me.
2019-09-28 14:49:00 +03:00
fernerr
298927561b Makes the surgery tray inventory open when clicked. (#7043)
Made it so clicking a surgery tray opens its inventory, use click/drag instead to pick the tray up.
Also made the tray spill if you hit someone or throw it.
2019-09-26 23:09:18 +03:00
Geeves
ba063632a4 Fixes Emergency Shield Generators (#7067)
Fixes E-Shield Generators to actually generate shields.
    Adds a few turfs that E-Shields would get used for.

E-Shields check in an area two tiles around them, then deploy shields on places it thinks you want it to be. It looks sort of like this.
2019-09-26 23:08:26 +03:00
Karolis
60fae57b80 Fixes horrible oversigth in things. (#7069)
Thanks granpa skull!
2019-09-26 23:05:22 +03:00
Alberyk
bdfe3d5c19 Adds access requirements to the cloning computer (#7040)
* Adds access to the cloning computer.

* Adds changelog too.
2019-09-25 19:25:56 +02:00
Geeves
c0a90fe202 removes shocker circuit (#7059) 2019-09-24 19:02:54 +02:00
OneOneThreeEight
617ea81020 Unapologetic Noobkiller Nerfs (#7003) 2019-09-24 13:18:02 +04:00
fernerr
c1ab0e6ada Some bugfixes (#7054)
Fixes #7052
Fixes #6984
2019-09-24 07:44:39 +03:00
Karolis
37693ed4c2 Adds back ability to view virus records. (#7046) 2019-09-24 02:50:41 +04:00
Mwahahahaha
b5f3ed78a2 Re-adds "Roll the Dice!" (#6884) 2019-09-24 02:28:28 +04:00
Geeves
54f315254d Add HoS Helmet + Oxygen Tank but it works this time (#6976) 2019-09-24 02:21:27 +04:00
fernerr
07cf338f87 Makes the IAC vest able to store things (#7015) 2019-09-24 02:19:59 +04:00
Erki
2045ea770c DMM Reader now crashes upon invalid type. (#7038) 2019-09-24 01:26:38 +04:00
Lady Fowl
7449547c1f Removes the chameleon kit from the protolathe (#6773) 2019-09-24 01:07:43 +04:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
fernerr
32873fbeb9 Makes it so surgeons no longer mistake their tools for donuts (#7041) 2019-09-23 01:08:07 +04:00
Alberyk
07f1e40bda Bug fixes: cargo robusting gloves, skrell plants and idris clothing (#7039) 2019-09-23 00:42:48 +04:00
Geeves
6438c3492b Ninja Tweaks + Bugfix (#7019)
"The ninja uplink now gives proper access to the infiltrator store."
    "The powersink now drains more power."
    "The cooldown for the emergency power generator has been reduced to 2 minutes from 5."
    "The power generator now generates 3500 units of power."
2019-09-22 18:02:05 +03:00
alsoandanswer
d2af3fe861 Tweaks some coder-sprites (#7011)
Tweaks some coder-sprites.
2019-09-22 15:24:54 +03:00
Mwahahahaha
972e332df3 Adds the ability for baseline frame IPCs to change their screens; re-adds shell frame self-diagnostics (#7006)
Adds a verb to the IC tab called Change IPC Screen which works pretty much the same way as Tie Hair.

Also found out why I was having trouble earlier with allowing Shells to tie their hair; the proc was looking at species name in the species_allowed lists rather than the bodytype. Just cleaned that up; should work the same way.

Also found a dumby I did from the hair tying update for shells and so they should now have the ability to run self-diagnosis again.
2019-09-21 21:35:14 +03:00
MarinaGryphon
fd49c178dc More Reagent Fixes/Tweaks (#7014)
Fixes service module cyborgs dispensing drinks at the wrong temperature.
    Reagents that should be at room temperature will no longer be described as lukewarm.
2019-09-21 20:30:11 +03:00
Karolis
c514fb6d25 updates README. Fixes APCs on camera (#7028)
No, a description isn't necessary. It allows me to do this, tho.
2019-09-21 20:29:14 +03:00
fernerr
77c3554b85 Fixes some energy melee weapons being unable to be picked up after being dropped (#7033)
This is done by moving the dropped proc that deactivates them so it works with all energy melee weapons and not just the basic energy swords.
2019-09-21 20:28:01 +03:00
Erki
a0040004d0 Fixes the gatling laser locking up (#7034)
is_charging wasn't set to FALSE when needed. It is now set. Scope-guard would be helpful.
2019-09-21 19:29:27 +03:00
Menown
71dfa910dc Custom item fixes - Menown (#7023)
* Fixes the bedroll duplication
* Fixes a message that was left unedited.
2019-09-20 23:14:25 +03:00
Alberyk
a7d5a4c612 Makes the pra space ruin harder to loot (#7005)
-replaces the walls with reinforced ones
-makes the tesla suit chamber bigger with more defenses
-adds some hostiles mob to it
2019-09-20 23:12:46 +03:00
Karolis
3acad73154 Adds custom annoucment with custom sound verb (#6872)
This is reused code from huge solar flare event.
2019-09-20 23:12:16 +03:00
Joshie
e23a9709a3 Make Exodus Great Again (#6970)
Engine room tweaked so it uses gas coolers and stuff
    Shields set up in the Bridge substation
    Psychology moved slightly and made bigger to account for the treatment machines
    Chemistry, toxins, xenobotany, other areas like that all given borosilicate windows
    Representative office put near the bridge, detective's office and forensics moved around a little bit
    Red dock and the transfer shuttle changed to match the transfer shuttle on the Aurora map
    Exodus CentComm changed to match Aurora CentComm better
    Supermatter has a catchment zone for when the crystal is ejected to prevent it from looping around and exploding against security or the holodeck
    Toxins test range made more resilient
    Countless cruel and unnecessary blobstart markers removed. I thought it was a bit unkind that a blob could appear literally in the middle of a department, or underneath someone's feet while they're taking a shit in the bathroom. People go there to AFK.
    Windows around the representative's shuttle dock electrified, the cockpit for the shuttle has the same access requirement as their airlock on CentComm. Accounting for it being in a less secure spot on the Exodus, to try and prevent wanton theft of their shuttle "just because". It's still possible, but it can't be done by just anybody.
2019-09-20 08:58:28 +03:00
Lady Fowl
a69018eeef science shoes (#7017)
Psure its my fault but fix's a naming issue with the science shoes that made them invisible again
2019-09-19 22:13:37 +03:00
Geeves
c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
Geeves
77ed33115f IPC Barfight update: Kicks, Punches and Bites (#6986)
IPCs can punch, kick and stomp.
    Shells can punch, kick, stomp and bite.
2019-09-19 09:23:25 +03:00
Matt Atlas
31898ab83e Death messages for non-robotic station species no longer show up after two tiles of distance. (#6949)
Opening for feedback. I expect this to be pretty controversial.
2019-09-19 09:17:11 +03:00
fernerr
ea5e33ca8b Fixes #6990 (#7013) 2019-09-19 09:03:07 +03:00
Alberyk
ee5d061ee6 Bugs fixes: skrell stuff and idris uniforms (#7010)
-fixes idris uniforms being invisible
-fixes a typo in the skrell star projector
-fixes the skrell plant missing from xenobotany storages
-tweaks the starry projections to last less time
2019-09-18 20:38:31 +03:00
Lady Fowl
9cd6f2ab11 Bug fix's since i somehow broke my git for the last time (#7008)
Fixes #6758
Fixes #6763
Fixes #6697
Fixes #6495
Fixes #7007
2019-09-18 20:34:14 +03:00
Alberyk
80f371d8e6 Custom items 14/09 (#6996)
Adds the following items:

https://forums.aurorastation.org/topic/12414-fire-axes-custom-firesuit/
https://forums.aurorastation.org/topic/12679-likhos-terraneus-diagnostics-labcoat/
https://forums.aurorastation.org/topic/12661-mazairas-paramedic-jacket/
https://forums.aurorastation.org/topic/12723-shikis-coat-and-shirt/
https://forums.aurorastation.org/topic/12730-nai-ereshwakes-starvoid-gear/
https://forums.aurorastation.org/topic/12677-veronicas-anticipation-mother/
https://forums.aurorastation.org/topic/12722-muhawir-nawfals-camping-supplies/
2019-09-18 20:33:46 +03:00